[SP] tc_vitrified

Quote from ChickenMobile on August 5, 2012, 9:20 amYou explore a vitrified area in old 1950's underground where you will stumble accross an unexpected surprise...
Thank you moth, skotty, brainstone, iwork925 and everyone who tested!
#supercontest2012 ChickenMobile
Changelog:
V 2.0
- Compiled with HDR
- Fixed general overlapping textures
- Added clip above fence so you can't skip the whole map
- Edited main puzzle so it is much easier to paint ramp
- Chamber is physically changed with gravity well moved as well as walls and the ramps
- The cube now lands closer to edge of ramp
- Added clip on handrails which previously could walk through
- Added clip on rails to avoid getting stuck (stairs)
You explore a vitrified area in old 1950's underground where you will stumble accross an unexpected surprise...
Thank you moth, skotty, brainstone, iwork925 and everyone who tested!
#supercontest2012 ChickenMobile
Changelog:
V 2.0
- Compiled with HDR
- Fixed general overlapping textures
- Added clip above fence so you can't skip the whole map
- Edited main puzzle so it is much easier to paint ramp
- Chamber is physically changed with gravity well moved as well as walls and the ramps
- The cube now lands closer to edge of ramp
- Added clip on handrails which previously could walk through
- Added clip on rails to avoid getting stuck (stairs)

Quote from LambdaCore 21 on August 5, 2012, 10:55 amVery, very VERY awesome map!
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Everything was well thought through and looked straight out of Valve's office![spoiler]The effect when you touch the anomaly reminded me of STALKER - Shadow of Chernobyl
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The secret office was a nice touch and well hidden, although you could grab the cube with some timing when you jumped from the pipe at the ceiling. intended?[/spoiler]
Incredible what one can pull off in just 2 weeks
Very, very VERY awesome map!
Everything was well thought through and looked straight out of Valve's office!

The secret office was a nice touch and well hidden, although you could grab the cube with some timing when you jumped from the pipe at the ceiling. intended?
Incredible what one can pull off in just 2 weeks
Quote from rock_n_rage on August 5, 2012, 11:01 amFor me, this has been the best submission so far. Amazing detailing that left me exploring every nook and cranny. [spoiler]I really enjoy finding secrets![/spoiler] Not much in the way of puzzle but based on the description I expected more exploratory than puzzle. The speed gel room was fun though!
One note - [spoiler]Before moving into the speed gel room there is a stairwell. I ventured to the bottom of the stairwell and got stuck at the bottom. Not a big deal, I just no clipped back onto the staircase but thought iw as worth mentioning.[/spoiler]
For me, this has been the best submission so far. Amazing detailing that left me exploring every nook and cranny.
One note -
Quote from soundsofentropy on August 5, 2012, 3:54 pmWoah. This is awesome. Very well done and I especially enjoyed [spoiler]the new mechanic and the little easter egg.[/spoiler] This is probably my favorite map of the contest, even though it wasn't too puzzle heavy. Great job!
Woah. This is awesome. Very well done and I especially enjoyed
Quote from Brainstone on August 5, 2012, 4:41 pmerm... Why am I credited? Did you use my poster anywhere? If so, couldn't ind it, even with noclipping.
erm... Why am I credited? Did you use my poster anywhere? If so, couldn't ind it, even with noclipping.
Quote from Moth on August 5, 2012, 6:46 pmHooray!! You finished it!!
Did you make it so when I get to the exit.. I can DO THE PUZZLE AGAIN!!
(?)
Awesome map. Shame you'e not eligible to win, 'cos you deserve to!
Hooray!! You finished it!!
Did you make it so when I get to the exit.. I can DO THE PUZZLE AGAIN!! (?)
Awesome map. Shame you'e not eligible to win, 'cos you deserve to!

"Such monstrous sucking-constructions aren't built within one afternoon"

Quote from ChickenMobile on August 5, 2012, 8:40 pmBrainstone wrote:erm... Why am I credited? Did you use my poster anywhere? If so, couldn't ind it, even with noclipping.It is on an office wall when you look through a window just before when you walk into the test.
It is on an office wall when you look through a window just before when you walk into the test.
Quote from Kaleido on August 6, 2012, 2:58 amThat was amazing. Seriously good work...
I did get stuck, if you keep going right down the stairs instead of entering the main chamber, you can hop the railing and fall down there and be in there forever...
The design of the chamber itself though was SO brilliant.
That was amazing. Seriously good work...
I did get stuck, if you keep going right down the stairs instead of entering the main chamber, you can hop the railing and fall down there and be in there forever...
The design of the chamber itself though was SO brilliant.
Quote from sicklebrick on August 7, 2012, 7:49 amWow, that's one of the best maps I've played in ages!
Such crazy attention to detail; I *loved* exploring all those extra areas with no real importance to the actual puzzle, and just wandering around looking at stuff! Even with the fairly gigantic size, there's a nice sensibility to the spacing and lighting, and it runs pretty smoothly despite the hundreds of props & shadows.
Puzzle wise, it was prety easy, but with a nice mixture of disciplines. I especially appreciated the use of noportal volumes to prevent you portaling that end wall from the start and missing all the fun.
Oh, and the ending was pretty cool, loved the [spoiler]beam[/spoiler] and the way the exit is right in front of your face the whole time. I wonder if Chell will ever learn to climb small fences...
Honestly, the only con I can think of is that now we know you're capable of cranking out 26 of these per year.
Thanks!I played it through like 5-6 times, so here's a least portals run and some unintended solutions.
mvABmacIJIo
Wow, that's one of the best maps I've played in ages!
Such crazy attention to detail; I *loved* exploring all those extra areas with no real importance to the actual puzzle, and just wandering around looking at stuff! Even with the fairly gigantic size, there's a nice sensibility to the spacing and lighting, and it runs pretty smoothly despite the hundreds of props & shadows.
Puzzle wise, it was prety easy, but with a nice mixture of disciplines. I especially appreciated the use of noportal volumes to prevent you portaling that end wall from the start and missing all the fun.
Oh, and the ending was pretty cool, loved the
Honestly, the only con I can think of is that now we know you're capable of cranking out 26 of these per year.
Thanks!

I played it through like 5-6 times, so here's a least portals run and some unintended solutions.
mvABmacIJIo