[SP] Which way v.2.1
Quote from watanukikun on June 11, 2011, 11:08 pmThe v.1 used to be a contest map snd I've just bulit more chambers.
This map is quite large and contain small chambers.
You must remember things in some chamber to make and exit while solving the puzzle.If there any bugs ,please reoport.
v.2.1
-fix trapping in panels when do the test twice.v.2.1a
-changed name of map
(I've just noticed that the nam eof map cannot has 2 dot )File Name: sp_whichway_v21a.rar
File Size: 3.54 MiB
Click here to download Which way v.2.1a
The v.1 used to be a contest map snd I've just bulit more chambers.
This map is quite large and contain small chambers.
You must remember things in some chamber to make and exit while solving the puzzle.
If there any bugs ,please reoport.
v.2.1
-fix trapping in panels when do the test twice.
v.2.1a
-changed name of map
(I've just noticed that the nam eof map cannot has 2 dot )
File Name: sp_whichway_v21a.rar
File Size: 3.54 MiB
Click here to download Which way v.2.1a
Quote from watanukikun on June 12, 2011, 1:57 amkirgothi wrote:Fitting title. I would work on polishing one room. Then fix the rest. :/which room? sorry my eng is bad.
which room? sorry my eng is bad.
Quote from watanukikun on June 12, 2011, 3:03 amI got it thanks.
I got it thanks.
Quote from watanukikun on June 12, 2011, 9:50 pmEndrey wrote:i dont get this mapthird chamber the blue tractor beam seems not to be working
[spoiler]Press the button in front of the blue gel so, it wil work[/spoiler]
sorry for no indicator ,I'll add it.
third chamber the blue tractor beam seems not to be working
sorry for no indicator ,I'll add it.
Quote from vancanucksfan on June 13, 2011, 12:28 amCan't get this map to work. Get these errors when I try to load it from the console:
CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
CModelLoader::Map_IsValid: No such map 'maps/sp_whichway_v.2.bsp'
Can't get this map to work. Get these errors when I try to load it from the console:
CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
CModelLoader::Map_IsValid: No such map 'maps/sp_whichway_v.2.bsp'
Quote from watanukikun on June 13, 2011, 3:08 amvancanucksfan wrote:Can't get this map to work. Get these errors when I try to load it from the console:CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
CModelLoader::Map_IsValid: No such map 'maps/sp_whichway_v.2.bsp'Thank you for that.Please download v21a and load map again "map sp_whichway_v21a".
CGameUIConVarRef mp_gamemode doesn't point to an existing ConVar
CModelLoader::Map_IsValid: No such map 'maps/sp_whichway_v.2.bsp'
Thank you for that.Please download v21a and load map again "map sp_whichway_v21a".
Quote from Nahor on June 13, 2011, 8:08 pmThe need to go back and forth to get the spheres without any easy shortcut between the rooms is a bit tedious.
The last trap is not working well: the player is above the acid and still slowly dying. Then the platform goes back up leaving the player behind.
Plus there is no way to avoid it unless you know it's there and thus the player may have to redo a few things.Most rooms are unnecessarily big. Big rooms are nice when they are safe and without puzzles (exploring, sight-seeing). Otherwise all the walking is just painful.
The need to go back and forth to get the spheres without any easy shortcut between the rooms is a bit tedious.
The last trap is not working well: the player is above the acid and still slowly dying. Then the platform goes back up leaving the player behind.
Plus there is no way to avoid it unless you know it's there and thus the player may have to redo a few things.
Most rooms are unnecessarily big. Big rooms are nice when they are safe and without puzzles (exploring, sight-seeing). Otherwise all the walking is just painful.
Quote from watanukikun on June 14, 2011, 3:03 amNahor wrote:The need to go back and forth to get the spheres without any easy shortcut between the rooms is a bit tedious.The last trap is not working well: the player is above the acid and still slowly dying. Then the platform goes back up leaving the player behind.
Plus there is no way to avoid it unless you know it's there and thus the player may have to redo a few things.Most rooms are unnecessarily big. Big rooms are nice when they are safe and without puzzles (exploring, sight-seeing). Otherwise all the walking is just painful.
Thank you for your comment. [spoiler]But you can get the forth sphere by create a portal
above the first room and walk through portal and create a portal near the last faith plate and create a portal on number 9 and you can walk on the 9 wall and create a portal near the first faithplate.[/spoiler] I thought that's too long for walking.
Before I make that I made 2 elevators to be fit with "which way" but When I finished
there're leak by refering entities .When I fix it, it refer another and another.
So I've to change the direction to come to the first room again and there's no leak.About the last traps,I'll find something to do it later.
Thanks anyway.
^^
The last trap is not working well: the player is above the acid and still slowly dying. Then the platform goes back up leaving the player behind.
Plus there is no way to avoid it unless you know it's there and thus the player may have to redo a few things.
Most rooms are unnecessarily big. Big rooms are nice when they are safe and without puzzles (exploring, sight-seeing). Otherwise all the walking is just painful.
Thank you for your comment.
above the first room and walk through portal and create a portal near the last faith plate and create a portal on number 9 and you can walk on the 9 wall and create a portal near the first faithplate.
Before I make that I made 2 elevators to be fit with "which way" but When I finished
there're leak by refering entities .When I fix it, it refer another and another.
So I've to change the direction to come to the first room again and there's no leak.
About the last traps,I'll find something to do it later.
Thanks anyway.
^^
