[SP] White Room (reMiX by josepezdj)
Quote from RogerL on August 6, 2013, 3:20 pmI wouldn't worry too much about the button issue, I couldn't replicate it either. I'm still working on the intended solution. I think I have just one step to figure out to complete it. Besides the addition of the new room, you've changed enough of the original map to make it quite a bit tougher. You're extensive "den" was quite brutal to get to, but worth the effort.
I wouldn't worry too much about the button issue, I couldn't replicate it either. I'm still working on the intended solution. I think I have just one step to figure out to complete it. Besides the addition of the new room, you've changed enough of the original map to make it quite a bit tougher. You're extensive "den" was quite brutal to get to, but worth the effort.
Quote from sicklebrick on August 6, 2013, 5:05 pmAwesome as ever Jose - absolutely loving the attention to detail wit the save statuses, intro sequence, elaborate easter egg - amazing!
It doesn't feel too big or cramped either, but really... I can't get enough of the prettyness. Cheers!Anyway, first ninja solution. I'll work on the real solution when I have a bit more time!
Awesome as ever Jose - absolutely loving the attention to detail wit the save statuses, intro sequence, elaborate easter egg - amazing!
It doesn't feel too big or cramped either, but really... I can't get enough of the prettyness. Cheers!
Anyway, first ninja solution. I'll work on the real solution when I have a bit more time!

Quote from josepezdj on August 6, 2013, 5:46 pmHahaha, awesome, Sickle!
However, there is not much I can do against that quick-reportalling glitch... Fluppy already showed me some unintended moves based on that... using it for the "extra room" (dot no. 1). And about the maneuver throwing the cube, I was aware of that too... but I couldn't find any "legit" unintended myself
Thank you so much for your cheering words, my friend, I really appreciate them
I'm glad you liked those details
I've been trying some new things for this map and it's been interesting to learn how to achieve them
RogerL wrote:I think I have just one step to figure out to complete it. Besides the addition of the new room, you've changed enough of the original map to make it quite a bit tougher. You're extensive "den" was quite brutal to get to, but worth the effort.That sounds like you were actually really close! SO glad to hear, man! Cheer up!
Hahaha, awesome, Sickle! However, there is not much I can do against that quick-reportalling glitch... Fluppy already showed me some unintended moves based on that... using it for the "extra room" (dot no. 1). And about the maneuver throwing the cube, I was aware of that too... but I couldn't find any "legit" unintended myself
Thank you so much for your cheering words, my friend, I really appreciate them I'm glad you liked those details
I've been trying some new things for this map and it's been interesting to learn how to achieve them
That sounds like you were actually really close! SO glad to hear, man! Cheer up!

Quote from Dreey on August 6, 2013, 7:36 pmGreat map, I've been waiting for this since you posted the screenshots in the showcasing thread!
Astonishing visuals, and an awesome intro![]()
I still haven't managed to solve it (same with the original White Room, haha) probably because I just got amazed by the design. Again, great work!Just a quick feedback, the pistons at the very beginning of the chamber, under the emancipation grid have no collisions. Other than that, I had no other problems. Thanks for mapping!
Great map, I've been waiting for this since you posted the screenshots in the showcasing thread!
Astonishing visuals, and an awesome intro
I still haven't managed to solve it (same with the original White Room, haha) probably because I just got amazed by the design. Again, great work!
Just a quick feedback, the pistons at the very beginning of the chamber, under the emancipation grid have no collisions. Other than that, I had no other problems. Thanks for mapping!
Quote from Shakky on August 6, 2013, 8:24 pmShakky 1 - Josepezdj 0
[spoiler]openC-rwjeo[/spoiler]
You might argue that it doesn't count because there is one portal bump there but it totally does. I didn't have time to figure out the whole puzzle tonight but I'm pretty sure that you can use this as a final move after you get on the exit area with the fizzler turned off.
Good night.
Shakky 1 - Josepezdj 0
You might argue that it doesn't count because there is one portal bump there but it totally does. I didn't have time to figure out the whole puzzle tonight but I'm pretty sure that you can use this as a final move after you get on the exit area with the fizzler turned off.
Good night.
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from Denominator on August 6, 2013, 10:00 pmThis map is awesome! And tricky! I'm still stuck at the lasers, but this map deserves praise already! Excellent work on the detailed customizations as usual! I will be sure to try out the original map and leave congratulations on that topic as well! =)
I'm not sure whether it is a cheat or part of the intended solution, but [spoiler]I can just barely shoot the corner of the floor that you're supposed to launch from, from the main room.[/spoiler]
This map is awesome! And tricky! I'm still stuck at the lasers, but this map deserves praise already! Excellent work on the detailed customizations as usual! I will be sure to try out the original map and leave congratulations on that topic as well! =)
I'm not sure whether it is a cheat or part of the intended solution, but

