[SP] Trapped
Quote from quatrus on September 28, 2012, 2:59 pmWow what a feat of mapping and environmental textures. Love the decayed style. It took me quite a while to get through the map. The last large chamber had a bit of cube carrying around and it was hell if you fell through the tiles to the lower level - savegames helped tremendously there - maybe could have "revealed" a surface to get back up? Unless I missed it. Even a rocket launcher turret from Portal 1 - "thanks for the memory" [spoiler]If one never played P-1, figuring out what to do with that rascal would have been tough, maybe something educational would have been nice[/spoiler]. Really outstanding job - I expect to see this one in "P-2 Spotlights". Thanks for creating.
----Went through again trying to find the switches, frustrating - found only 9 . Noclip through the door to see the reward - nice....sorry I cheated.
Wow what a feat of mapping and environmental textures. Love the decayed style. It took me quite a while to get through the map. The last large chamber had a bit of cube carrying around and it was hell if you fell through the tiles to the lower level - savegames helped tremendously there - maybe could have "revealed" a surface to get back up? Unless I missed it. Even a rocket launcher turret from Portal 1 - "thanks for the memory"
----Went through again trying to find the switches, frustrating - found only 9 . Noclip through the door to see the reward - nice....sorry I cheated.
Quote from Robdon on September 28, 2012, 4:30 pmRogerL wrote:Help me, I've fallen and I can't get up!![]()
http://steamcommunity.com/sharedfiles/filedetails/?id=99569792Did you intend for this to be possible?
Hmm, nope, you're not supposed to be down there
How did you get out of the white room?
UsCobra11, [spoiler]you 'should' be able to portal onto the moon, but it should take you to the moon room, and again portal from there onto the Earth and it take you back again. During testing though, once, I had it actually create the portal on the Earth brush rather than back in the room, but I never got it to do it again. Is that what happened?[/spoiler]
quatrus wrote:Wow what a feat of mapping and environmental textures. Love the decayed style. It took me quite a while to get through the map. The last large chamber had a bit of cube carrying around and it was hell if you fell through the tiles to the lower level - savegames helped tremendously there - maybe could have "revealed" a surface to get back up? Unless I missed it. Even a rocket launcher turret from Portal 1 - "thanks for the memory" [spoiler]If one never played P-1, figuring out what to do with that rascal would have been tough, maybe something educational would have been nice[/spoiler]. Really outstanding job - I expect to see this one in "P-2 Spotlights". Thanks for creating.Thanks, I'm glad you liked it.
There is no way back up if you land on the side with the frankenturret, unless you do that puzzle again and then you can get to the portable surface and portal back up. In the next upload, I'll put in a solution so you can get back easier.
Hmmm, yes... never thought that some people might not have played P1, so they wont know what to do with the rocket launcher. I'll have a think about that one...
Thanks.

http://steamcommunity.com/sharedfiles/filedetails/?id=99569792
Did you intend for this to be possible?
Hmm, nope, you're not supposed to be down there
How did you get out of the white room?
UsCobra11,
Thanks, I'm glad you liked it.
There is no way back up if you land on the side with the frankenturret, unless you do that puzzle again and then you can get to the portable surface and portal back up. In the next upload, I'll put in a solution so you can get back easier.
Hmmm, yes... never thought that some people might not have played P1, so they wont know what to do with the rocket launcher. I'll have a think about that one...
Thanks.
Quote from Dom44 on September 28, 2012, 4:59 pmWow. Marvellous, excellently thought-out and worked-out mappack with great design and details. Nice idea with [spoiler]those cores[/spoiler], about puzzles, not too hard not too easy, simply well thought-out, that's what I like
.
Thanks for creating!
Wow. Marvellous, excellently thought-out and worked-out mappack with great design and details. Nice idea with

Thanks for creating!
My mod for Portal 1: Portal:New Adventure
Quote from RogerL on September 28, 2012, 5:18 pmRobdon wrote:How did you get out of the white room?The surface on which Atlas and P_Body are playing is portable.
