[SP] Thinking With Stupidity
Quote from kmoosmann on May 28, 2011, 6:14 pmgurcrist wrote:Am I supposed to end up at the bottom of the elevator shaft after I completed the chamber? I thought it was some kind of "fire portal in the dark room and see if you can find a hole or a structure to climb"... I used 5 minutes on it and figured out it was a bug or somethingHmm. Did you rename the map by any chance? The trigger is supposed to restart the map, but it will fail if you renamed the tws.bsp to something else.
Hmm. Did you rename the map by any chance? The trigger is supposed to restart the map, but it will fail if you renamed the tws.bsp to something else.
Quote from pepto_pillz on May 28, 2011, 10:10 pmman, this map was extremely hard for me, mostly the part where you have to press that button to turn off the light bridges and fling at the same time. took me a good 20 tries to get it right. overall I liked this map
man, this map was extremely hard for me, mostly the part where you have to press that button to turn off the light bridges and fling at the same time. took me a good 20 tries to get it right. overall I liked this map ![]()
Quote from bjs0 on May 28, 2011, 10:41 pmGreat map. I would love to see more from you.
I wouldn't change the beam blocking puzzle at all. I had to think for a while, but when it came to me, it was obvious that I had found the "right" solution. There was a great "Ah-ha!" moment.
Same for the beam catcher puzzle. Very nice.
I have some issues with the weighted cube retrieval puzzle, though. [spoiler]I first tried the standard floor-to-wall "fling" maneuver, pushing the button while flying out of the wall. I came very close several times, but I ultimately succeeded with a different method. I created a ceiling-to-floor loop, pushed the button in freefall, and quickly shot an exit portal on the wall, launching me at the cube.[/spoiler]
This seems okay, except that the difficult execution and unforgiving timing had me tinkering with my portal setup and retrying for about seven minutes. By the time I pulled it off, the satisfaction of the solution was completely muted by frustration. And I'm still not sure if I did it the right way!
And maybe add some indicator lights?
Great map. I would love to see more from you.
I wouldn't change the beam blocking puzzle at all. I had to think for a while, but when it came to me, it was obvious that I had found the "right" solution. There was a great "Ah-ha!" moment.
Same for the beam catcher puzzle. Very nice.
I have some issues with the weighted cube retrieval puzzle, though.
This seems okay, except that the difficult execution and unforgiving timing had me tinkering with my portal setup and retrying for about seven minutes. By the time I pulled it off, the satisfaction of the solution was completely muted by frustration. And I'm still not sure if I did it the right way!
And maybe add some indicator lights?
Quote from Forehead58 on May 28, 2011, 11:10 pmI really like the bit involving [spoiler]cutting the laser.[/spoiler]
[spoiler]It seems there are multiple ways to do it. I personally put a portal on the wall and the floor, and set the cube down on the edge of the raised platform so that it would take a moment to fall off, through the portal, and fling across the laser. While it did that I ran to the faithplate. By the time the cube flew past the laser I was standing ready.[/spoiler]
The portion involving the light bridges is a bit too hard though. I would lengthen it by a small bit, at least half a second. As is, people can see what they have to do and just can't.
I really like the bit involving
The portion involving the light bridges is a bit too hard though. I would lengthen it by a small bit, at least half a second. As is, people can see what they have to do and just can't.
Butterfingers - http://forums.thinking.withportals.com/post86935.html#p86935
And seriously consider watching:
Let's Break This Map - http://www.youtube.com/playlist?list=PLF25FB7F63D2CBFDF
Quote from Kibate on May 28, 2011, 11:24 pmI did it the same way as "Forehead" did it, i thought it was the intended solution because there was otherwise no need to the white wall right there. But the other method posted here seems much smarter haha
But apparently i solved the first puzzle in a way no one else did. Everyone seem to have used some sort of flying, but i put a portal beneath me and one right beside the light bridges. Then i jumped into them(maybe correct their angle for easier flying) and then whyle i was flying i pressed the button, automatically went through the portals and then just moved to the cube while flying. It was very easy.
