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[SP] The Hard Way

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Yes - the

Spoiler
board trick
is the fastest way(if you knew about it when you first entered the room) .
Here is just that small segment - leaving out the getting of all 3 cubes and the "
Spoiler
cube on the board
" ending.

Heeey that's not fair the board brush is supposed to be motion-disabled until you pass all the "hard way".
Oh, what the hell. I'm done with this map.
"Test subject, if you don't wanna do the hard way, go ahead and be a sissy!" That's the map's new catchphrase!
Thanks for your help mate!

When I'm not poppin portals I make songs: http://soundcloud.com/scarblab

Haha - got ya.

I actually no-clipped through the board and back into the room just before recoding that video clip. LOL - I was hoping you would be like . . . what the hell is going on ? ! ! ?

Well I was! You rascal...

When I'm not poppin portals I make songs: http://soundcloud.com/scarblab

Oh, lol, there is more than those two rooms! I had finished it the same way a2912871 did and thought it was correct. I never noticed that way towards all the underground stuff. Obviously I should set my gamma higher...

Okay, finished now. I've attached a screenshot - is that the intended and "more fun" solution? Edit: Screenshot removed to avoid spoiling the correct solution.

I loved the idea of the collapse of the clean map, making the player explore the dark, rusty undergrounds behind the clean walls! Also, the puzzles are nicely difficult for more experienced players. However, I had to look at the other's walkthroughs more than once to finish - because several things were just too hard to see for me in the dark.

Spoiler
As I said, it started with the entry to the underworld already. I just couldn't see that small vent and kept restarting the map, assuming I was supposed to have one portal up in the starting room to get out of the hole. Maybe a flickering strobe light inside the vent could help here?

For some reason I didn't realize that the room with the laser cube button is directly below the normal cube dispenser. I was happy enough that I found the way to get to the faith plate, I didn't even think about looking around in that narrow area that much. I would suggest to remove that edge at the upper wall of the fling area to make the jump to the faith plate more easy, so that it becomes no problem for the player to jump there more often and look around. Also, I think it would be no problem to make the whole laser cube button room portal-able to make this more obvious.

I loved the two jump puzzles, very nice idea!

In the hallway at the end of the underground, it wasn't necessary to cover the whole hallway in orange. It's enough if only the last part is half-blue and half-orange. The jump is a bit risky, but it works. This area is an example for my problems with the light: I couldn't see that I was able to place a portal under that grid on the ground. I have been clicking a bit to see if a portal would be placed, but obviously I missed the portal-able area. Instead, I thought I was trapped and that I'd have to get gel, cubes and myself there at the same time. I would suggest another flickering light there to make this way out more obvious.

If my solution with the wall tile is correct, then this was a bit inconsequent for me. While stacking up all the other tiles from the collapse is not correct, now the use of a single tile is correct?

All in all, I had a lot of fun. The general idea was great and the jump puzzles were unique to me. 5/5 from me.

Thanks for your very complete rewiew! I'm afraid I'm too lasy to change anything on this map anymore because I've got a lot to do with the new one I'm working on. But I'll keep what you said on this map in mind while I'm making the other one!

Plus, I made the Hard Way quite randomly, I mean, this wasn't supposed to be so large but ideas popped in the way and I just glued them together! That's why it's so Frankenstein-ish in the end and a real pain in the ass to fix.

I'll make it up to you on the next map, swear.

When I'm not poppin portals I make songs: http://soundcloud.com/scarblab

That's understandable imho - but pleeeeaaaaase tell us what the intended solution for the exit door is now. :>

zivi7 if you're talking about the very last door, the solution you show in your last picture is actually the intended solution.

When I'm not poppin portals I make songs: http://soundcloud.com/scarblab

Yeehaaw. I better remove that picture then.

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