[SP] Stockpile
Quote from Gig on April 5, 2012, 11:24 amI cant find the solution to chambers 2 and 3, am i supposed to be using the instant laser glitch to solve them?
I cant find the solution to chambers 2 and 3, am i supposed to be using the instant laser glitch to solve them?
Quote from redunzl on April 6, 2012, 9:48 amI came up with a solution for room 1 that didn't require re-entrant lasers. I didn't even think of trying that technique because my initial attempt at solving the puzzle was successful.
[spoiler]1. Portal the "long" laser directly into the receiver in the ceiling.
2. Stand one cube on end and push it flat up against the "short" laser so its beam is pointing straight up along the side of the shelf.
3. Standing on the first cube, set the second cube on the edge of the shelf, aimed at the receiver in the wall. Getting it in place without having it fall off the shelf when I let go was tricky, but it worked![/spoiler]
The solution to room 2 was fairly obvious.I had to refer to someone else's screen shot to solve room 3. I figured it required the use of [spoiler]a portal in the ceiling[/spoiler] but I could not come up with the necessary alignment on my own. I probably could have found it eventually but was tired and frustrated and gave up. Even after I saw the solution, it took me about 10 minutes of fiddling to replicate it.
I also found the lighting in room 1 to be ridiculously bright. I couldn't see antyhing but blinding white when I first walked into the room and could not see my reticule against many of the vertical surfaces. Rooms 2 and 3 were OK, lighting-wise.
I'm not a big fan of these types of puzzles but I appreciate the design.
4/5 from me, mainly because of the brutal lighting in the first room.
I came up with a solution for room 1 that didn't require re-entrant lasers. I didn't even think of trying that technique because my initial attempt at solving the puzzle was successful.
2. Stand one cube on end and push it flat up against the "short" laser so its beam is pointing straight up along the side of the shelf.
3. Standing on the first cube, set the second cube on the edge of the shelf, aimed at the receiver in the wall. Getting it in place without having it fall off the shelf when I let go was tricky, but it worked!
The solution to room 2 was fairly obvious.
I had to refer to someone else's screen shot to solve room 3. I figured it required the use of
I also found the lighting in room 1 to be ridiculously bright. I couldn't see antyhing but blinding white when I first walked into the room and could not see my reticule against many of the vertical surfaces. Rooms 2 and 3 were OK, lighting-wise.
I'm not a big fan of these types of puzzles but I appreciate the design.
4/5 from me, mainly because of the brutal lighting in the first room.
--Marvin, the Paranoid Android
Quote from redunzl on April 6, 2012, 9:51 amGig wrote:I cant find the solution to chambers 2 and 3, am i supposed to be using the instant laser glitch to solve them?No, none of these puzzles require using any "glitches" or "exploits". When you solve the puzzles properly, the exit door will remain open so you can take your sweet time walking through it. Screen shots of the intended solutions are available in previous posts in this thread.
No, none of these puzzles require using any "glitches" or "exploits". When you solve the puzzles properly, the exit door will remain open so you can take your sweet time walking through it. Screen shots of the intended solutions are available in previous posts in this thread.
--Marvin, the Paranoid Android
Quote from 777crash on May 6, 2012, 2:49 pmYes! I finished the 3rd chamber! My solution was similar to what rellikpd posted (I looked it up after I founf my own solution
Thanks for the map
Yes! I finished the 3rd chamber! My solution was similar to what rellikpd posted (I looked it up after I founf my own solution
Thanks for the map
Quote from Invorxt on June 11, 2012, 3:24 amxdiesp wrote:Here's the essence of multilaser puzzles:
This was just a hint, now keep readjusting those matches until I tell you it's the intended solution. Can't dare imagine the thoughts processes that bring you satisfaction for solving these ones: there's no planning, there's no logic, just time to browse through the configurations. There's a reason if there was just 1 (one) in the campaign.
I consider them the bottom feeder puzzles of Portal 2: unfun, unportaly.
I beg to differ. Logic IS required to solve laser puzzles. It's just that a majority of people don't take the time to properly think and resort to brute-force approaches.
Personally I loved this one, it has a minimalist air to it, something that seems simple but isn't. The 3rd room was the only one that took some serious thinking, but overall quite enjoyable
This was just a hint, now keep readjusting those matches until I tell you it's the intended solution. Can't dare imagine the thoughts processes that bring you satisfaction for solving these ones: there's no planning, there's no logic, just time to browse through the configurations. There's a reason if there was just 1 (one) in the campaign.
I consider them the bottom feeder puzzles of Portal 2: unfun, unportaly.
I beg to differ. Logic IS required to solve laser puzzles. It's just that a majority of people don't take the time to properly think and resort to brute-force approaches.
Personally I loved this one, it has a minimalist air to it, something that seems simple but isn't. The 3rd room was the only one that took some serious thinking, but overall quite enjoyable