Please or Register to create posts and topics.

[SP] Triplex

PreviousPage 2 of 15Next

not fun.. Solutions are fairly apparent, but execution is nearly impossible

Szieve wrote:
Solutions are fairly apparent, but execution is nearly impossible

Believe me Szieve, no one is even close to seeing the solutions yet and when they do, they are quite easy to execute.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Some questions:

1. In "The Hex", are you supposed to be able to grab one of the cubes?? I'm assuming this is a glitch.

2. Does the solution require very prices targeting? In "The Hex", the obvious solution to

Spoiler
have a floor and roof portal to be aligned exactly 60 degrees to have it hit all receptors
, in practice it is very difficult, and I am assuming this is not the solution because of this. The only other thing I can think of is having
Spoiler
some kind of spinning cube
, which also would be very tiresome to set up. Likewise in "The Dancefloor", one obvious solution is to
Spoiler
rapidly shoot portal at precise locations to fire up the receptors
. I'm hoping for a more elegant solution however.

3. When exactly does the three cubes animate up and down in "The Big Top"? It seems to happen more than once.

4. What exactly turn on the tractor beams in "The Big Top"? I am assuming the receptor in the middle of the room change direction of the tractor beam (as per the sign) but nowhere have I found anything to turn any of the tractor beams on.

5. As long as all receptors in "The Hex" and "The Dancefloor" respectivly has been lighted, the fizzler is removed, correct? This is at least what the indicator lights seems to indicate. I'm asking because I managed to hear the buzzer sound, but the fizzler was not removed.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

Ok, good questions! :)
1)

Spoiler
it's intended.

2) can't say too much really. The intended setups may need to be precise, but you have to also find a strategy for visual alignment. In this way the execution is simple with minimal trial and error.
3) They animate when you walk into the room and they reset if you're out of the room for a while.
4) The tractor beams all switch on when the center sensor is activated. They don't change direction. I've corrected the sign in v1.2. Sorry about that!
5) The indicators are correct. The fizzler will remain open as long as the timers are running. If you heard the buzzer then the fizzler opened briefly. I'm working on an update to the dancefloor timers which should make the rapid-portal sequence solution impossible but will leave the fizzler open a little longer in the intended solution.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

You must consider change the hidden cube. This kind of hidden information is not fun and does not belong to portal in my opinion. If you have other hidden elements please let me know. I do not want to waste hours only to find out there was a hidden portal surface, cube or platform.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

Ok I'll think about that. I was hoping it would be clearer because of the disconnected indicator lights but I guess not. There's nothing else like that in the map.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Can you clarify the rules of where a cube spawns when it dies? Judging from your first screenshot it seems sometime cubes can spawn in the "Big Top"?

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

This thing is a nightmare for me. Can't get Hex figured out, but I know that Dance Floor has to be done first, since Hex needs at least one cube in there to be solved. I did notice that at the entrance to the dance floor, the portal cleanser brush extends a good bit onto the stairs, but doesn't extend completely across the width of the stairs. Is this intentional or a minor over site?

There is no good or evil in the world. Thinking makes it so.

I thought you were going to lengthen the timer in the Dance floor so the fizzler stays off longer ?

Before with the original version I could just barely get the fizzler to go off for about 1/2 second.
But now the timers in v1.2 are all "shorter" and it has become impossible.

Of course - defeating the fizzler for 1/2 sec did not get me anywhere either.

I think he made it shorter to prevent the solution we so far used for the dancing floor room. Something more sophisticated is needed I believe. If so, it's a good change.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11
PreviousPage 2 of 15Next