[SP] Trapped
Quote from Robdon on September 26, 2012, 3:11 pmContinuing off from where you left Portal2 at the end, you now have more puzzles and fun to have in the Aperture world....
Hidden inside the maps are 10 secret 'Switches' to activate. If you get all 10, a little 'extra' room is opened up for you to see near the end / exit.
ScreenShots:
[url]https://www.dropbox.com/sh/bvvl0hm2msji8tb/AABK8dMJayQwJv01cJzoFfP6a?dl=0[/url]*******************
Because I needed to include an in-game video file you will have to install this map the 'old' way as the WorkShop does not support including in-game videos.1. Extract the attached sp_trapped_v1_0.zip file to a temp dir.
2. Copy the 'maps' and 'media' folders to:
Steamsteamappscommonportal 2portal2 (for Windows)
~/Library/Application Support/Steam/SteamApps/common/portal 2/portal2/ (for Mac)overwriting anything if it prompts.
3. Launch Portal 2, open the console and type 'map trapped'
4. Have fun and any feedback is great, either here at TWP or email (rob@proivrc.com)
*******************Credits: Thanks to all the guys over at TWP for help and support while I wrote this.
Also to ChickenMobile and Lpfreaky90 for thier help in testing.
File Name: 2012-09-26_00001.jpg
File Size: 20.98 KiB
Click here to download Trapped
Continuing off from where you left Portal2 at the end, you now have more puzzles and fun to have in the Aperture world....
Hidden inside the maps are 10 secret 'Switches' to activate. If you get all 10, a little 'extra' room is opened up for you to see near the end / exit.
ScreenShots:
[url]https://www.dropbox.com/sh/bvvl0hm2msji8tb/AABK8dMJayQwJv01cJzoFfP6a?dl=0[/url]
*******************
Because I needed to include an in-game video file you will have to install this map the 'old' way as the WorkShop does not support including in-game videos.
1. Extract the attached sp_trapped_v1_0.zip file to a temp dir.
2. Copy the 'maps' and 'media' folders to:
Steamsteamappscommonportal 2portal2 (for Windows)
~/Library/Application Support/Steam/SteamApps/common/portal 2/portal2/ (for Mac)
overwriting anything if it prompts.
3. Launch Portal 2, open the console and type 'map trapped'
4. Have fun and any feedback is great, either here at TWP or email (rob@proivrc.com)
*******************
Credits: Thanks to all the guys over at TWP for help and support while I wrote this.
Also to ChickenMobile and Lpfreaky90 for thier help in testing.
File Name: 2012-09-26_00001.jpg
File Size: 20.98 KiB
Click here to download Trapped
Quote from Robdon on September 26, 2012, 3:12 pmSome screenshots to show you what it looks like:
ScreenShots
[spoiler][/spoiler]
Change log:
Version 1.0: Initial version
Version 1.1: Fixed problem with 2nd room and the 'cannon' only activating the button on the wall once.
Version 1.2: Fix to disable portals on Moon surface
Version 1.2: Fix to make the roof in the 2nd room have more tiles to stop you falling through so much
Version 1.2: Fix to show a portable panel below the roof room, so you can portal back up if you fall
Version 1.2: Fix to make button work to respawn cube in the glass box in room 2
Version 1.3: Fix to remove exploit with Frankencube in Room 2
Version 1.3: Fix to remove exploit with throwing cubes through the white tube in room 2
Some screenshots to show you what it looks like:
ScreenShots





Change log:
Version 1.0: Initial version
Version 1.1: Fixed problem with 2nd room and the 'cannon' only activating the button on the wall once.
Version 1.2: Fix to disable portals on Moon surface
Version 1.2: Fix to make the roof in the 2nd room have more tiles to stop you falling through so much
Version 1.2: Fix to show a portable panel below the roof room, so you can portal back up if you fall
Version 1.2: Fix to make button work to respawn cube in the glass box in room 2
Version 1.3: Fix to remove exploit with Frankencube in Room 2
Version 1.3: Fix to remove exploit with throwing cubes through the white tube in room 2
Quote from BiBi on September 27, 2012, 12:50 pmHi!
Very nice map for the first part...
But i don't find some exit in the second puzzle just near the cannon.
i have activated the elevator but it just stand at the top and when i call him with button, he desactivates himself. Is it normal or is it just a bug.
Thank you for this map and for your answer...
Hi!
Very nice map for the first part...
But i don't find some exit in the second puzzle just near the cannon.
i have activated the elevator but it just stand at the top and when i call him with button, he desactivates himself. Is it normal or is it just a bug.
Thank you for this map and for your answer...
Quote from Robdon on September 27, 2012, 3:07 pmHi,
Thanks for the comments
I'll put this in spoiler tags...
[spoiler]Without giving too much away. Once the cube fires into the button, the elevator starts going up immediately. You need to find a way to get onto the elevator so that it takes you up with it, quickly before it gets too high. Also note that there is a button at the bottom that calls the elevator back down again if you miss it, and you can try to fire the cube again. If you still cant find out how, post again and I'll explain fully how to do it.[/spoiler]
Hi,
Thanks for the comments
I'll put this in spoiler tags...
