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The ThinkingWithPortals Map Showcasing Thread

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yishbarr wrote:
Yeah, but there are also more compact chambers.

I disagree.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
FelixGriffin wrote:
It might be interesting if you changed the laser models to energy pellet models (while keeping the laser; just the model chanes).

Why would I do that? There are energy ball stuff and laser stuff.

TeamSpen210 wrote:
Use RenderMode=10 to make the laser model invisible while stopping the particles from appearing at the origin.

Dunno what you are talking about here. Why would I want the models to be invisible? And I don't have particles at the origin.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.
reepblue wrote:
Why would I want the models to be invisible?

They mean, that the laser would come from the energy ball emitter, so you can make the laser invisible and put a energy ball emitter (model) at that place.

Spoiler
I think

TheTobbell wrote:
reepblue wrote:
Why would I want the models to be invisible?

They mean, that the laser would come from the energy ball emitter, so you can make the laser invisible and put a energy ball emitter (model) at that place.

Spoiler
I think

Still don't get it. This is the first game, dunno about this talk about energy ball stuff.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

We were saying that you could use energy ball models for the laser apparatus, but that won't work because you also want to use energy balls.

Falsi sumus crusto!
FelixGriffin wrote:
We were saying that you could use energy ball models for the laser apparatus, but that won't work because you also want to use energy balls.

Then use the laser models as the energy ball models. It makes perfect sense.

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
iWork925 wrote:
FelixGriffin wrote:
We were saying that you could use energy ball models for the laser apparatus, but that won't work because you also want to use energy balls.

Then use the laser models as the energy ball models. It makes perfect sense.

Of course! I'm perversely tempted to change the models in the BEE2 instances and watch the results.

On an unrelated note, do any official maps use lasers in the underground areas? Obviously this doesn't happen in SP, but I know light-bridges are used in underground co-op maps.

Falsi sumus crusto!
FelixGriffin wrote:
On an unrelated note, do any official maps use lasers in the underground areas? Obviously this doesn't happen in SP, but I know light-bridges are used in underground co-op maps.

Yes, in the coop maps there sure were lasers, among other stuff in the underground area.

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.
FelixGriffin wrote:
On an unrelated note, do any official maps use lasers in the underground areas?

I remember the map, where you must burn some turrets (ofcourse with the laser) with a laser cube while flinging, in a coop map.

The example coop map (mp_coop_paint_red_racer) has a laser in a little booth to the left.

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
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