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[SP] Triplex

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Status:
The Hex: solved by KennKong after 11 days
The Dancefloor: solved by HeadShot after 4 days
The Big Top: solved by Jacu & flatmate after 12 days

Full solution video is: [url=http://www.youtube.com/watch?v=IkVtg-eqOSg]here[/url]

Since Triplex is my third map I decided to go with a theme of "three". You'll find three main rooms, each containing a very challenging puzzle. While each part of the map should be genuinely tricky, you do have some flexibility as to the order in which you choose to tackle them. Rest assured that no super-ninja moves are required and the map should be completely solvable on any equipment. Rather than lightning reflexes, you will need careful thought and an appreciation for geometry. Compared to my previous map [url=http://forums.thinking.withportals.com/downloads.php?view=detail&df_id=1530]Encode[/url], Triplex has far fewer moving parts and should be more constrained and less prone to unintended solutions. Overall I suspect that it is also more difficult but only time will tell! :)
I hope you enjoy it.
[img]http://dl.dropbox.com/u/10137755/triplex0004.jpg[/img]
[img]http://dl.dropbox.com/u/10137755/triplex0008.jpg[/img]
[img]http://dl.dropbox.com/u/10137755/triplex0007.jpg[/img]
[img]http://dl.dropbox.com/u/10137755/triplex0009.jpg[/img]
v1.1: bug fix for hex room
v1.2: minor tweaks
v1.3: fixes for unintended solutions
v1.4: fixed timing problem in Hex (this is mistakenly labeled v1.3 in-game)
v1.5: another timing fix for Hex plus some cosmetic stuff
v1.6: fix for laser feed into big top

File Name: triplex_v1_6.rar
File Size: 8.14 MiB
Click here to download Triplex

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Don't take my words too harshly, as I'm not a fan of 'precision' puzzles in general, but I think this needs some work.

1)

Spoiler
In the Hex room, the cube closest to the main hallway appears to be misaligned, breaking the puzzle, as it does not direct the laser to the receptacle above it. The intended solution to this room is fairly obvious, but I tried for a good 20 minutes to get my two portals at the exact 60 degree angle required and simply could not get it good enough. The box RIGHT NEXT TO the target on the floor bumping my portals does not help matters. Perhaps a triggered info_placement_helper?

2)
Spoiler
On the Dance Floor, I can see what needs to be done but it's just plain ugly to me; holding the cube in the air briefly, then rapidly portalling 4 unique, off-grid, unmarked spots on the floor in quick succession. I can't get it done, and it's not very fun trying.

3) On a more technical note, you should probably put a playerclip on each of the cube-dispenser tubes, otherwise the player can walk into them and partway up the curve, which is a place that should really be kept out of view from a design perspective, IMHO

Again, this may be the soccer player criticizing the basketball court, but at the very least I think (1) is a legitimate bug; correct me if I'm wrong. I look forward to seeing our resident Ninja's completing this map nonetheless :)

Aesthetically, the map is pretty nice! I think it would be better if you did some texture rotation to give the hexagonal rooms a hexagonal floor and/or ceiling pattern, but that's just me.

Check out my mapping project!

PM me if you want to co-op on a map design. Love this game!

Thanks a lot for pointing out the major bug in your point 1). I'm fixing it now.
As for point 2), it's great to hear your thought process. Remember that I've said that it is solvable on any equipment (including console controller). If you can't even get close using a mouse and keyboard, then it's not the answer. ;)
Edit: v1.1 fixes the cube direction problem. Thanks again.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Dance floor wasn't that hard -- it took me about 5 mins. of practice to memorize where the portals go; then a few tries to get the execution done and I'm no ninja. I was wondering about the misaligned cube in the Hex room; I thought maybe it was a devilish bit of misdirection or something because the indicator strip for that catcher doesn't hook up with the rest of them. Still working to complete, though....

Roger, that doesn't sound like the intended solution for dancefloor. I'll have to look into it tomorrow. Could you give me some more details please?

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

My solution for Dancefloor was this:

Spoiler
Redirect the laser from Hex to hanging cube in DF. Go into DF, place a portal on the floor under hanging cube to get laser. Place cube within reach as you stand near laser with your back to the wall-mounted catcher. Place portals on floor under each catcher in quick succession, then grab cube and hold it into laser to wall catcher.
I assume I finished the room, because I heard a buzzer go off and the main room reconfigured itself slightly. Though I was surprised the fizzler didn't turn off, since that's what the indicator strips would seem to indicate. But maybe I'm wrong.

Edit: Well, I may have reconfigured the main room and just not remembered.
Edit2: I just downloaded ver. 1.1 and the cube is still misaligned in Hex.

.

Thanks Roger. Couple things: the Big Top room reconfigures itself when you walk into it- nothing to do with the buzzer. I wouldn't design that kind of hidden remote activity. The buzzer in both Hex and Dancefloor indicates that the fizzler has opened. The indicator strips are accurate in both rooms, so you haven't solved Dancefloor yet.
Edit: I couldn't confirm your comment on v1.1. It works for me, directing the laser onto the cube-in-box just to the right of the laser sends it onto the sensor on the ceiling whereas before it was directed horizontally. Can anyone else confirm that?

My maps: [1] [2] [3] [4] [5] [6] [7] [8].
Xtreger wrote:
Damn... released during exam time. I'll try this on 3rd (or more precisely, 3rd ONWARD) :lol:

Ah sorry! I probaby would have waited for you actually, especially since I have 24 hours of traveling to do from tomorrow...
anyway I hope and expect that the map will be alive and kicking through the weekend. :lol:

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Can't get either puzzle. :(

As for HEX,

Spoiler
The cube next to the platform hits the receiver for me, however, from the back (close to the window) you can actually grab the cube in the box. I don't think that is intended...

I agree with above about the hex puzzle.

Spoiler
Far to precise to get the exact angle for the portal to hit every cube. Spent about 3 hours (on separate occasions). Gave up.

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