[SP] Two of a Kind (Advanced)
Quote from LoneWolf2056 on April 9, 2013, 8:26 pmRogerL wrote:Another excellent puzzle. I'd be embarrassed to say how long it took me to solve it; I think I was distracted by all the changes. There was one part I was unsure what you had intended, though. To get the cube onto the button in the small room next to the exit, were you supposed to [spoiler]drop it from the ceiling and hope it lands in the button, or were you supposed to place it on the button and jump across the goo?[/spoiler] Or was there a third possibility that I missed?Sorry for all the rapid changes, and yea as lp said it doesnt matter, its easier to drop in with the cube but you are at no advantage if you managed to get it to land in the button. Congrats on solving
taco wrote:LoneWolf2056, I'm sorry if I ended up being a pain. Let me just make one thing perfectly clear: I like this map - major thumbs up.The intended solution is a great one and you've obviously put a lot of time into the map's visuals. I would recommend this map to anyone. I can't wait to see what else exists in the mod you're working on.
Sorry, it was a little frustrating, I know I cant fix everything (not for lack of trying), even valve maps have silly gltiches in them, im glad you managed to solve it the intended way in the end and managed to somehow still like it despite it being broken.
Im just going to be paranoid about window frames now xD
Sorry for all the rapid changes, and yea as lp said it doesnt matter, its easier to drop in with the cube but you are at no advantage if you managed to get it to land in the button. Congrats on solving
The intended solution is a great one and you've obviously put a lot of time into the map's visuals. I would recommend this map to anyone. I can't wait to see what else exists in the mod you're working on.
Sorry, it was a little frustrating, I know I cant fix everything (not for lack of trying), even valve maps have silly gltiches in them, im glad you managed to solve it the intended way in the end and managed to somehow still like it despite it being broken. Im just going to be paranoid about window frames now xD
Quote from quatrus on April 10, 2013, 6:35 pmReplayed the new version in about 6 minutes. An excellent map made incrementally better. Nice to look at as well. Well done.
Replayed the new version in about 6 minutes. An excellent map made incrementally better. Nice to look at as well. Well done.
Quote from sicklebrick on April 12, 2013, 8:19 amReally cool map!
As always I love your lighting, attention to detail, sense of space... it's beautiful!Few more unintendeds:
EfjztYJnDWg
Really cool map!
As always I love your lighting, attention to detail, sense of space... it's beautiful!
Few more unintendeds:
EfjztYJnDWg
Quote from LoneWolf2056 on April 12, 2013, 8:47 pmsicklebrick wrote:Really cool map!
As always I love your lighting, attention to detail, sense of space... it's beautiful!Glad you enjoyed... breaking it
Unless you want me to rewrite the Portal 2 physics engine I cant stop you jumping off your own cubes :p Those solutions are kinda ninja and only someone like you would think of them, if its harder than the real solution I think I'll leave it in, and all of these are really ingenious, so i'll leave it in for ninjas and speedrunneres :p . You did solve it the correct way at least once right
As always I love your lighting, attention to detail, sense of space... it's beautiful!
Glad you enjoyed... breaking it Unless you want me to rewrite the Portal 2 physics engine I cant stop you jumping off your own cubes :p Those solutions are kinda ninja and only someone like you would think of them, if its harder than the real solution I think I'll leave it in, and all of these are really ingenious, so i'll leave it in for ninjas and speedrunneres :p . You did solve it the correct way at least once right
Quote from sicklebrick on April 12, 2013, 9:30 pmHeh yeah, some solutions were a bit ridiculous, but they highlighted some of the individual shortcuts at least. I like that in a map =)
Heh yeah, some solutions were a bit ridiculous, but they highlighted some of the individual shortcuts at least. I like that in a map =)
Quote from co0op on April 19, 2013, 7:32 am
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Quite an enjoyable map, I rated 5/5.
I have never cared much for the visuals of portal maps, but I do appreciate the effort you put into designing the map.
However, I don't think it's a really hard map. I'd say it's about medium difficulty, maybe a 6 on a scale of 1 to 10.
Still it was great fun and I thank you for taking the time to create this map!
Keep up the good workEdit: Those were some awesome exploits, sicklebrick!
Quite an enjoyable map, I rated 5/5.
I have never cared much for the visuals of portal maps, but I do appreciate the effort you put into designing the map.
However, I don't think it's a really hard map. I'd say it's about medium difficulty, maybe a 6 on a scale of 1 to 10.
Still it was great fun and I thank you for taking the time to create this map!
Keep up the good work
Edit: Those were some awesome exploits, sicklebrick!