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[SP] The Boxed Arm

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Fracture wrote:
The other laser room opens when you spawn the second reflector cube, it's there so you don't have to jump down to portal the other laser into the roof.

I guess I didn't adequately explain why I didn't get that for so long. First, the laser catcher downstairs remained exposed until I walked into the room with it. Then the panel closed and I realized it wasn't part of the solution. Second, while I deactivated the turrets without the laser, there was no indication that I needed to destroy them. Sometimes I amuse myself by trying to complete a map without harming those cute little turrets. I couldn't do that in this map because I couldn't pick up the ones upstairs, but if I had, I never would have finished the map. The fact that you don't have to kill all the turrets only confuses the issue more.

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i will make some alterations so that it will be more straight forward. tommorow, though

Just when I think I understand the system, it changes on me.
Fracture wrote:
did anyone even notice the NPCs at all. Not a single comment filed

Sorry, forgot about them: Those were nice moments indeed. Especially the second one with Glados interfering. :thumbup:

Well, other than a few that others have already mentioned, I'll add one...

The Funnel isn't spinning. (The machine itself I mean). Looks kinda funny with the funnel active and the machine not spinning. :)

Other than that, I really enjoyed the map. Hated the autosave 1 second before the bombs going off though. Had to reload a previous save.

Even though the map looks ugly and makes the player not expect much, the puzzle is kinda decent. It's not very good or something, but I think you made me expect less from the aesthetics. With more work this could become a somewhat-good map.

NeoDinian wrote:
Well, other than a few that others have already mentioned, I'll add one...

The Funnel isn't spinning. (The machine itself I mean). Looks kinda funny with the funnel active and the machine not spinning. :)

Other than that, I really enjoyed the map. Hated the autosave 1 second before the bombs going off though. Had to reload a previous save.

wait, what!? I am not getting that problem.

@djinnedrake; It is supposed to be deceiving that way

EDIT: I have just uploaded a newer version with several bugs fixed, textures altered, areas added, etcera. I couldnt figure out the logic aligning tools for the portals, though. I will figure that out eventually.

Just when I think I understand the system, it changes on me.

For some weird reason I forgot to post my blindrun of this map. Sorry.

NRBMXgFOVqA
(Link: http://www.youtube.com/watch?v=NRBMXgFOVqA)

I went to download the new version, and it's the old version. I'm no expert on uploading to this site, but I've read that you have to change the filename to get the new file in there. For example, TBAv2.rar.

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OH GOD WHAT IS HAPPENING WITH THE GRAPHICS!?

Just when I think I understand the system, it changes on me.
Fracture wrote:
OH GOD WHAT IS HAPPENING WITH THE GRAPHICS!?

It's your turn to tell me!

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