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[SP] Triplex

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:lol:

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

A mapmaker isn't obligated to make a map everyone will enjoy or even one that everyone will be able to solve. Likewise, a player is not obligated to finish a map in the intended way. Seems like a fair deal to me.

THE_HEX

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

My solution for The Big Top:

Spoiler
1. One cube parallel to the surface, second one at 45*, pointing at funnel launcher. Cube in Hex pointing at 2nd cube. Image

2.Flying to the ceiling. Shooting orange portal at surface from previous screenshot and leting pass just one cube, then shooting same portal to surface near ceiling. Cube is resting below me. Shooting blue portal under the cube while falling, then grabbing it and going through portal, to be shoot into final room. Image

3. The rest is simple: grabing the cube from the other side of the fizzler and destroying it. Catching new cube, and placing it on the button. Shooting one portal on wall, geting back to Big Top and Hex and bringing missing cubes to the final room
Image

EDIT:Here is the video:
_J3EyTq5dD4

I also noticed, that its possible, to turn on funnel in easier way
Image

I hope that this is the intended one :)

Gray Lord of Difficulty: Damn your attention to detail. I attempted the frozen cube trick to activate the funnel, but you blocked it!

Please tell me now

Spoiler
Based on my analysis of the timings, the solution to the Big Top will require firing a portal above the funnel to carry a cube back to the beginning of the funnel in the same orientation, then refiring the portal beneath you very quickly so as not to lose too much height while falling. If this is true, please tell me now, so I don't waste my time attempting to execute a solution that's beyond my skill level. In my previous attempts, I was able to start the funnel with a single maneuver like this, but having to do it multiple times without fail is too extreme for me.

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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

Jacu, that's definitely not it.

KennKong: as I said, Big Top requires "some dynamic portaling involving timing but no particular speed or accuracy". I would guess you can do it, but it doesn't play to your strengths and I don't want to waste any more of your time so I would suggest you leave it.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].
grayarea wrote:
Jacu, that's definitely not it.

What it is, is brilliant. When you encounter an obstacle, you can run away (like I am), plow through it (ala Headshot), go around it, or just make it your bitch, as Jacu did.

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[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

Yes very crafty Jacu and I found it quite simple to repeat your method!
I've updated to v1.6 which changes how you need to feed the laser into that room. :)
Feel free to use the ent_create_portal_reflector_cube command if you want to skip executing hex and dancefloor again on the new version.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Just to let you know, I'm planning to upload the full solution video in 24h.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].
grayarea wrote:
Just to let you know, I'm planning to upload the full solution video in 24h.

Just to let you know, I'm planning to upload intended Big Top solution video in 30 mins :)

EDIT:
There we go:

Spoiler
Figured out and executed by my roommate. We are 99% sure, that this is the intended solution
Ihbp_HOT9Dc

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