[SP] Two of a Kind (Advanced)
Quote from quatrus on April 8, 2013, 8:41 pmI guess I did it the intended way as I didn't do anything funny with the cubes or the gel. [spoiler]Trick was keeping track of which cube is which - it would be easier if one was colored and one not...[/spoiler]. I got trapped in the back area (funnel reversal area) --- yeah I know - don't go there... Good challenging puzzle. Thanks for creating another... look forward to the mod when it is done..
I guess I did it the intended way as I didn't do anything funny with the cubes or the gel.
Quote from LoneWolf2056 on April 9, 2013, 8:53 amtaco wrote:You can still finish the map without using the small room by the exit (please don't shoot yourself in the head).After getting the 2nd cube down, spreading gel and using the funnel to get to the exit:
[spoiler]1. Place a portal by the exit - be sure to NOT replace the portal that is above the entrance door.
2. Just through the portal and land on top frame of the broken window.
3. Re-spawn the first cube.
4. Place a new portal and take both cubes to the exit.[/spoiler]Wow that was an annoying jump to pull of first try, guess you really wanted to break the map, well hopefully its all fixed now, what a disastrous return to mapping, hopefully you can finally solve it the intended way.
Thanks for solving it properly quatrus
I made one of the cubes clean and one dirty.
After getting the 2nd cube down, spreading gel and using the funnel to get to the exit:
2. Just through the portal and land on top frame of the broken window.
3. Re-spawn the first cube.
4. Place a new portal and take both cubes to the exit.
Wow that was an annoying jump to pull of first try, guess you really wanted to break the map, well hopefully its all fixed now, what a disastrous return to mapping, hopefully you can finally solve it the intended way.
Thanks for solving it properly quatrus I made one of the cubes clean and one dirty.
Quote from taco on April 9, 2013, 1:36 pmI have to say that I do not like the fix you used. I personally hate invisible brushes that prevent something that should be possible.
Also, the helper you are using for placing portals in the first room doesn't make sense - there is wide portalable surface but on one end the portal gets a placement helper? I don't understand.
And finally, even with these fixes, the map is still exploitable. Instead up jumping from the wall to the top of the frame, simply [spoiler]jump onto the inside bottom lip of the window. I feel that since the lip is so tiny, an invisible brush would be an appropriate fix here.[/spoiler]
I have to say that I do not like the fix you used. I personally hate invisible brushes that prevent something that should be possible.
Also, the helper you are using for placing portals in the first room doesn't make sense - there is wide portalable surface but on one end the portal gets a placement helper? I don't understand.
And finally, even with these fixes, the map is still exploitable. Instead up jumping from the wall to the top of the frame, simply
Quote from LoneWolf2056 on April 9, 2013, 1:44 pmtaco wrote:I have to say that I do not like the fix you used. I personally hate invisible brushes that prevent something that should be possible.Also, the helper you are using for placing portals in the first room doesn't make sense - there is wide portalable surface but on one end the portal gets a placement helper? I don't understand.
And finally, even with these fixes, the map is still exploitable. Instead up jumping from the wall to the top of the frame, simply [spoiler]jump onto the inside bottom lip of the window. I feel that since the lip is so tiny, an invisible brush would be an appropriate fix here.[/spoiler]
I'll leave that in just for you, if thats how you enjoy completing maps, you know you could just bhop across as well right.
Also, the helper you are using for placing portals in the first room doesn't make sense - there is wide portalable surface but on one end the portal gets a placement helper? I don't understand.
And finally, even with these fixes, the map is still exploitable. Instead up jumping from the wall to the top of the frame, simply
I'll leave that in just for you, if thats how you enjoy completing maps, you know you could just bhop across as well right.
Quote from Jepp on April 9, 2013, 2:49 pmI did a blindrun but I exploited it badly just like taco did, also you can jump to the cube on the platform also, if that's non-intended. I love the atmosphere and the emphasis on details throughout the chamber, really nicely done!
![]()
Here's what went wrong:
[spoiler]8QIU6SPnnCU[/spoiler]
Maybe try to playtest more before putting in such effort on detailing so you can change layout if needed, maybe make the chamber somewhat larger so you can't exploit as easily, you can jump 128 units through one plane quite easily without tricks![]()
Also when I play maps I don't try to break them, but if it feels like something might work of course you'll try it out!
I did a blindrun but I exploited it badly just like taco did, also you can jump to the cube on the platform also, if that's non-intended. I love the atmosphere and the emphasis on details throughout the chamber, really nicely done!
Here's what went wrong:
Maybe try to playtest more before putting in such effort on detailing so you can change layout if needed, maybe make the chamber somewhat larger so you can't exploit as easily, you can jump 128 units through one plane quite easily without tricks

