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[SP] Which way v.2.1

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Ambitious non-linear map, drastically rescaled by mapping skills not yet at the required degree. Ideas are there, the puzzle's plan is there to progressively unfold, but the ever rough and boxy rooms make it all unbelievable.

Lack of guidance may be off putting to most: some subtle hint about the map's hub-like layout might help. Also, you can get stuck if taken in the red field room when it activates. If I may suggest, chisel down one room to perfection and then apply the newfound expertise to the rest. Right now, it may be too big a project to handle yet.

Bugs: you can get stuck (between or under) any rising panel.

the hills are alive... with the sound of music

Amazing map, too me a good hour to complete, but i was also talking to people, 5/5 from me, I loved how you needed to conserve all the edgeless cubes for the finish, and the many ways of doing each room i found :D :thumbup:

Portal 2 single player custom maps play through and commentary, all blindly done.

Message me if you want me to try out your map and put a play through on youtube (unless specified otherwise)
xdiesp wrote:
Ambitious non-linear map, drastically rescaled by mapping skills not yet at the required degree. Ideas are there, the puzzle's plan is there to progressively unfold, but the ever rough and boxy rooms make it all unbelievable.

Lack of guidance may be off putting to most: some subtle hint about the map's hub-like layout might help. Also, you can get stuck if taken in the red field room when it activates. If I may suggest, chisel down one room to perfection and then apply the newfound expertise to the rest. Right now, it may be too big a project to handle yet.

Bugs: you can get stuck (between or under) any rising panel.

Thanks for that.

Great map! 5/5

Spoiler
I really like the '9 ball trick' (seriously searched for 9 balls at the beginning :D ). Another cool think is to integrate the whole map, gj!

Here is the video i've just made:

Trapped under the rising stair platform in room one.

I've gotten all four spheres to the ten sockets, and opened all the doors but the last. I still can't figure out how to open the last door. I've been through every room several times looking for clues. I'm not going to try all 420 permutations of balls in sockets.

I got really ticked off when a sphere fizzled as I carried it through the little BTS stairway.

For it's size and variety, it's a good map. But all the little death traps get tiring after a while, and not even a hint of what you're supposed to do at the end just kills it for me. 2/5.

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KennKong wrote:
I'm not going to try all 420 permutations of balls in sockets.

Me neither, that's why I created more spheres when I got there. The map is buggy and losing spheres kinda gets you stuck. Bad leveldesign. My run:

DNYhTXKkxjY
(Link: http://www.youtube.com/watch?v=DNYhTXKkxjY)

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