[SP] Thinking With Stupidity
Quote from kmoosmann on May 29, 2011, 11:09 amRuien wrote:HOW I SOLVED IT
[spoiler](1) Created a portal on the wall and floor, walk into floor and fall into floor to fling. Press button while flying through the air. I initially tried the "intended solution" of just pushing the button and jumping, but it was too slow.[/spoiler]That is not the "intended" solution. [spoiler]You are to press the button while flying - it's the most convenient way to get over there fast enough, but by design it's not the only one.[/spoiler] [spoiler]While it sometimes works while pressing the button and then jump, it's not really a good way of doing it - agreed.[/spoiler] By the way, I was indeed going for 20 minutes of gameplay with this map - and playtests revealed that I hit that mark.
Ruien wrote:[spoiler](2) Created two portals and used box-gravity to interrupt the laser. This was also tedious because you can only place the portal in front of the laser catcher if you shoot it exactly straight-on. I actually thought you intentionally placed a no-portal surface there! So, I would suggest increasing the width or placing portal bumpers in order to reduce tedium for people placing the portal next to the laser catcher.[/spoiler]
Weird. I don't have any problem placing the portal on that surface in any kind of way - [spoiler]you don't need to put both portals below the laser of course - if you do that, that might get a bit tight spaced, yes.[/spoiler]
@xdiesp
Thank you. Been doing mapdesign on and off for the past 15 years, starting with Doom1. Never really got into Hammer though and I thought Portal2 was a good way to learn.[/quote]meh301 wrote:Great custom map! Directly went onto my series "Doing it quickly"
Oh and are there 2 levels? It kept on repeating this level for me :/!WARNING! Spoilers !WARNING!
zLACBixYB5oVery cool, really! And yes, it's supposed to repeat the level. What I meant with the description was "two puzzles in one room".
That is not the "intended" solution.
Weird. I don't have any problem placing the portal on that surface in any kind of way -
@xdiesp
Thank you. Been doing mapdesign on and off for the past 15 years, starting with Doom1. Never really got into Hammer though and I thought Portal2 was a good way to learn.[/quote]
Oh and are there 2 levels? It kept on repeating this level for me :/
!WARNING! Spoilers !WARNING!
zLACBixYB5o
Very cool, really! And yes, it's supposed to repeat the level. What I meant with the description was "two puzzles in one room".
Quote from bjs0 on May 29, 2011, 11:18 amkmoosmann wrote:@bjs0 (and everyone interested)Do you think it needs indicator lights? If yes, which elements would need them most?
It's a small chamber, so they're not absolutely necessary. But it took me a moment to figure out blocking the beam reactivated the faith plate. It might be confusing given that you can't easily keep the beam blocked and look around to see what it does (until you've already solved the puzzle).
Hearing the dialogue you used makes me sad that Valve decided to cut it. I think the "sadistically angry" GLaDOS would have been much more believable and entertaining than the "amusingly angry" GLaDOS.
Do you think it needs indicator lights? If yes, which elements would need them most?
It's a small chamber, so they're not absolutely necessary. But it took me a moment to figure out blocking the beam reactivated the faith plate. It might be confusing given that you can't easily keep the beam blocked and look around to see what it does (until you've already solved the puzzle).
Hearing the dialogue you used makes me sad that Valve decided to cut it. I think the "sadistically angry" GLaDOS would have been much more believable and entertaining than the "amusingly angry" GLaDOS.
Quote from bjs0 on May 29, 2011, 11:32 amOh, and this is what I see when I first start the level. The white goes away when I take a few steps forward, though.
tws_glitch.jpg
Oh, and this is what I see when I first start the level. The white goes away when I take a few steps forward, though.
Quote from kmoosmann on May 29, 2011, 11:38 ambjs0 wrote:Oh, and this is what I see when I first start the level. The white goes away when I take a few steps forward, though.tws_glitch.jpgHmm, I don't have that... maybe it's system dependant? Unfortunately I can't give many hints on how to solve this other than maybe updating drivers etc. Anyone else getting this? I'm actually using an invisible portal there - maybe it's got something to do with that.
Hmm, I don't have that... maybe it's system dependant? Unfortunately I can't give many hints on how to solve this other than maybe updating drivers etc. Anyone else getting this? I'm actually using an invisible portal there - maybe it's got something to do with that.
Quote from bjs0 on May 29, 2011, 3:49 pmMy system specs are somewhat low (I'm actually playing on a high-end laptop), but I've never had this problem with any other map.
It might be that most maps have a door on top of the stairs in the elevator room.
My system specs are somewhat low (I'm actually playing on a high-end laptop), but I've never had this problem with any other map.
It might be that most maps have a door on top of the stairs in the elevator room.
Quote from xdiesp on May 29, 2011, 4:18 pmbjs0 wrote:My system specs are somewhat low (I'm actually playing on a high-end laptop), but I've never had this problem with any other map.See if it goes away when you set the Effects to "high", in video options. They should modify the viewing distance.
See if it goes away when you set the Effects to "high", in video options. They should modify the viewing distance.
Quote from bjs0 on May 29, 2011, 4:37 pmxdiesp wrote:See if it goes away when you set the Effects to "high", in video options. They should modify the viewing distance.A good idea. On my laptop, "effect detail" and "shader detail" are set to "medium" by default. Setting "effect detail" to "high" didn't work, but setting "shader detail" to "high" fixed the problem (I set "effect detail" back down to "medium"). Thank you.
But really, my concern was that it happened at all. I thought that, if he were the type to worry about perfection, kmoosmann would want to know.
And also, the companion cube doesn't play its music. If anyone cares.
A good idea. On my laptop, "effect detail" and "shader detail" are set to "medium" by default. Setting "effect detail" to "high" didn't work, but setting "shader detail" to "high" fixed the problem (I set "effect detail" back down to "medium"). Thank you.
But really, my concern was that it happened at all. I thought that, if he were the type to worry about perfection, kmoosmann would want to know.
And also, the companion cube doesn't play its music. If anyone cares.
Quote from bufutda on May 29, 2011, 6:39 pmGreat map. I dont recall your innovative way of cutting the laser before. I did not experience glitches. I loved the use of GLaDOS voices, where did you get them? Also, i heard about an easter egg, was it the [spoiler]companion cube[/spoiler] or something else?
Great map. I dont recall your innovative way of cutting the laser before. I did not experience glitches. I loved the use of GLaDOS voices, where did you get them? Also, i heard about an easter egg, was it the
Quote from iamafractal on May 29, 2011, 9:54 pmQuote:btw, did anyone of you try to fizzle the lasercube yet? Try it and tell me what you think[spoiler]yeah... i really like what happened... when i did it again i was hoping for more, but alas... maybe if i do it 50 times though >.> i actually did it to both cubes at once and there was what seemed like a 20 second delay before GladOS had something to say about the 2nd one.[/spoiler]
The cake is a PI
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