I think i triggered some easter eggs, but due to me solving the puzzles in non intended solution i think i missed all of them...
I did it the same way as "Forehead" did it, i thought it was the intended solution because there was otherwise no need to the white wall right there. But the other method posted here seems much smarter haha
But apparently i solved the first puzzle in a way no one else did. Everyone seem to have used some sort of flying, but i put a portal beneath me and one right beside the light bridges. Then i jumped into them(maybe correct their angle for easier flying) and then whyle i was flying i pressed the button, automatically went through the portals and then just moved to the cube while flying. It was very easy.
I think i triggered some easter eggs, but due to me solving the puzzles in non intended solution i think i missed all of them...
Quote from kmoosmann on May 29, 2011, 7:20 amI know that there are a couple of ways to solving each of the two puzzles - and within these ways, there is no "intended" way really.
It's supposed to be like most of the Portal 1 maps, where you can still experiment and solve puzzles differently. For example:
There are, to my knowledge, three ways of solving the Lightbridge-Puzzle. All these work btw.
[spoiler]1.
Difficulty: Medium
Create a portal on the wall next to the button and one Portal on the floor. Jump into the one on the floor, quickly press the button, gain momentum and fling yourself to the cube[/spoiler][spoiler]2.
Difficulty: High
Go up to the button, create a portal on the floor and a portal on the ceiling (or the wall, both should work fine) next to the light bridges - and while jumping down into the one on the floor, press the button. With some steering, you will land on the platform just fine to get the cube.[/spoiler][spoiler]3.
Difficulty: Very High
Gain momentum between two portals and while doing so, press the button to deactivate the bridges. While still falling, place one of the portals on the wall to fling yourself.[/spoiler]As for obstructing the laser - there are three methods (that I know of) as well. All of them working.
[spoiler]1.
Difficulty: Medium
Whip the cube back and forth between the two portals, with one portal directly under the laser.[/spoiler][spoiler]2.
Difficulty: High
While standing on top of the structure with the button, create a portal on the floor and one on the wall left of the entry door. Let the cube fall through the portal on the floor, quickly jump down to the faithplate - and hope that the cube will obstruct the laser.[/spoiler][spoiler]3.
Difficulty: Very High
This one is pretty cool. Take your cube to the side of the room with the faithplate. Go to the fizzler, back up a few steps and throw the cube through the fizzler so that it will slowly fizzle towards the laser. Quickly run back to the plate and hope that you'll be there just in time when the dissolving cube hits the laser for like a fraction of a second.[/spoiler]@bjs0 (and everyone interested)
Do you think it needs indicator lights? If yes, which elements would need them most? Because I had them in there, but there were so many that it just looked totally overloaded. That's why I just added the points "* and **" to show what triggers must be hit in order to unlock the door.
btw, did anyone of you try to fizzle the lasercube yet? Try it and tell me what you think
I know that there are a couple of ways to solving each of the two puzzles - and within these ways, there is no "intended" way really.
It's supposed to be like most of the Portal 1 maps, where you can still experiment and solve puzzles differently. For example:
There are, to my knowledge, three ways of solving the Lightbridge-Puzzle. All these work btw.
Difficulty: Medium
Create a portal on the wall next to the button and one Portal on the floor. Jump into the one on the floor, quickly press the button, gain momentum and fling yourself to the cube
Difficulty: High
Go up to the button, create a portal on the floor and a portal on the ceiling (or the wall, both should work fine) next to the light bridges - and while jumping down into the one on the floor, press the button. With some steering, you will land on the platform just fine to get the cube.
Difficulty: Very High
Gain momentum between two portals and while doing so, press the button to deactivate the bridges. While still falling, place one of the portals on the wall to fling yourself.
As for obstructing the laser - there are three methods (that I know of) as well. All of them working.
