The ThinkingWithPortals Map Showcasing Thread
Quote from User on April 10, 2014, 9:48 amjosepezdj wrote:- pictures -Awesome pictures!
Im really looking forward to play one of your upcoming mods :3
srs bsnss wrote:- pictures -Looks really great, the lightning is not bad.
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But i would make the walls/chambers more "cuby". It looks a little bit like just a huge room with bts walls, but it doesnt look bad!
Awesome pictures! Im really looking forward to play one of your upcoming mods :3
Looks really great, the lightning is not bad.
But i would make the walls/chambers more "cuby". It looks a little bit like just a huge room with bts walls, but it doesnt look bad !
Quote from Arachnaphob on April 10, 2014, 11:11 amNice bts area srs bsnss! The openness looks just right. I also like the walkway suppourts on the pillars. Id say it needs more small ducts running alongside the chambers and vactubes twisting around. Nice job!
Nice bts area srs bsnss! The openness looks just right. I also like the walkway suppourts on the pillars. Id say it needs more small ducts running alongside the chambers and vactubes twisting around. Nice job!
Musical website Moddb
Quote from Dafflewoctor on April 11, 2014, 6:43 pmA fog experiment. It's basically finished, just need to add the logic, cubemaps, etc.
A fog experiment. It's basically finished, just need to add the logic, cubemaps, etc.
Quote from srs bsnss on April 12, 2014, 5:05 amDr.Toaster Waffles wrote:A fog experiment. It's basically finished, just need to add the logic, cubemaps, etc.Wow, that looks really nice
Heh, I'm reminded of one of my own maps
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Can't spot a whole lot wrong with it, though I do notice one thing: There's a 'plasticwall' above the wall with the laser emitter on it, do those two walls run completely level/flush with one another? In which case, I think maybe you're better off making the plasticwall above flush with the plasticwall in the pit, and having a gap between that and the chamber wall. But that's just me. It does look good as is, I'm just thinking whether or not Aperture would integrate a chamber's wall into a factory wall like that.
Wow, that looks really nice Heh, I'm reminded of one of my own maps
Can't spot a whole lot wrong with it, though I do notice one thing: There's a 'plasticwall' above the wall with the laser emitter on it, do those two walls run completely level/flush with one another? In which case, I think maybe you're better off making the plasticwall above flush with the plasticwall in the pit, and having a gap between that and the chamber wall. But that's just me. It does look good as is, I'm just thinking whether or not Aperture would integrate a chamber's wall into a factory wall like that.
Quote from Dafflewoctor on April 12, 2014, 7:36 amsrs bsnss wrote:There's a 'plasticwall' above the wall with the laser emitter on it, do those two walls run completely level/flush with one another? In which case, I think maybe you're better off making the plasticwall above flush with the plasticwall in the pit, and having a gap between that and the chamber wall. But that's just me. It does look good as is, I'm just thinking whether or not Aperture would integrate a chamber's wall into a factory wall like that.I can do something about that.
I can do something about that.
Quote from tile on April 14, 2014, 7:22 pmhttp://h2fgamedev.blogspot.com/2014/04/ ... moddb.html
slightly off topic. but take a look.
http://h2fgamedev.blogspot.com/2014/04/ ... moddb.html
slightly off topic. but take a look.
Quote from Arachnaphob on April 14, 2014, 7:38 pmIt's true. It went up quickly, though. I forgot to screenshot, though, but en it happened it was in the top 100 when I checked. Maybe if you look in your stats it will show.
It's true. It went up quickly, though. I forgot to screenshot, though, but en it happened it was in the top 100 when I checked. Maybe if you look in your stats it will show.
Musical website Moddb
Quote from Lpfreaky90 on April 17, 2014, 8:06 pmAn update for portal stories:
An update for portal stories: