[SP] The Ledge
Quote from Domathan on April 28, 2012, 6:54 amAwesome Laser-Puzzle at the End
=> Heres the Video of the exploits I used...
http://www.vidup.de/v/qsNkv/
Awesome Laser-Puzzle at the End
=> Heres the Video of the exploits I used...
http://www.vidup.de/v/qsNkv/

Quote from josepezdj on April 29, 2012, 11:35 amWell, these are my playthroughs for Part 3 and 4.
Part 3 is almost new for me as I only played a very first version of the map. So this could be considered as a semi-blind run. I don't really know how intended my solutions are, so Necati please let me know...
[spoiler]Sorry but I didn't really realize you guys were still finding the solution for part 3, so I'll post the video only when allowed by Neco[/spoiler]
In the case of Part 4, well, I've played this map like 20 times or so... different versions always. I think v1.5 is very much the definitive one, and I think all my solutions are the intended ones by Necati. The first part of how-to-get-the-1st-cube-t-dot2 is completely new as I've used maaaaany ways of getting the cube there and Neco always prevented them in newer updates... so I'm not sure if it's intended. Again, Neco please tell me.
EDIT
Part 3 solution video is pending, awaiting Neco's instructions
Well, these are my playthroughs for Part 3 and 4.
Part 3 is almost new for me as I only played a very first version of the map. So this could be considered as a semi-blind run. I don't really know how intended my solutions are, so Necati please let me know...
In the case of Part 4, well, I've played this map like 20 times or so... different versions always. I think v1.5 is very much the definitive one, and I think all my solutions are the intended ones by Necati. The first part of how-to-get-the-1st-cube-t-dot2 is completely new as I've used maaaaany ways of getting the cube there and Neco always prevented them in newer updates... so I'm not sure if it's intended. Again, Neco please tell me.
EDIT
Part 3 solution video is pending, awaiting Neco's instructions
Quote from Tyri on April 29, 2012, 1:54 pmVery cool map-pack!
There's a possible exploit in part 2
6rnXA65vAVI
Very cool map-pack!
There's a possible exploit in part 2
6rnXA65vAVI
Quote from zivi7 on April 29, 2012, 2:13 pmjosepezdj wrote:Well, these are my playthroughs for Part 3 and 4.Aaah, finally the way to turn off the fizzler in 274. I'd never have thought of that, nice idea.
Aaah, finally the way to turn off the fizzler in 274. I'd never have thought of that, nice idea.
Quote from neco on April 29, 2012, 2:46 pmI wished I had watched all these videos and had known about all the exploits before releasing this map pack. Sorry for having wasted your time!
I unfortunately don't have the time to work on it right now therefore I will ask a mod to remove this thread for good. I spent almost five months making it but have to realize that I haven't spent enough time to make it halfway working. I have to admit that it can be considered broken. Perhaps I'll need another five month to re-release it....who knows?!
Many thanks to all of you who have taken the time to comment and rate...
I wished I had watched all these videos and had known about all the exploits before releasing this map pack. Sorry for having wasted your time!
I unfortunately don't have the time to work on it right now therefore I will ask a mod to remove this thread for good. I spent almost five months making it but have to realize that I haven't spent enough time to make it halfway working. I have to admit that it can be considered broken. Perhaps I'll need another five month to re-release it....who knows?!
Many thanks to all of you who have taken the time to comment and rate...
Quote from zivi7 on April 29, 2012, 2:58 pmIt's your decision of course, but I don't think there's any reason to delete this pack. You have fixed a lot of unintended solutions. Now some might be left over - but so what?
It's your decision of course, but I don't think there's any reason to delete this pack. You have fixed a lot of unintended solutions. Now some might be left over - but so what?

Quote from josepezdj on April 29, 2012, 3:15 pmneco wrote:I will ask a mod to remove this thread for goodWHAT???
NO WAY! Come on Necati, you can't do such that stupid thing! This mappack is AWESOME my friend! Everyone in the forum is having tons of fun and you have made an awesome work. As zivi7 says, what the hell happens if there are some unintended ways left in? NOTHING.
Man, you can't talk seriously!
@moderators: PLEASE do not listen to him!! he must be drunk, high or something!
WHAT??? NO WAY! Come on Necati, you can't do such that stupid thing! This mappack is AWESOME my friend! Everyone in the forum is having tons of fun and you have made an awesome work. As zivi7 says, what the hell happens if there are some unintended ways left in? NOTHING.
Man, you can't talk seriously!
@moderators: PLEASE do not listen to him!! he must be drunk, high or something!
