[SP] Trifurcated
Quote from Xtreger on September 7, 2012, 7:01 pmA small and difficult map, inspired by "fizzler network" puzzles like Seven Gates and Gridlock. Note that there are two types of glass- the one with crossed pattern blocks lasers.
Also, I've currently uploaded to the TWP database so that Mac users can play it (they have issues with workshop maps as far as I know) and also because I can't access Steam community at the moment.
I will upload to the workshop and post the link in this description later.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
INSTALLATIONExtract sp_trifurcated_v1_7.bsp to
* Steamsteamappscommonportal 2portal2maps (Windows)
* ~/Library/Application Support/Steam/SteamApps/common/portal 2/portal2/maps (Mac)~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THANKS TO* Jonatan for his continued playtesting, breaking the map several times during the process, and also for a few suggestions on how to tweak the puzzle. In large part due to his playtesting, the map underwent several (some major) modifications.
* Marc (marKiu) for trying it out and coming up with some more unintended solutions during the initial stages of the map development (before any substantial modifications), and giving suggestions regarding the layout.
* Jose for his feedback on the final version prior to release and some useful advice.
* zivi7, Habzs, etc. for helping out on TWP IRC.
File Name: sp_trifurcated_v1_7.rar
File Size: 3.8 MiB
Click here to download Trifurcated
A small and difficult map, inspired by "fizzler network" puzzles like Seven Gates and Gridlock. Note that there are two types of glass- the one with crossed pattern blocks lasers.
Also, I've currently uploaded to the TWP database so that Mac users can play it (they have issues with workshop maps as far as I know) and also because I can't access Steam community at the moment.
I will upload to the workshop and post the link in this description later.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
INSTALLATION
Extract sp_trifurcated_v1_7.bsp to
* Steamsteamappscommonportal 2portal2maps (Windows)
* ~/Library/Application Support/Steam/SteamApps/common/portal 2/portal2/maps (Mac)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THANKS TO
* Jonatan for his continued playtesting, breaking the map several times during the process, and also for a few suggestions on how to tweak the puzzle. In large part due to his playtesting, the map underwent several (some major) modifications.
* Marc (marKiu) for trying it out and coming up with some more unintended solutions during the initial stages of the map development (before any substantial modifications), and giving suggestions regarding the layout.
* Jose for his feedback on the final version prior to release and some useful advice.
* zivi7, Habzs, etc. for helping out on TWP IRC.
File Name: sp_trifurcated_v1_7.rar
File Size: 3.8 MiB
Click here to download Trifurcated
Quote from Xtreger on September 7, 2012, 7:04 pm(OLD) SCREENSHOTS
[spoiler]
[/spoiler]
Changelog:
v1.1 - Attempted to remove some unintended possibilities
v1.2 - Attempted to remove some more unintended shortcuts
v1.3 - Removed some more unintended steps
v1.4 - Changed portalability of many surfaces; fizzler 22 now has 2 activators
v1.5 - Changed portalability of some more surfaces; glass panel added near 22 catcher
v1.6 - Made 1st room in 2nd corridor entirely unportalable
(OLD) SCREENSHOTS

Changelog:
v1.1 - Attempted to remove some unintended possibilities
v1.2 - Attempted to remove some more unintended shortcuts
v1.3 - Removed some more unintended steps
v1.4 - Changed portalability of many surfaces; fizzler 22 now has 2 activators
v1.5 - Changed portalability of some more surfaces; glass panel added near 22 catcher
v1.6 - Made 1st room in 2nd corridor entirely unportalable
Quote from grayarea on September 9, 2012, 1:25 pmFirstly, what an awesome map! I definitely needed to draw a map of this thing. With 13 rooms and 4 moving objects (plus portals) there is a massive configuration space.
I found a solution which Xtreger tells me is almost completely unintended. I decided to keep my ending under wraps for the time being but you can see the setup here:
3NlAwevx-JE
I'll be away until Wednesday so the door is wide open!
Firstly, what an awesome map! I definitely needed to draw a map of this thing. With 13 rooms and 4 moving objects (plus portals) there is a massive configuration space.
I found a solution which Xtreger tells me is almost completely unintended. I decided to keep my ending under wraps for the time being but you can see the setup here:
3NlAwevx-JE
I'll be away until Wednesday so the door is wide open!
Quote from Xtreger on September 9, 2012, 1:48 pmI'll release an update attempting to remove the unintendedness soon. The map was broken a lot during playtesting and I think it will be broken a few more times again.
Updated to version 1.1
I'll release an update attempting to remove the unintendedness soon. The map was broken a lot during playtesting and I think it will be broken a few more times again.
Updated to version 1.1
Quote from Xtreger on September 10, 2012, 2:11 pmThere were still some problems with v1.1 which have now been corrected.
Updated to version 1.2
There were still some problems with v1.1 which have now been corrected.
Updated to version 1.2
Quote from Xtreger on September 11, 2012, 5:28 pmThanks to grayarea for pointing out some more unintended stuff, which should hopefully not be possible now.
Updated to version 1.3
Thanks to grayarea for pointing out some more unintended stuff, which should hopefully not be possible now.
Updated to version 1.3
Quote from HeadShot on September 11, 2012, 8:52 pmOuch. Started tonight and can't imagine how it gonna play out! Lots of stuff to keep track of. I guess I'll be drawing a map too
Ouch. Started tonight and can't imagine how it gonna play out! Lots of stuff to keep track of. I guess I'll be drawing a map too
Quote from grayarea on September 14, 2012, 4:58 amOk here's my full solution for the latest version!
I haven't heard back from Xtreger so I have no idea how close this is to the intended solution but I feel like it's good enough. This was possibly the hardest map that I've tried to solve. Partly because there are so many possibilities and indeed I found a few more solutions even for v1.3 but they did not feel as legit as this one.
In general I had a lot of fun playing with ideas in this map even if they didn't lead to a solution. I have a bag full of evil tricks that I might keep to myself and use in a future map of my own.![]()
VIDEO_AND_COMMENTS
[spoiler]Firstly, here's the video. You may notice some breaks between sections of play.
gS5AYQzdYZU
One of the reasons this took me so much time is that I had convinced myself that a cube must be placed on 33-button first, then the 3-button and finally the square-button. I have a few alternate solutions which work in this way but they are too quick and precise to be intended (I believe).
I had thought that activating the square-button before the 3-button was impossible but it turns out that it can work.[/spoiler]
Ok here's my full solution for the latest version!
I haven't heard back from Xtreger so I have no idea how close this is to the intended solution but I feel like it's good enough. This was possibly the hardest map that I've tried to solve. Partly because there are so many possibilities and indeed I found a few more solutions even for v1.3 but they did not feel as legit as this one.
In general I had a lot of fun playing with ideas in this map even if they didn't lead to a solution. I have a bag full of evil tricks that I might keep to myself and use in a future map of my own.
VIDEO_AND_COMMENTS
gS5AYQzdYZU
One of the reasons this took me so much time is that I had convinced myself that a cube must be placed on 33-button first, then the 3-button and finally the square-button. I have a few alternate solutions which work in this way but they are too quick and precise to be intended (I believe).
I had thought that activating the square-button before the 3-button was impossible but it turns out that it can work.
