The ThinkingWithPortals Map Showcasing Thread
Quote from FelixGriffin on April 5, 2014, 10:49 amjosepezdj wrote:[pics]Beautiful! I can't wait to see the map these are from.
Beautiful! I can't wait to see the map these are from.
Quote from RustyDios on April 5, 2014, 1:14 pm@josepezdj and CamBen ... those look seriously awesome... can't wait to explore maps with those styles !
@josepezdj and CamBen ... those look seriously awesome... can't wait to explore maps with those styles !
Quote from CamBen on April 5, 2014, 2:31 pmTheTobbell wrote:The hill looks weirdBut the rest looks good ^^
I quite agree, the lighting when I took this was really off, it is fixed now.
This is actually a map in a sort of hl2-portal crossover mini-mod where you are in dark cave's universe.

I quite agree, the lighting when I took this was really off, it is fixed now.
This is actually a map in a sort of hl2-portal crossover mini-mod where you are in dark cave's universe.
Aperture Science: We do our science asbestos we can!
Quote from Dafflewoctor on April 5, 2014, 7:44 pmCamBen wrote:That looks really good. I love the shadows, everything looks pretty realistic. The only thing is, there's nothing actually behind the Aperture entrance (that I can see)...it would look great with a huge, formidable complex of brushes making up the facility behind it.
That looks really good. I love the shadows, everything looks pretty realistic. The only thing is, there's nothing actually behind the Aperture entrance (that I can see)...it would look great with a huge, formidable complex of brushes making up the facility behind it.
Quote from tile on April 5, 2014, 11:20 pmi like the crossover.
they've always shared technology, it's not suprise that dark cave is the combine leader. XD
energy balls, portals, glass tubes, stasis pods, light bridges, energy ball catcher things- aperture is practically the human combine.
i like the crossover.
they've always shared technology, it's not suprise that dark cave is the combine leader. XD
energy balls, portals, glass tubes, stasis pods, light bridges, energy ball catcher things- aperture is practically the human combine.
Quote from Arachnaphob on April 5, 2014, 11:26 pmCamBen,
That looks pretty nice! The background seems a bit bland, though. Myabe add some structures or large smokestacks or solar panels or trees or something.
CamBen,
That looks pretty nice! The background seems a bit bland, though. Myabe add some structures or large smokestacks or solar panels or trees or something.
Musical website Moddb
Quote from CamBen on April 6, 2014, 3:29 amAwesome, thank you guys for the suggestions.
1. I'll see what I can do with some brushwork, The building definitely needs more substance, even though most of the Aperture Combined Tech facility is underground.
2. The interesting thing is, most of the main campaign will take place outside of the Aperture building, but the setting of the maps will be either on Earth 1, in the Combined Tech facility, outside the main places, in "central city" outdoor and indoor, or in the unnamed central prison in which Cave is. This is just one of the cool entry/exits I will have.
3. I'm working on the skybox, adding some more industrial props, some foliage, mountains, etc. Luckily the world in this universe is pretty barren except for the living facilities and technology factories, so I can get away with a little bit wider level of sparseness with trees and full on buildings.
Awesome, thank you guys for the suggestions.
1. I'll see what I can do with some brushwork, The building definitely needs more substance, even though most of the Aperture Combined Tech facility is underground.
2. The interesting thing is, most of the main campaign will take place outside of the Aperture building, but the setting of the maps will be either on Earth 1, in the Combined Tech facility, outside the main places, in "central city" outdoor and indoor, or in the unnamed central prison in which Cave is. This is just one of the cool entry/exits I will have.
3. I'm working on the skybox, adding some more industrial props, some foliage, mountains, etc. Luckily the world in this universe is pretty barren except for the living facilities and technology factories, so I can get away with a little bit wider level of sparseness with trees and full on buildings.
Aperture Science: We do our science asbestos we can!

Quote from josepezdj on April 6, 2014, 6:20 amThank you guys for the previous comments on my screenies!!
Hahaha... specially Tile for that super efussive comment!
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Sejievan wrote:Very cool dude, how do you get inspiration 4 stuff like this?Thanks! Well, mainly from Sci-Fi movies
I use to catch a lot of details from the movies and I imagine how to make them in hammer all the time
Also, I always try to make things the most creative way, breaking what has been done before to build a different thing.
Ultiman9711 wrote:Holy moly! That sure is something! Reminds me of the 2013 TARDIS mixed with Tron Legacy! Super neat! Is this part of a mod you're working on or a standalone map? Either way, I love those arches!Thanks, mate! This is for my little mappack about to be released called "Oxygen Station", but also, it will have 'something to do' with my mod.
@CamBen: Man, those screenshots looks amazing!!!
The only real thing I'm missing is a light_environment that throw some more lighting from that skybox, it definitely seems you didn't use one... and you should. On the other hand, I totally love the style and those Aperture overlays!!
Thank you guys for the previous comments on my screenies!!
Hahaha... specially Tile for that super efussive comment!
Thanks! Well, mainly from Sci-Fi movies I use to catch a lot of details from the movies and I imagine how to make them in hammer all the time
Also, I always try to make things the most creative way, breaking what has been done before to build a different thing.
Thanks, mate! This is for my little mappack about to be released called "Oxygen Station", but also, it will have 'something to do' with my mod.
@CamBen: Man, those screenshots looks amazing!!! The only real thing I'm missing is a light_environment that throw some more lighting from that skybox, it definitely seems you didn't use one... and you should. On the other hand, I totally love the style and those Aperture overlays!!
Quote from srs bsnss on April 10, 2014, 6:26 amI've been away from TWP for a while, but I haven't stopped mapping! Here are a few WIP BTS screens.
I've been away from TWP for a while, but I haven't stopped mapping! Here are a few WIP BTS screens.