Quote from Domathan on April 29, 2012, 6:06 pmjosepezdj wrote:neco wrote:I will ask a mod to remove this thread for goodWHAT???
NO WAY! Come on Necati, you can't do such that stupid thing! This mappack is AWESOME my friend! Everyone in the forum is having tons of fun and you have made an awesome work. As zivi7 says, what the hell happens if there are some unintended ways left in? NOTHING.
Man, you can't talk seriously!
@moderators: PLEASE do not listen to him!! he must be drunk, high or something!
Oh noes....
I will never break your maps again (no, in fact I will, whenever I am to stupid to get the solution.
As I said in my first post...awesome mappack, with a mindblowing Laserpuzzle at the endAber hey, du kannst mir ja die n?chste Map Pre-Release zukommen lassen, dann nehm ich die Beta-Version Exploit-Technisch auseinander, auch wenn ich keine so krassen strafe-jump-skills hab wie manch andere hier
WHAT??? NO WAY! Come on Necati, you can't do such that stupid thing! This mappack is AWESOME my friend! Everyone in the forum is having tons of fun and you have made an awesome work. As zivi7 says, what the hell happens if there are some unintended ways left in? NOTHING.
Man, you can't talk seriously!
@moderators: PLEASE do not listen to him!! he must be drunk, high or something!
Oh noes....
I will never break your maps again (no, in fact I will, whenever I am to stupid to get the solution.
As I said in my first post...awesome mappack, with a mindblowing Laserpuzzle at the end
Aber hey, du kannst mir ja die n?chste Map Pre-Release zukommen lassen, dann nehm ich die Beta-Version Exploit-Technisch auseinander, auch wenn ich keine so krassen strafe-jump-skills hab wie manch andere hier
Quote from Lpfreaky90 on April 30, 2012, 5:16 amWe usually don't really delete maps unless they're absolutely not enough quality. If they're even a tiny bit enjoyable we often keep them. Your map has 17 votes, 5/5. People like your maps!
The only thing I could do is move you maps to work in progress... ...if you really really want to...
We usually don't really delete maps unless they're absolutely not enough quality. If they're even a tiny bit enjoyable we often keep them. Your map has 17 votes, 5/5. People like your maps!
The only thing I could do is move you maps to work in progress... ...if you really really want to...
Quote from Kaleido on April 30, 2012, 8:02 pmneco wrote:I wished I had watched all these videos and had known about all the exploits before releasing this map pack. Sorry for having wasted your time!I unfortunately don't have the time to work on it right now therefore I will ask a mod to remove this thread for good. I spent almost five months making it but have to realize that I haven't spent enough time to make it halfway working. I have to admit that it can be considered broken. Perhaps I'll need another five month to re-release it....who knows?!
Many thanks to all of you who have taken the time to comment and rate...Welcome to being a level designer... now sit back and breathe a little, before you do something rash.
In everything you design, there will be some unintended issues that will arise, from small visual problems to full-blown progression blocks. Such is the nature of the beast.
You should be happy that:
-Your maps are playable from start to finish, and have a functional intended solution. (Some people fail at this, amazingly)
-It looks amazing
-It's fun to play
-It's brutally hard, but not frustratingly so
-The difficulty is in large part responsible for people trying to cheat and find exploits to work around your intended solutions
-Most if not everyone rated it 5/5Take a step back and look at all you've accomplished before trashing your maps. Get used to the fact that you will literally NEVER be able to ship a map or a mod that's exactly perfect and functions exactly and only the way you intended.
I unfortunately don't have the time to work on it right now therefore I will ask a mod to remove this thread for good. I spent almost five months making it but have to realize that I haven't spent enough time to make it halfway working. I have to admit that it can be considered broken. Perhaps I'll need another five month to re-release it....who knows?!
Many thanks to all of you who have taken the time to comment and rate...
Welcome to being a level designer... now sit back and breathe a little, before you do something rash.
In everything you design, there will be some unintended issues that will arise, from small visual problems to full-blown progression blocks. Such is the nature of the beast.
You should be happy that:
-Your maps are playable from start to finish, and have a functional intended solution. (Some people fail at this, amazingly)
-It looks amazing
-It's fun to play
-It's brutally hard, but not frustratingly so
-The difficulty is in large part responsible for people trying to cheat and find exploits to work around your intended solutions
-Most if not everyone rated it 5/5
Take a step back and look at all you've accomplished before trashing your maps. Get used to the fact that you will literally NEVER be able to ship a map or a mod that's exactly perfect and functions exactly and only the way you intended.