Quote from RogerL on September 27, 2012, 3:36 pmI had the same problem that BiBi had. I even managed to [spoiler]get up on the shelf with the cube[/spoiler], but no matter what I pressed the button with again, it never activated a second time. I had to go back to an earlier save and [spoiler]get on the platform[/spoiler] the first time it activated.
I'll have more comments later. I need to play through your map again.
I had the same problem that BiBi had. I even managed to
I'll have more comments later. I need to play through your map again.
Quote from Robdon on September 27, 2012, 4:35 pmOops... damn trigger_once that needs to be a trigger_multiple
Yes, there was a bug, and it would only let the button work the first time. [spoiler](Note: it wont work by putting the cube up there yourself, it has to be fired from the cannon, hence the trigger that wasnt working after the first time)[/spoiler]
I've just fixed it and uploaded a new version (v1.1), so if you download it again and install again it should fix it.
Sorry about that, and thanks for spotting and reporting it.
Rob.
Oops... damn trigger_once that needs to be a trigger_multiple
Yes, there was a bug, and it would only let the button work the first time.
I've just fixed it and uploaded a new version (v1.1), so if you download it again and install again it should fix it.
Sorry about that, and thanks for spotting and reporting it.
Rob.
Quote from RogerL on September 27, 2012, 5:39 pmNow that I've gone through it again, I have some more comments. There are some clever puzzles here, but also a few problems. The first puzzle with the laser relays was clever and fun to figure out. I think I found two switches in this room. In the main hallway, I found three switches. In the 02 map, I found only one switch for a total of six. Maybe next time. Most of the problems came for me in the 02 map. [spoiler]Aiming the cubes on the elevator while the turrets are firing at you[/spoiler], though not usually deadly, was a bit tedious. I thought the [spoiler]seesaw[/spoiler] element was clever. Getting the cubes for the final puzzle was also tedious because I kept falling through the ceiling at unexpected moments and either dying in the goo or I was stuck where you get the frankenturret. I liked the mini puzzle to get the third cube for this final puzzle, but not being able to fire portals through a laserfield is a bit anachronistic. I would suggest making more of the ceiling walkable -- its just not fun doing all those trial-and-error deaths to figure out how to get around. So, there were some things I really liked, but there were also some other elements that made it a bit frustrating.
Now that I've gone through it again, I have some more comments. There are some clever puzzles here, but also a few problems. The first puzzle with the laser relays was clever and fun to figure out. I think I found two switches in this room. In the main hallway, I found three switches. In the 02 map, I found only one switch for a total of six. Maybe next time. Most of the problems came for me in the 02 map.
Quote from Robdon on September 28, 2012, 10:48 amThanks playing it all and for the comments.
I do realise that its a bit difficult to kill the turrets with them firing at you, but it would be quite easy if nothing was trying to stop you
They don't have a great distance on their firing range, so [spoiler]they 'should' only fire at you when you are close to the edge of the lift, so you should be able to dodge in, place the cube and then out again.[/spoiler]
Not sure why you kept falling through the ceiling 'unexpectedly', you will only fall if you try to step on a space where there is no tiles. Or were you falling through places where they were tiled?
If I put too many tiles around, then it will just be too easy
In the next release, I'll try to put something in the lower floor on the Frankenturret side so that you can get back up easily. The 'longer' way back up would be to press the Frankenturret create button, and re-do the puzzle down there and then use the portable surface on the far side to get back up.
Lets see what others think, and if its too infuriating, then I can put more tiles in. But, I kind of wanted it to be a bit difficult, but I dont want to just annoy people
Thanks playing it all and for the comments.
I do realise that its a bit difficult to kill the turrets with them firing at you, but it would be quite easy if nothing was trying to stop you They don't have a great distance on their firing range, so
Not sure why you kept falling through the ceiling 'unexpectedly', you will only fall if you try to step on a space where there is no tiles. Or were you falling through places where they were tiled?
If I put too many tiles around, then it will just be too easy
In the next release, I'll try to put something in the lower floor on the Frankenturret side so that you can get back up easily. The 'longer' way back up would be to press the Frankenturret create button, and re-do the puzzle down there and then use the portable surface on the far side to get back up.
Lets see what others think, and if its too infuriating, then I can put more tiles in. But, I kind of wanted it to be a bit difficult, but I dont want to just annoy people
Quote from RogerL on September 28, 2012, 12:50 pmHelp me, I've fallen and I can't get up!
![]()
http://steamcommunity.com/sharedfiles/filedetails/?id=99569792Did you intend for this to be possible?
Help me, I've fallen and I can't get up!
http://steamcommunity.com/sharedfiles/filedetails/?id=99569792
Did you intend for this to be possible?
Quote from UsCobra11 on September 28, 2012, 2:23 pmYeah, the moon's surface is portalable. You can portal through the window and just walk right off. Maybe even say hi to P-Body and Atlas. Might want to change that
Yeah, the moon's surface is portalable. You can portal through the window and just walk right off. Maybe even say hi to P-Body and Atlas. Might want to change that
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