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The ThinkingWithPortals Map Showcasing Thread

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Well, it's been a while. I've been working on things, such as this:
http://steamcommunity.com/sharedfiles/f ... =239723427
http://steamcommunity.com/sharedfiles/f ... =239723384

This is a puzzle I've been (slowly) creating for quite some time. This chamber utilizes Surface Division fields and a cube sensor. It may be lacking a bit of detail in places. Feel free to tell me what you think, and what could be improved.

Signatures are overrated.

1. dont use pti frame models. they look thin and unattractive.
2. divide glass into different parts. the maximum size glass should ever be is 128x128 with a thickness being either 2, 4, or 8, depending on the thickness of your frame model. (most frame models have a easily distinguishable part in the center of the thickness where the glass should go, such as the darker grey part of sqarebeam models).

for example:
http://1.bp.blogspot.com/-X0fcTuHicFs/U ... o30007.jpg
these rules also apply for grating.

other than that though, this looks fairly good. just needs more details, less pti-esque lighting, etc. if this was exported from pti, though, you should completely redo it- because pti's structure is just terrible. 128 cubes everywhere is the worst thing a mapper could do.

ImageImage
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Im blue, a Clean Christian Furry with Autism.
tile wrote:
1. dont use pti frame models. they look thin and unattractive.

He's actually using brushes for those frames, but you're right about them being thin and unattractive.

AD_79p2 wrote:
Well, it's been a while. I've been working on things, such as this:
http://steamcommunity.com/sharedfiles/f ... =239723427
http://steamcommunity.com/sharedfiles/f ... =239723384

This is a puzzle I've been (slowly) creating for quite some time. This chamber utilizes Surface Division fields and a cube sensor. It may be lacking a bit of detail in places. Feel free to tell me what you think, and what could be improved.

I think it needs some global ents fog. It looks a bit...dark, I guess?
Also, those wallpipes in the first image - where are they going?

ImageImage
Caden wrote:
He's actually using brushes for those frames, but you're right about them being thin and unattractive.

Funny, I think the pti frames look right and the non-pti frames look fat and unattractive.

presto668 wrote:
Caden wrote:
He's actually using brushes for those frames, but you're right about them being thin and unattractive.

Funny, I think the pti frames look right and the non-pti frames look fat and unattractive.

Probably because you have 10 posts on here.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
CamBen wrote:
presto668 wrote:
Funny, I think the pti frames look right and the non-pti frames look fat and unattractive.

Probably because you have 10 posts on here.

Zing.

presto668 wrote:
Caden wrote:
He's actually using brushes for those frames, but you're right about them being thin and unattractive.

Funny, I think the pti frames look right and the non-pti frames look fat and unattractive.

No. Just.. No.

Following up on the pure perfection of Portal 2: Episode 1, Dr. Hismario also posted this on his entry. I also took a look at his steam and found this website: https://sites.google.com/site/hismario123/home
I highly recommend you look at his youtube videos. A truly inspiring series of events with some of our favorite video games heros.

Big Mood
tile wrote:
Other than that though, this looks fairly good. just needs more details, less pti-esque lighting, etc. if this was exported from pti, though, you should completely redo it- because pti's structure is just terrible. 128 cubes everywhere is the worst thing a mapper could do.

Actually, this was never a PTI map. And lighting is something I'm not good at, but I'll try and improve it.

Signatures are overrated.
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