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Stupid Hammer Mistakes?

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Spent a couple of hours trying to figure out a problem on hammer, only to find out it was a stupid mistake on my part, and it got me thinking: who else has made completely stupid mistakes? share them here! heres mine:
was trying to make some panels animate when i hit a trigger, but it wouldnt work. tried everyhting-renaming things, changing the animation i wanted, copying the outputs to a button, everyhting i could think of. then i realised i had been putting the animation names in the 'via this input' field, rather than making that 'set animation' and putting the animation in the 'paramater override' field.
So come on, can anyone top that?

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I think in terms of boolean variables. Generally, it makes things easier.

Forgetting to add a arrival_departure_transition to a map.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Wondering why fog disappearins why looking into the sky, later realising had the sky set to black_no_fog

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Wondering why the map said it had a leak when I had a brush entity shoved out in the middle of the void (couldnt see it because it was covered in nodraw and I toggled nodraw visibility).

?????????????????????????????TWP Releases | My Workshop

Accidently hitting H when I had a bunch of stuff selected. Had no idea what happened...

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Putting an instance inside itself while I didn't save a project.

?????????????????????????????TWP Releases | My Workshop
chickenmobile wrote:
Putting an instance inside itself while I didn't save a project.

Instance-ception?

:notwant:

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

After hours frustration, I realize a trigger is not working because the flags are incorrect, or the filter is wrong.

Also, not saving before you open the texture browser. That can suck too...

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.

Forgetting to save often and then Hammer crashes.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I had a func_brush that was initially disabled, set to be enabled when a named cube touched a filter. I could not figure out why it wasn't working, and tried all kinds of adjustments in an attempt to fix it.

Eventually I realized I had told it to Disable the brush, rather than Enable.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder
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