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[SP] tc_vitrified

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Professional map-breaker SICKLEBRICK takes a dump all over what you thought was great map design.

Here's a normal playthrough.

1WacRAt0L6A

Superb map! Everything looks great and the puzzles were fun. The puzzle with the gravity thing took me embarasingly long to solve and I felt like a dumbass when I got it. Easter eggs and the exploring were fun. I too got stuck at the bottom of the stairs on my blindrun but that is not a big thing.

After the blindrun I too decided to replay and see alternative solutions for it. I included everything Sickle didn't on his vid on the end of my blindrun video.

So here it is:

Great job!

That sure is a nice map you got there. It would be a shame if someone broke it.

My maps: Bits , Color Me Rainbow and Spank Me Skyward
wstrika wrote:
..SICKLEBRICK takes a dump all over ...

No dumping intended. Praise only!

I suppose you didn't know that was the exit first time and tried to glitch over the fence. Therefore breaking is invalid!

?????????????????????????????TWP Releases | My Workshop

Spoiler EE

Spoiler

tc_vitrified0000.jpg


I thought I heard demented laughter when I entered that room, but it turned out to be Batman TAS on TV. Awesome map!

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

This is the most amazing environment I have seen in ANY Portal map.
The attention to detail and the sheer "art" and architecture of the areas was visually stunning. It was like a walk through some sort of fantasy dream. The sculpted concrete ceilings and floors were incredible.

I must say - the puzzles were not difficult at all. To counter that, however, the wind and curving orange gel was a great idea.

I figgered, Map = 5 and Puzzles = 3 for a score of 4.
But no. The "Map" was a "10" and that drowned out the puzzle score. So, 5 on this one.

If the puzzles were harder then this would be absolute perfection.

Why thank you PCdoc. Thanks for playing

?????????????????????????????TWP Releases | My Workshop

Awsome map, i really like the design. :-D

Level designer, 3D modeler, texture artist ,environment artist.

Wow, really enjoyed that. It was so much fun! :thumbup:
Here's my blindrun:
Blindrun


Below is my feedback:
Feedback
Spoiler
-Loved the main area with the red "crane", its awesome!
-I don't really know what that blue sparkly thing is in the middle of the first puzzle.
-You can get stuck in the part where the stairs leads to a "fake" (textured) door behind a heavy door. If the player jumps on the handles of the stairs, the player can actually get stuck as the player is not able to jump back up to the stairs. The only solution to getting out of this, is noclip.
-After completing the first puzzle, the timer changes from "00" to "01", I can see it overlaps each other, see my blindrun.
-The offices were well made, well done!
-Loved how the metal falls from the crane and broke the gate, allowing the player to proceed to the departure elevator. :thumbup:
-I didn't manage to find the easter egg. Maybe later. xP

Overall, it was awesome, fun, creative, and enjoyable! :D Its the best contest map I've played so far, too bad it was disqualified. :(
I'll give this a 5/5! I hope you'll make more maps in the future! :D

There were some small issues with lighting and clipping (I could jump from a staircase and get trapped, so I had to noclip to get out of there), and a few dead ends that looked like they served some purpose (maybe because they were well illuminated making me question if I should go there and try to open the fake doors :P).

Aside from that, I really liked that new mechanic! What's that electrical field that makes everything fly around? Insane! I liked that puzzle. It looks like Aperture was experimenting with something interesting, huh? :) Great job with that.

I think you nailed the theme pretty well: you used a lot of different materials on the walls, floors and ceilings, just like the Old Aperture would do in a desperate move to use every available material to build their chambers. Also, caves ftw!

Portfolio: anselmo.gd
DevBlog: blog.anselmo.gd
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