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[SP] Trifurcated

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@HeadShot: Yes, but I don't know whether it's been used before. Even in that case I'd say it's very uncommon...

I officially give up. I'll never find the trick. Xtreger, send me a demo or post the youtube for the solution, im very curious to see what it is you used.

Can you send him a demo or something? I wasn't able to play the new version yet. I wanna give it another try!

My Maps-1-2-3-4-5-

My PTI Tests-1-2-3-

@Marc: I won't release the solution video yet. Will send demo to Paul after a few days, but until then, here's a

big hint

Spoiler
1. When getting past fizzler no. 22 for the first time, both the corresponding laser catchers can be activated. That's why one of them is a floor catcher rather than a wall catcher. (But one of them has cool-down behavior, since later it is necessary to open fizzler 22, but this time you can't do simultaneous activation)

2. Then there's getting through corridor no. 1; it requires a certain setup. For that setup you don't need to preserve your portals from any previous step. And one cube needs to be in the laser room...

I'll state one of the conclusions right now since everyone will anyway figure it out: Since there need to be no portals at all for the setup required to get through corridor no. 1, the only way to redirect a laser into catcher 11 is through a cube placed in front of it, not through a portal placed on the wall opposite.

So you must have

Spoiler
a cube rolling into a floor portal
. That's it, isn't it?

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

@jonatan: That's correct. So you see that in essence,

Spoiler
it's a modified version of the intended trick used in a previous version that you play-tested. Because you had come up with a much simplified alternative, I had to change that trick to the current, harder version
. :thumbup:

I was moments away from quitting but I saw the hints and it made me think I wasn't so far away after all. I'm still working on an intended solution and have made some progress, but if I was to ignore all the hints and solve it however the hell I please, it would look something like this:
SDydjP9Vj7w

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Great method for getting the lone cube to dot3, greyarea! Would have worked with my previous solution too, can't believe I didn't think of it! :thumbup:

Cheers. According to Mr X, that bit is more-or-less intended but there is a slightly trickier version he had in mind that I'll show if I end up going for the fully intended solution.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

@grayarea : I should apologize; from your text description the part involving getting a cube to dot3 seemed to be along the intended track. But from the video it is unintended (aside from the fact that it's a perfectly good alternative); I'm afraid I must block it since it simplifies some later parts.

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