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[SP] Stockpile

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that was... interesting. Different. and a mind[screw] for real.
map was well developed and all that, the only real complaint i have is MY GOD ITS TOO DAMN BRIGHT! I have HDR on, and so moving from area to area = migraine. jeezuz.

this was my final solution:
http://steamcommunity.com/id/rellikpd/screenshot/595815243029625063

do NOT click this
rellikpd wrote:
that was... interesting. Different. and a mind[screw] for real.
map was well developed and all that, the only real complaint i have is MY GOD ITS TOO DAMN BRIGHT! I have HDR on, and so moving from area to area = migraine. jeezuz.

this was my final solution:
http://steamcommunity.com/id/rellikpd/screenshot/595815243029625063

Yea, sorry about that. I couldn't figure out which parts should be tweaked, or if i were using the light panels or observatories incorrectly.
And yes, that is the correct solution, just mirrored.

Huh ... my solution to the final chamber was actually a bit simpler, only involving two lasers through the portals.

Spoiler
Image

Took a hell of a lot longer to get on the right angle though, I imagine.

I do think it's worth noting that while both Xdiesp and Rellik have basically used the same solution, Rellik's screenshot looks more intuitive simply due to the neat lining up of portals on tiles and lasers on 45 degree angles. I would suggest having more incentive to the player through level design to create such "neat" solutions that look right, instead of having them just randomly spam combinations until they get something that works, but they aren't sure exactly why.

I still found the map enjoyable, in kind of a perverse way. 😛

Sheesh, even after coming here and seeing the chamber 3 solution I still couldn't solve it when I went to try it myself. The configuration it requires is too exact.
EDIT: I did eventually solve it, but I had to refer back to the solution pics posted here several times before I got it.

For some reason chamber 2 was super easy. I put the cube and portals in the correct places without even having taken in the entirety of the puzzle elements. So I had a sense of awe when I got the door open and then looked at what I'd accidentally done to make it happen.

I think the big difference between chambers 2 and 3 is that chamber 2 is two dimensional. If you look at chamber 2 from the top down you could draw a two dimensional shape connecting the laser emitter and all the laser relays. As the player directs the laser around the room to reach all the relays the laser stays(close enough) on the plane of that two dimensional shape. In chamber 3, however, the laser must leave that one plane to reach all the relays. The headache comes from trying to understand just how to place the portals and cubes to hit the correct angles.

Here's how I originally solved chamber 1:
http://cloud.steampowered.com/ugc/55866 ... CFDA49721/

BTW, the bug that allows you to quickly change which relay is active and thereby make the door open for a split second is something that can be exploited in the official laser maps in P2 as well.

Dude - I'm STUCK ! !

I need help on chamber 2 and no one has posted any tips or solutions for #2.

I worked it out that it is mathematically impossible:

the emitter does not point to a spinner
you cannot split the Laser into 2 beams
3 spinners - no two are in line with each other due to the platform
so you must have 3 changes of Laser direction to hit the 3 spinners
you can change the direction 2 times ONLY:
1) direction change using two portals
2) direction change using the redirection cube
(or vice-versa)

I tried just barely clipping the edge of two spinners but no - platform blocks it
So there has to be a trick that does not follow conventional physics.

HELP !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

lifeson

lifeson99 wrote:
Dude - I'm STUCK ! !

Here's the solutions:

http://i212.photobucket.com/albums/cc12 ... kpile1.jpg
http://i212.photobucket.com/albums/cc12 ... kpile2.jpg
http://i212.photobucket.com/albums/cc12 ... reshit.jpg

the hills are alive... with the sound of music

Really smart puzzles. Thanks for creating it. Great job!

Haven't solved chamber 3 yet. Here is my solution of chamber 1 and 2:
http://steamcommunity.com/profiles/7656 ... tab=public
http://steamcommunity.com/profiles/7656 ... tab=public
http://steamcommunity.com/profiles/7656 ... tab=public

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

4dzE9JGIsKk
(Link: http://www.youtube.com/watch?v=4dzE9JGIsKk)

Also note the video description for more feedback and my signature for additional project information.

My solution chamber 3:
http://img847.imageshack.us/img847/9534/oksoftes0659.jpg

I like laser puzzles, even if they are usually solved by fiddling around with different angles until you see the answer. I think this is the first one I've seen that manages to get one laser through two portals three times each. My only complaint about this map is it was unbearably bright. I had to reduce my brightness from the normal 75 down to 35 just to see the textures, especially in the first room. 4/5 from me.

Expand for my full signature
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
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