Also, another problem I ran into on the final puzzle: if you lose the cube from the glass box, it doesn't respawn. And I couldn't find a button to spawn a new one.
The surface on which Atlas and P_Body are playing is portable.
Also, another problem I ran into on the final puzzle: if you lose the cube from the glass box, it doesn't respawn. And I couldn't find a button to spawn a new one.
Quote from Robdon on September 29, 2012, 3:08 amThanks for all the comments and support
Just uploaded a new version that should fix the few things you've had problems with:
Fix to disable portals on Moon surface
Fix to make the roof in the 2nd room have more tiles to stop you falling through so much
Fix to show a portable panel below the roof room, so you can portal back up if you fall
Fix to make button work to respawn cube in the glass box in room 2Hope that helps...
Thanks for all the comments and support
Just uploaded a new version that should fix the few things you've had problems with:
Fix to disable portals on Moon surface
Fix to make the roof in the 2nd room have more tiles to stop you falling through so much
Fix to show a portable panel below the roof room, so you can portal back up if you fall
Fix to make button work to respawn cube in the glass box in room 2
Hope that helps...
Quote from RogerL on September 29, 2012, 6:18 pmRobdon wrote:Version 1.2: Fix to show a portable panel below the roof room, so you can portal back up if you fallThe only problem with your solution is that now you can use the frankencube as your third cube up top.
The only problem with your solution is that now you can use the frankencube as your third cube up top.
Quote from PCdoc on September 30, 2012, 12:55 amGreat map. Long and fun.
I got stuck in the last roof room, trying to get the 3 Laser Cubes into that room to drop into the boxes. I thought that weird, white tube was the intended method and that one high portal where they could be thrown into. Took me forever and I finally did it by throwing them into the room under and then moving them back up top. Took FOREVER !!!Then - after all that, and dropping them into the boxes - I went to the moving Kill Beams to see what that was all about - and realized that was the intended way of getting the extra cubes. Man was I fooled. Oh well it was a great time going through it for hours. Thanks a lot.
Great map. Long and fun.
I got stuck in the last roof room, trying to get the 3 Laser Cubes into that room to drop into the boxes. I thought that weird, white tube was the intended method and that one high portal where they could be thrown into. Took me forever and I finally did it by throwing them into the room under and then moving them back up top. Took FOREVER !!!
Then - after all that, and dropping them into the boxes - I went to the moving Kill Beams to see what that was all about - and realized that was the intended way of getting the extra cubes. Man was I fooled. Oh well it was a great time going through it for hours. Thanks a lot.
Quote from Robdon on September 30, 2012, 5:23 amGlad you liked it PCdoc, and thanks for telling me about that exploit
I've just released a new version, hopefully with that method removed and also to fix the Frankencube exploit reported by RogerL
Thanks guys....
Glad you liked it PCdoc, and thanks for telling me about that exploit
I've just released a new version, hopefully with that method removed and also to fix the Frankencube exploit reported by RogerL
Thanks guys....
Quote from Calculator on October 1, 2012, 6:27 pmOh god, this map (pack) is just absolutely brilliant! 5 out of 5!
I think I only found two hidden switches so far, I'd have to give this another go and see if I can "catch 'em all".
Oh god, this map (pack) is just absolutely brilliant! 5 out of 5!
I think I only found two hidden switches so far, I'd have to give this another go and see if I can "catch 'em all".
Quote from canari on October 2, 2012, 4:55 pmAmaaaaaaazingly amazing !
So many details, brillant ideas of puzzles, the design is so perfect ! I wish i could build such maps.
So, how can this be ? you only have five 5/5 !? i'll give you the sixth right now !
The things i like most are those tubes that sucks objects and the player. We even see the button being snatched from the ground into the pipe !
Keep building maps !!!!
Amaaaaaaazingly amazing !
So many details, brillant ideas of puzzles, the design is so perfect ! I wish i could build such maps.
So, how can this be ? you only have five 5/5 !? i'll give you the sixth right now !
The things i like most are those tubes that sucks objects and the player. We even see the button being snatched from the ground into the pipe !
Keep building maps !!!!