[SP] Synchronicity
Quote from Spartan201 on May 1, 2011, 1:57 amGreat map, couldn't figure out how to use the funnel in the last room until after I completed the room XD
[spoiler]Maybe it's because I love running on gel-covered light bridges.[/spoiler]
Great map, couldn't figure out how to use the funnel in the last room until after I completed the room XD
Quote from eviloatmeal on May 1, 2011, 2:43 amQuovatis wrote:best custom Portal 2 map yet. Loved it.How do you solve the last chamber without the funnel?
[spoiler]I couldn't get enough gel on the bridge without using the funnel.[/spoiler]Maybe you didn't try hard(-light) enough? =P
Please excuse the gratuitous drum and bass, I wasn't aware that fraps was set to record sound.
How do you solve the last chamber without the funnel?
Maybe you didn't try hard(-light) enough? =P
Please excuse the gratuitous drum and bass, I wasn't aware that fraps was set to record sound.
Quote from Another Bad Pun on May 1, 2011, 5:19 pmI really liked this map, It's the best one I've played so far.
One thing though:[spoiler]In the second to last puzzle you don't have to use the propulsion gel to get on the light bridge. You can just shoot a portal in front of you and you will automaticly get on it.
I don't know if this was how it was supposed to be solved or not.[/spoiler]Good map overall.
P.S. [spoiler]Remember your allergens![/spoiler]
I really liked this map, It's the best one I've played so far.
One thing though:
I don't know if this was how it was supposed to be solved or not.
Good map overall.
P.S.
Quote from hitmanjaret on May 1, 2011, 6:11 pmcool map, I hope to see more maps from you soon
cool map, I hope to see more maps from you soon
Quote from elt on May 3, 2011, 2:41 amThis was the first custom map for Portal 2 I downloaded, and I was not disappointed. Well done! Especially considering the SDK isn't out yet (I assume that makes level creation harder).
This was the first custom map for Portal 2 I downloaded, and I was not disappointed. Well done! Especially considering the SDK isn't out yet (I assume that makes level creation harder).
Quote from Zhan on May 3, 2011, 8:20 pmThis map had some good, logical puzzles, nicely done. A few comments:
I think you should remove a few of the unnecessary puzzle elements that you don't actually need to solve the puzzle. The water pipe in the second room and the funnel in the last are not actually necessary to solve the puzzles there, and clutter up the room. If you want to enforce more complicated solutions for which these extra elements are necessary, you need to figure out ways to prevent the simpler solutions.
The first room could be larger, it felt a little cramped at the moment. I've found faith plates are usually more fun when you fly a longer distance and in a higher arc.
You still need indicator lights, which are not terribly difficult to add and can clear up confusion about which puzzle elements are tied together.
This map had some good, logical puzzles, nicely done. A few comments:
I think you should remove a few of the unnecessary puzzle elements that you don't actually need to solve the puzzle. The water pipe in the second room and the funnel in the last are not actually necessary to solve the puzzles there, and clutter up the room. If you want to enforce more complicated solutions for which these extra elements are necessary, you need to figure out ways to prevent the simpler solutions.
The first room could be larger, it felt a little cramped at the moment. I've found faith plates are usually more fun when you fly a longer distance and in a higher arc.
You still need indicator lights, which are not terribly difficult to add and can clear up confusion about which puzzle elements are tied together.
