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Speed Gel Is Fun

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My entry for the summer portal 2 contest. Set in the 1940's chambers, this one involves speed gel.

File Name: speedgelisfun.rar
File Size: 6.56 MiB
Click here to download Speed Gel Is Fun

Gave this one a shot. Not too tough, but not too easy either. :)

Spoiler
Was I supposed to be able to get a cube from the first room in order to press the last button (the one that opens the exit area)? I was able to get back in there and take one by:

-running along the speed gel in the last area into one portal, exiting so that I flew up onto the platform with the buttons
-getting a cube from the dropper and placing a portal under it so it got out to the last area through the one at the end of the speed gel
-going through and grabbing it :P

I noticed I was also able to do this without the exit door in the first room closing for some reason, and the fizzler in there stayed off even after I'd moved my portals so the laser was no longer disabling the fizzlers. I never did figure out how to activate the cube dropper in the last area...

Speaking of the laser, I had to do a slightly awkward-feeling fling around it to get myself up from the platform below the wall it first shoots at when I dropped down there.

Maybe a couple bugs, but pretty good overall. Old Aperture is a hard style to do, and this one works it pretty well.

Spoiler
Sliding the cube along the speed gel to get it into the hole
was creative and fun to do.

There is no "N" in "Turret."

Thanks will t for playing, positive comments always help!

I'm not sure what you mean in your description, but I know what I did wrong

Spoiler
the first door doesn't close when the button is unpressed

One of the bugs i have to fix.

tomorrow there'll be an updated version with:
that bug mentioned above fixed
autosaves
disabling the collisions of the lights
some arrows?

Nice map! What I didn't like were the lack of save points (which you will fix according to your post) and the laser killing me instantly, which was unexpected since in other maps and in the original game lasers don't kill (unless they're clearly meant to work as an impassable barrier). But other than that good visuals and nice puzzles.

Spoiler
I agree that the cube sliding part was a nice idea.

More adventurous than brain teasing, passable Old Aperture style. Appreciate it or not, the mapper's invisible hand will keep pointing you the right way. Avoiding retaliation for that repeated big jump would be alone worthy of a beatification cause at the Vatican.

Some music and eye candy externals would help setting the mood.

the hills are alive... with the sound of music

Updated!

Speed Gel Is Fun

-added autosaves
-fixed boxes getting stuck
-fixed having speedgel under the box dropper making the map impossible
-added the arrows
-fixed players flying backwards to their deaths near the end
-disabled collisions of the lights
-made the lasers nonlethal
-fixed the first door not being closed when the button was unpressed

The first section can be bypassed by

Spoiler
step jumping from the ledge that the cube would normally drop onto. Once you get enough height you can then shoot a portal onto the slanted platform that becomes visible, letting you get up onto the catwalk.

I e-mailed you a demo of me doing this.

Shmitz wrote:
bloop

oh noes D:!

Don't know if that's worth fixing right now, because I think it's something most players won't notice unless if they look for it after they completed it.

I'm gonna wait for more issues (if any) and get a final updated version before the deadline

Loved it :D
Challenging, but not too daunting,

Spoiler
thought the third box in the room was a red herring, until I figured out what the laser did

Hate to sound nick picky, but only thing I noticed out of aesthetics was that the orange gel pipe was labelled with a white gel flow label - nothing major, but noticeable

Definite 5/5 :thumbup:

One of the best I've played for this contest, I feel like other levels are throwing everything but the kitchen sink at the player, but you've kept it relatively grounded whilst still keeping an element of complexity. One thing I would say is that you definitely need indicator lights, there's nothing worse than completing an action or pressing a button and having no idea what it was. Stumbled around for a few minutes not realising that buttons had dropped cubes a lot of the time. Other than that, a lot of fun!

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