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Stupid Hammer Mistakes?

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Forgetting to disable a trigger that opens and shuts doors.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Setting a func_brush that has it's solidity toggled to always solid...

Forgetting about texture lock and rotating all the textures individually after rotating a giant group of brushes...

In my first map I didn't know about face edit... I didn't have any nodraw textures (brushes were textured uniformly) and had crazily bad brushwork that made me not be able to compile...

My Maps:
[spoiler][SP] Alternate[/spoiler]

Having a leak in the map not knowing that rotation center of func_door was in the void :notwant:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

Spending a whole day, adjusting and fiddling with lights, just after the Portal 2 update, thinking they screwed up lighting in HDR, when actually it was because you placed a 2nd light_env in your map.... doh!

My Portal2 Map: Trapped

My Travel Blog:
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I've had multiple cases of accidentally duplicating entities (in the same location) without noticing it.
This is especially fun with triggers, relays, env_entity_makers and such.

And in earlier versions of Hammer it was possible to delete all of the brushes in a brush entity (in "solids" select mode), leaving behind a brush entity with nothing in it, which is completely undetectable in Hammer and causes mysterious and random crashes in-game.
It literally took WEEKS to figure that one out.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
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