Also when I play maps I don't try to break them, but if it feels like something might work of course you'll try it out!
Quote from quatrus on April 9, 2013, 5:42 pm" Thanks for solving it properly quatrus
I made one of the cubes clean and one dirty.[ "
Thanks, went back and played again - yes they are indeed different, I just didn't notice until I realized I needed to keep track of them...
" Thanks for solving it properly quatrus I made one of the cubes clean and one dirty.[ "
Thanks, went back and played again - yes they are indeed different, I just didn't notice until I realized I needed to keep track of them...
Quote from LoneWolf2056 on April 9, 2013, 6:11 pmquatrus wrote:" Thanks for solving it properly quatrusI made one of the cubes clean and one dirty.[ "
Thanks, went back and played again - yes they are indeed different, I just didn't notice until I realized I needed to keep track of them...
Sorry for the confusion, I actually changed it after you mentioned it
@Jepp
Mevious, Lpfreaky90, Josepezdj, and Head Shot all playtested the map, I guess you and taco come up with... unusual solutions, my first thoughts on how to solve puzzles tend to involve portals, not skimming along the edges of glass.I have another update anyway which should prevent it

Thanks, went back and played again - yes they are indeed different, I just didn't notice until I realized I needed to keep track of them...
Sorry for the confusion, I actually changed it after you mentioned it
@Jepp
Mevious, Lpfreaky90, Josepezdj, and Head Shot all playtested the map, I guess you and taco come up with... unusual solutions, my first thoughts on how to solve puzzles tend to involve portals, not skimming along the edges of glass.
I have another update anyway which should prevent it
Quote from RogerL on April 9, 2013, 7:15 pmAnother excellent puzzle. I'd be embarrassed to say how long it took me to solve it; I think I was distracted by all the changes. There was one part I was unsure what you had intended, though. To get the cube onto the button in the small room next to the exit, were you supposed to [spoiler]drop it from the ceiling and hope it lands in the button, or were you supposed to place it on the button and jump across the goo?[/spoiler] Or was there a third possibility that I missed?
Another excellent puzzle. I'd be embarrassed to say how long it took me to solve it; I think I was distracted by all the changes. There was one part I was unsure what you had intended, though. To get the cube onto the button in the small room next to the exit, were you supposed to
Quote from Lpfreaky90 on April 9, 2013, 7:45 pmRogerL wrote:Another excellent puzzle. I'd be embarrassed to say how long it took me to solve it; I think I was distracted by all the changes. There was one part I was unsure what you had intended, though. To get the cube onto the button in the small room next to the exit, were you supposed to [spoiler]drop it from the ceiling and hope it lands in the button, or were you supposed to place it on the button and jump across the goo?[/spoiler] Or was there a third possibility that I missed?[spoiler]you can drop down; place the funnel next to the fizzler and jump in the funnel. From in the funnel you can go through the fizzler
[/spoiler]

Quote from taco on April 9, 2013, 7:51 pmLoneWolf2056, I'm sorry if I ended up being a pain. Let me just make one thing perfectly clear: I like this map - major thumbs up.
The intended solution is a great one and you've obviously put a lot of time into the map's visuals. I would recommend this map to anyone. I can't wait to see what else exists in the mod you're working on.
LoneWolf2056, I'm sorry if I ended up being a pain. Let me just make one thing perfectly clear: I like this map - major thumbs up.
The intended solution is a great one and you've obviously put a lot of time into the map's visuals. I would recommend this map to anyone. I can't wait to see what else exists in the mod you're working on.