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[SP] The Boxed Arm

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well i got my graphics set super low because i have a crappy graphics card. I wanna get a new one soon.

I have no idea why that is happening on your side

EDIT: can you make another video for the latest version, so i can see how it may appear now? Oh FYI, you can walk up those glass ramps to portal the bridge in place and jump down to the panel it collides onto. I noticed you went crazy when you realized you needed the third ball.

Just when I think I understand the system, it changes on me.

I've recorded a playthrough of v3. The only notes I have are the big lags that occur when you remove a sphere from a button, and that I never triggered the ending. The various panels seems to be opening and closing when they should now.
Link: The Boxed Arm v3embedded

I hope this helps.

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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

Fun map. The first laser was kind of hard to get onto the receiver, very tight. After that it all worked well.
The chamber looked kind of sterile(?), might have been more visually appealing with some interesting textures?
Overall, nice puzzles and good fun. Thanks for creating.

@KennKong: You missed the laser receptacle in the ceiling for the exit, its right above you in front of the reflector cube dispenser

I will add some laser signs by the entrance

Just when I think I understand the system, it changes on me.

i enjoyed this map espcailly the p-body being chased by glados

The concept was nice: puzzles within a puzzle where the elements are gradually revealed. I'm not so sure the implementation was as nice. By the end I was a little frustrated when I had to

Spoiler
bring all the spheres with me
, and I resorted to noclipping. On the other hand, you certainly made us re-use elements, which is something a lot of people enjoy. All in all, an ok map. Thanks for mapping.

nitpicks

Spoiler
*The first room felt almost too brightly lit, the glass walkways looked strange.
*The Portal 1 fizzler models looked out of place.
*There was a blatently visable nodraw when [spoiler]glados and p-body appeared
.
*An entry and exit elevator would have been a nice addition too, perhaps even using world portals if the geometry of the level was too complex to fit them in.
*I think there was a portal 1 metal texture near the exit, they tend to look out of place also.[/spoiler]

Fracture wrote:
EDIT: can you make another video for the latest version, so i can see how it may appear now?

New video, there you go:

NogJRxAE6Fg
(Link: http://www.youtube.com/watch?v=NogJRxAE6Fg)

I changed a variety of things to make this map easier and harder, and more pleasing visually.

Just when I think I understand the system, it changes on me.

For some reason I have no portal gun. I tried activating SV_cheats 1 and give weapon_portalgun and then tried running the map, but no luck.
Any ideas what I should try?

oops, my bad, i will add one in.... i am actually adding in a bunch of other stuff too.

Just when I think I understand the system, it changes on me.
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