Quote from josepezdj on August 7, 2013, 2:42 am@Dreey, TheTobbell and Denominator: Thank you SO much guys for the positive comments!
It makes me really happy that you liked it after all the effort
... this really make one to continue mapping! Thanks Dreey for pointing out about those collisions, dude
I'll use the model's bounding box as collisions
Hahaha, Shakky Shakylous well done!
but obviously unintended... Grey will laugh at me when he watch the video
He showed me the same corner-climbing unusual technique already (and I just LOVED this mechanic!
I hadn't ever seen it before!), and I prevented it for the opposite wall only! hoping no one will reach the outcoming panel >.< Silly me, that was perfectly at a ninja's reach
That's an easy fix, a bit more of destruction will do no harm
Great video edit as well, my friend!
Hehe, about the portal bumping, I will accept it because it was my bad, that big plant over there should have had a func_noportal_volume behind it... but I missed that one! easy fix too
So 1-0 is fair, accepted.
I'll update the map later today after lunch (Spain time)
Denominator wrote:I'm not sure whether it is a cheat or part of the intended solution, but [spoiler]I can just barely shoot the corner of the floor that you're supposed to launch from, from the main room.[/spoiler][spoiler]Have you tried the other way around? shoot anywhere you can while standing on the platform near the slime at dot 1
[/spoiler]
@Dreey, TheTobbell and Denominator: Thank you SO much guys for the positive comments! It makes me really happy that you liked it after all the effort
... this really make one to continue mapping! Thanks Dreey for pointing out about those collisions, dude
I'll use the model's bounding box as collisions
Hahaha, Shakky Shakylous well done! but obviously unintended... Grey will laugh at me when he watch the video
He showed me the same corner-climbing unusual technique already (and I just LOVED this mechanic!
I hadn't ever seen it before!), and I prevented it for the opposite wall only! hoping no one will reach the outcoming panel >.< Silly me, that was perfectly at a ninja's reach
That's an easy fix, a bit more of destruction will do no harm
Great video edit as well, my friend!
Hehe, about the portal bumping, I will accept it because it was my bad, that big plant over there should have had a func_noportal_volume behind it... but I missed that one! easy fix too So 1-0 is fair, accepted.
I'll update the map later today after lunch (Spain time)

Quote from toncica on August 7, 2013, 6:37 amYAY! Curiosity made me end my portal abstinence earlier than expected and I finally ran the map. AMAZING! The intro gave me shivers and I literally stared at it with my mouth open. Beautiful. You really take your remixes seriously, no kidding.
Now the puzzle part... your additions made it really tough. Had I not known where the map was coming from I'm not sure if I ever had the stamina to complete it. Took some sweet time nevertheless. About the last part I'm not sure if that was completely as intended, [spoiler]to remain in the funnel while the cube was being transported to the button under the exit I was pushing myself against the side wall to not get sucked out of the portal. I don't see how I could get the cube to the button in time without that move. Everything else felt as intended.[/spoiler]
YAY! Curiosity made me end my portal abstinence earlier than expected and I finally ran the map. AMAZING! The intro gave me shivers and I literally stared at it with my mouth open. Beautiful. You really take your remixes seriously, no kidding.
Now the puzzle part... your additions made it really tough. Had I not known where the map was coming from I'm not sure if I ever had the stamina to complete it. Took some sweet time nevertheless. About the last part I'm not sure if that was completely as intended,

Quote from josepezdj on August 7, 2013, 7:42 amtoncica wrote:YAY! Curiosity made me end my portal abstinence earlier than expected and I finally ran the map. AMAZING! The intro gave me shivers and I literally stared at it with my mouth open. Beautiful. You really take your remixes seriously, no kidding.Thank you so much mate!
Finally you played it! I really appreciate it! truly!
Thanks a ton for those absolutely kind words!
toncica wrote:[spoiler]to remain in the funnel while the cube was being transported to the button under the exit I was pushing myself against the side wall to not get sucked out of the portal. I don't see how I could get the cube to the button in time without that move. Everything else felt as intended.[/spoiler]Heh... it's not intended... a bit ugly for my taste... and there IS a way to synchronize yourself with the cube ride
[spoiler]If you were literally pushing yourself agaisnt the side wall and avoided being sucked by the funnel, I might still be able to do something to prevent that
...let's see... BUT promise me you wouldn't use the funnel glitch in which the side-to-side move makes you stop into the funnel!
[/spoiler]

Thank you so much mate! Finally you played it! I really appreciate it! truly!
Thanks a ton for those absolutely kind words!
Heh... it's not intended... a bit ugly for my taste... and there IS a way to synchronize yourself with the cube ride

