[SP] Synchronicity
Quote from Thursaz on May 11, 2011, 3:38 amQuote:edit: Now that I think about it, that solution isn't even possible. You can't get the ball without the light bridge and you don't need the light bridge after you get the ball. I don't know if you noclipped or were just confused when you wrote that but something is wrong there.It is possible, actually. It was my solution to that chamber, because I didn't realise the light bridge could be used for anything at all. I thought it was just to block the gel. xD [spoiler]What I did was splash some gel on the ceiling, floor, and wall opposite the gap, then create an infinite loop with the conversion gel. I then flung the conversion gel out of the wall and onto the other side of the gap, then just shot a portal there.[/spoiler] It was only after that I realised the light bridge could be used.
That said, I do disagree with his criticism. Puzzles that can be solved in various ways are awesome for the simple fact that it rewards out of the box thinking. It's incredibly satisfying to find a way to solve a chamber that you don't think was the intended solution (even if it was) because you feel, in a sense, that you have outsmarted the map; out of the box thinking is every bit as legit as the intended solution, and allowing more solutions is great. As for clutter, what? The chambers felt rather neat, and it was a challenge. 'Clutter' is when I stare at a chamber for ten minutes wondering what the hell is going on because there are so many things on the map, and even then, I welcome the challenge. Just look at finding several ways to solve one map as a challenge; I know I do.
It is possible, actually. It was my solution to that chamber, because I didn't realise the light bridge could be used for anything at all. I thought it was just to block the gel. xD
That said, I do disagree with his criticism. Puzzles that can be solved in various ways are awesome for the simple fact that it rewards out of the box thinking. It's incredibly satisfying to find a way to solve a chamber that you don't think was the intended solution (even if it was) because you feel, in a sense, that you have outsmarted the map; out of the box thinking is every bit as legit as the intended solution, and allowing more solutions is great. As for clutter, what? The chambers felt rather neat, and it was a challenge. 'Clutter' is when I stare at a chamber for ten minutes wondering what the hell is going on because there are so many things on the map, and even then, I welcome the challenge. Just look at finding several ways to solve one map as a challenge; I know I do.
Quote from Adair on May 11, 2011, 4:51 amMrTwoVideoCards wrote:Hey theres nothing wrong with telling someone something is horrible to them. As level designers we have to face the circumstances that sometimes our work might be truly bad, or could be way better if better refined. I admit I was on the high end of the scale, but that doesn't change my belief that the areas he created were horrible. Visually and structurally horrible. They need way more time on them.However I praised his first puzzle, and I still think that it is fantastic, and that he should expand more on the underlaying mechanic of having light bridges block the availability of surfaces you can place funnels onto.
You are entitled to your opinion and to express it. I'm simply saying that you'd get better results by saying something like, "Your map could be really great if you just make these changes...", instead of, "Your map is horrible and needs these changes..."
You can think its horrible all you want, but if you leave that part unsaid and reframe it as a potential positive you'll get better reactions.Wow, I swear I'm not a motivational speaker...maybe I should be.
However I praised his first puzzle, and I still think that it is fantastic, and that he should expand more on the underlaying mechanic of having light bridges block the availability of surfaces you can place funnels onto.
You are entitled to your opinion and to express it. I'm simply saying that you'd get better results by saying something like, "Your map could be really great if you just make these changes...", instead of, "Your map is horrible and needs these changes..."
You can think its horrible all you want, but if you leave that part unsaid and reframe it as a potential positive you'll get better reactions.
Wow, I swear I'm not a motivational speaker...maybe I should be. 
Quote from Thursaz on May 12, 2011, 2:54 am...Oh my god.
[spoiler]That beam with a hole to a little room with P-body in it[/spoiler] is a freakin' awesome easter egg.
I found it by noclipping around to get to the room you just catch a glimpse of at the end, unfortunately. But still. Awesome easter egg.
...Oh my god.
I found it by noclipping around to get to the room you just catch a glimpse of at the end, unfortunately. But still. Awesome easter egg.
Quote from AnaLoGMunKy on May 12, 2011, 7:04 amEnjoyed this map very much. Great looking level. I didnt use the light bridge or the funnel beam to complete the level. [spoiler]I used the red gel and spread it on the floor beneath the button, popped a portal beneath button then portal on wall and ran into wall portal using red gel and pressed button mid air[/spoiler]
I ended up at the door thinking, now what, where do I need the bridge or funnel, lol.
Regardless the thing I enjoyed most was the level design.
Enjoyed this map very much. Great looking level. I didnt use the light bridge or the funnel beam to complete the level.
I ended up at the door thinking, now what, where do I need the bridge or funnel, lol.
Regardless the thing I enjoyed most was the level design.
Quote from xdiesp on May 14, 2011, 4:40 pmLooks good with plenty of walks and sightseeing as in the campaign. However the puzzles are over too soon and the big room especially so.
Looks good with plenty of walks and sightseeing as in the campaign. However the puzzles are over too soon and the big room especially so.
Quote from sorebones on May 14, 2011, 7:11 pmI liked it. I still don't understand how they got the ball without the light bridge, but it sounds sneaky. I did fall in the water by the last light bridge a couple times because I was too stubborn to place my second portal somewhere else, so I'd try to get off the bridge by going through the floor and then I'd fall back and into the water. The checkpoint is pretty far back, it'd be helpful if there was one after the door where you place the spherical cube in its spot. And then I wouldn't have had to watch the companion cube fall to its doom over and over.
I liked it. I still don't understand how they got the ball without the light bridge, but it sounds sneaky. I did fall in the water by the last light bridge a couple times because I was too stubborn to place my second portal somewhere else, so I'd try to get off the bridge by going through the floor and then I'd fall back and into the water. The checkpoint is pretty far back, it'd be helpful if there was one after the door where you place the spherical cube in its spot. And then I wouldn't have had to watch the companion cube fall to its doom over and over. ![]()
Quote from Thursaz on May 14, 2011, 7:20 pmSorebones- It's basically [spoiler]just flinging the conversion gel over to the other side.[/spoiler]
Though, I think the other guy noclipped.
Sorebones- It's basically
Though, I think the other guy noclipped.
Quote from xTin0x on May 16, 2011, 4:02 pmThis map was well done. Challenging, but at the same time not so complicated. It kept you entertained without making you go ragequit. 5/5 all the way.
I even made a commentary, talking bout the DLC and stuff... I really enjoyed this map ;D[spoiler]DdxzTkj2qSg[/spoiler]
This map was well done. Challenging, but at the same time not so complicated. It kept you entertained without making you go ragequit. 5/5 all the way.
I even made a commentary, talking bout the DLC and stuff... I really enjoyed this map ;D
Quote from Krem on May 20, 2011, 3:31 amWhoops, looks like someone actually beat me to it, but I also wanted to share a video I'd done featuring this map.
[spoiler]OmIosfd78uk[/spoiler]
Whoops, looks like someone actually beat me to it, but I also wanted to share a video I'd done featuring this map.
Quote from Delfuentes on May 22, 2011, 12:49 pm
