[SP] Which way v.2.1
Quote from xdiesp on June 16, 2011, 7:21 pmAmbitious non-linear map, drastically rescaled by mapping skills not yet at the required degree. Ideas are there, the puzzle's plan is there to progressively unfold, but the ever rough and boxy rooms make it all unbelievable.
Lack of guidance may be off putting to most: some subtle hint about the map's hub-like layout might help. Also, you can get stuck if taken in the red field room when it activates. If I may suggest, chisel down one room to perfection and then apply the newfound expertise to the rest. Right now, it may be too big a project to handle yet.
Bugs: you can get stuck (between or under) any rising panel.
Ambitious non-linear map, drastically rescaled by mapping skills not yet at the required degree. Ideas are there, the puzzle's plan is there to progressively unfold, but the ever rough and boxy rooms make it all unbelievable.
Lack of guidance may be off putting to most: some subtle hint about the map's hub-like layout might help. Also, you can get stuck if taken in the red field room when it activates. If I may suggest, chisel down one room to perfection and then apply the newfound expertise to the rest. Right now, it may be too big a project to handle yet.
Bugs: you can get stuck (between or under) any rising panel.
Quote from Pricee on June 19, 2011, 2:32 pmAmazing map, too me a good hour to complete, but i was also talking to people, 5/5 from me, I loved how you needed to conserve all the edgeless cubes for the finish, and the many ways of doing each room i found
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Amazing map, too me a good hour to complete, but i was also talking to people, 5/5 from me, I loved how you needed to conserve all the edgeless cubes for the finish, and the many ways of doing each room i found
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Message me if you want me to try out your map and put a play through on youtube (unless specified otherwise)
Quote from watanukikun on June 24, 2011, 11:43 pmxdiesp wrote:Ambitious non-linear map, drastically rescaled by mapping skills not yet at the required degree. Ideas are there, the puzzle's plan is there to progressively unfold, but the ever rough and boxy rooms make it all unbelievable.Lack of guidance may be off putting to most: some subtle hint about the map's hub-like layout might help. Also, you can get stuck if taken in the red field room when it activates. If I may suggest, chisel down one room to perfection and then apply the newfound expertise to the rest. Right now, it may be too big a project to handle yet.
Bugs: you can get stuck (between or under) any rising panel.
Thanks for that.
Lack of guidance may be off putting to most: some subtle hint about the map's hub-like layout might help. Also, you can get stuck if taken in the red field room when it activates. If I may suggest, chisel down one room to perfection and then apply the newfound expertise to the rest. Right now, it may be too big a project to handle yet.
Bugs: you can get stuck (between or under) any rising panel.
Thanks for that.
Quote from Cnone on June 27, 2011, 1:16 amGreat map! 5/5
[spoiler]I really like the '9 ball trick' (seriously searched for 9 balls at the beginning). Another cool think is to integrate the whole map, gj![/spoiler]
Here is the video i've just made:
[spoiler]xp5fZSwbgk4[/spoiler]
Great map! 5/5
). Another cool think is to integrate the whole map, gj!
Here is the video i've just made:
Quote from KennKong on January 26, 2012, 8:41 pmI've gotten all four spheres to the ten sockets, and opened all the doors but the last. I still can't figure out how to open the last door. I've been through every room several times looking for clues. I'm not going to try all 420 permutations of balls in sockets.
I got really ticked off when a sphere fizzled as I carried it through the little BTS stairway.
For it's size and variety, it's a good map. But all the little death traps get tiring after a while, and not even a hint of what you're supposed to do at the end just kills it for me. 2/5.
I've gotten all four spheres to the ten sockets, and opened all the doors but the last. I still can't figure out how to open the last door. I've been through every room several times looking for clues. I'm not going to try all 420 permutations of balls in sockets.
I got really ticked off when a sphere fizzled as I carried it through the little BTS stairway.
For it's size and variety, it's a good map. But all the little death traps get tiring after a while, and not even a hint of what you're supposed to do at the end just kills it for me. 2/5.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Djinndrache on January 30, 2012, 9:38 amKennKong wrote:I'm not going to try all 420 permutations of balls in sockets.Me neither, that's why I created more spheres when I got there. The map is buggy and losing spheres kinda gets you stuck. Bad leveldesign. My run:
DNYhTXKkxjY
(Link: http://www.youtube.com/watch?v=DNYhTXKkxjY)
Me neither, that's why I created more spheres when I got there. The map is buggy and losing spheres kinda gets you stuck. Bad leveldesign. My run:
DNYhTXKkxjY
(Link: http://www.youtube.com/watch?v=DNYhTXKkxjY)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