Difficulty: Medium
Whip the cube back and forth between the two portals, with one portal directly under the laser.
Difficulty: High
While standing on top of the structure with the button, create a portal on the floor and one on the wall left of the entry door. Let the cube fall through the portal on the floor, quickly jump down to the faithplate - and hope that the cube will obstruct the laser.
Difficulty: Very High
This one is pretty cool. Take your cube to the side of the room with the faithplate. Go to the fizzler, back up a few steps and throw the cube through the fizzler so that it will slowly fizzle towards the laser. Quickly run back to the plate and hope that you'll be there just in time when the dissolving cube hits the laser for like a fraction of a second.
@bjs0 (and everyone interested)
Do you think it needs indicator lights? If yes, which elements would need them most? Because I had them in there, but there were so many that it just looked totally overloaded. That's why I just added the points "* and **" to show what triggers must be hit in order to unlock the door.
btw, did anyone of you try to fizzle the lasercube yet? Try it and tell me what you think ![]()
Quote from meh301 on May 29, 2011, 9:21 amGreat custom map! Directly went onto my series "Doing it quickly"
Oh and are there 2 levels? It kept on repeating this level for me :/!WARNING! Spoilers !WARNING!
zLACBixYB5o
Great custom map! Directly went onto my series "Doing it quickly"
Oh and are there 2 levels? It kept on repeating this level for me :/
!WARNING! Spoilers !WARNING!
zLACBixYB5o
Quote from Ruien on May 29, 2011, 9:56 amI played this blind and it took me about 20 minutes. I actually figured out each of the two puzzles within about 2 minutes of thinking about it, but the actual execution was way too tedious. So tedious, in fact, that I abandoned the correct solutions for awhile searching for the "real" solution.
The "correct" solution should work just about every time.
HOW I SOLVED IT
[spoiler](1) Created a portal on the wall and floor, walk into floor and fall into floor to fling. Press button while flying through the air. I initially tried the "intended solution" of just pushing the button and jumping, but it was too slow. Again, the "correct solution" should work at least 4 our of 5 tries without tedium. Otherwise it's broken.(2) Created two portals and used box-gravity to interrupt the laser. This was also tedious because you can only place the portal in front of the laser catcher if you shoot it exactly straight-on. I actually thought you intentionally placed a no-portal surface there! So, I would suggest increasing the width or placing portal bumpers in order to reduce tedium for people placing the portal next to the laser catcher.[/spoiler]
I played this blind and it took me about 20 minutes. I actually figured out each of the two puzzles within about 2 minutes of thinking about it, but the actual execution was way too tedious. So tedious, in fact, that I abandoned the correct solutions for awhile searching for the "real" solution.
The "correct" solution should work just about every time.
HOW I SOLVED IT
(2) Created two portals and used box-gravity to interrupt the laser. This was also tedious because you can only place the portal in front of the laser catcher if you shoot it exactly straight-on. I actually thought you intentionally placed a no-portal surface there! So, I would suggest increasing the width or placing portal bumpers in order to reduce tedium for people placing the portal next to the laser catcher.
Quote from xdiesp on May 29, 2011, 10:26 amSkillfully crafted, rich in detail, even the voices are spot on... who are you really???
I was about to note how newcomers might feel intimidated by the Very High solution stated above, but I see there were multiple. And I did it with a touchpard, argh. The first puzzle isn't too hard to figure: you progressively exclude possibilities depending on the required speed of execution. As for the second, most should have seen that scenario ([spoiler]cube waltzing through floor portals[/spoiler]) happening during the campaign hopefully.
Skillfully crafted, rich in detail, even the voices are spot on... who are you really??? ![]()
I was about to note how newcomers might feel intimidated by the Very High solution stated above, but I see there were multiple. And I did it with a touchpard, argh. The first puzzle isn't too hard to figure: you progressively exclude possibilities depending on the required speed of execution. As for the second, most should have seen that scenario (
