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[SP] Thinking With Stupidity

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Ruien wrote:
HOW I SOLVED IT
Spoiler
(1) Created a portal on the wall and floor, walk into floor and fall into floor to fling. Press button while flying through the air. I initially tried the "intended solution" of just pushing the button and jumping, but it was too slow.

That is not the "intended" solution.

Spoiler
You are to press the button while flying - it's the most convenient way to get over there fast enough, but by design it's not the only one.
Spoiler
While it sometimes works while pressing the button and then jump, it's not really a good way of doing it - agreed.
By the way, I was indeed going for 20 minutes of gameplay with this map - and playtests revealed that I hit that mark.

Ruien wrote:
Spoiler
(2) Created two portals and used box-gravity to interrupt the laser. This was also tedious because you can only place the portal in front of the laser catcher if you shoot it exactly straight-on. I actually thought you intentionally placed a no-portal surface there! So, I would suggest increasing the width or placing portal bumpers in order to reduce tedium for people placing the portal next to the laser catcher.

Weird. I don't have any problem placing the portal on that surface in any kind of way -

Spoiler
you don't need to put both portals below the laser of course - if you do that, that might get a bit tight spaced, yes.

@xdiesp
Thank you. Been doing mapdesign on and off for the past 15 years, starting with Doom1. Never really got into Hammer though and I thought Portal2 was a good way to learn.[/quote]

meh301 wrote:
Great custom map! Directly went onto my series "Doing it quickly"
Oh and are there 2 levels? It kept on repeating this level for me :/

!WARNING! Spoilers !WARNING!
zLACBixYB5o

Very cool, really! And yes, it's supposed to repeat the level. What I meant with the description was "two puzzles in one room".

kmoosmann wrote:
@bjs0 (and everyone interested)

Do you think it needs indicator lights? If yes, which elements would need them most?

It's a small chamber, so they're not absolutely necessary. But it took me a moment to figure out blocking the beam reactivated the faith plate. It might be confusing given that you can't easily keep the beam blocked and look around to see what it does (until you've already solved the puzzle).

Hearing the dialogue you used makes me sad that Valve decided to cut it. I think the "sadistically angry" GLaDOS would have been much more believable and entertaining than the "amusingly angry" GLaDOS.

Yes, I see what you mean. I'll look into that. Thanks for the feedback!

Oh, and this is what I see when I first start the level. The white goes away when I take a few steps forward, though.

tws_glitch.jpg
bjs0 wrote:
Oh, and this is what I see when I first start the level. The white goes away when I take a few steps forward, though.

tws_glitch.jpg

Hmm, I don't have that... maybe it's system dependant? Unfortunately I can't give many hints on how to solve this other than maybe updating drivers etc. Anyone else getting this? I'm actually using an invisible portal there - maybe it's got something to do with that.

My system specs are somewhat low (I'm actually playing on a high-end laptop), but I've never had this problem with any other map.

It might be that most maps have a door on top of the stairs in the elevator room.

bjs0 wrote:
My system specs are somewhat low (I'm actually playing on a high-end laptop), but I've never had this problem with any other map.

See if it goes away when you set the Effects to "high", in video options. They should modify the viewing distance.

the hills are alive... with the sound of music
xdiesp wrote:
See if it goes away when you set the Effects to "high", in video options. They should modify the viewing distance.

A good idea. On my laptop, "effect detail" and "shader detail" are set to "medium" by default. Setting "effect detail" to "high" didn't work, but setting "shader detail" to "high" fixed the problem (I set "effect detail" back down to "medium"). Thank you.

But really, my concern was that it happened at all. I thought that, if he were the type to worry about perfection, kmoosmann would want to know.

And also, the companion cube doesn't play its music. If anyone cares.

Great map. I dont recall your innovative way of cutting the laser before. I did not experience glitches. I loved the use of GLaDOS voices, where did you get them? Also, i heard about an easter egg, was it the

Spoiler
companion cube
or something else?

"We're done here."
Quote:
btw, did anyone of you try to fizzle the lasercube yet? Try it and tell me what you think :)

Spoiler
yeah... i really like what happened... when i did it again i was hoping for more, but alas... maybe if i do it 50 times though >.> i actually did it to both cubes at once and there was what seemed like a 20 second delay before GladOS had something to say about the 2nd one.

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The cake is a PI

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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

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