[SP] [SP]Wavelet
Quote from Enigmaphase on June 19, 2011, 5:48 pmWell that was a rather difficult map, but as soon as I figured out what I had to do it was fine... I spent a while exploring at the beginning. Interestingly, the first thing I did was go into the fizzler room (you can portal in underneath the fizzlers by standing next to the afp that sends you back to the start). Then I went and got the cube without deactivating that fizzler either (you can portal out of that room and place the cube on the ledge next to the exit door).
Then I started looking at the signs and realized what I was supposed to be doing, and at that point things fell together nicely. I have to say I found the first faith plate rather obnoxious and didn't use it as soon as I realized I didn't have to.
Well that was a rather difficult map, but as soon as I figured out what I had to do it was fine... I spent a while exploring at the beginning. Interestingly, the first thing I did was go into the fizzler room (you can portal in underneath the fizzlers by standing next to the afp that sends you back to the start). Then I went and got the cube without deactivating that fizzler either (you can portal out of that room and place the cube on the ledge next to the exit door).
Then I started looking at the signs and realized what I was supposed to be doing, and at that point things fell together nicely. I have to say I found the first faith plate rather obnoxious and didn't use it as soon as I realized I didn't have to.
Quote from Mr. Happy on June 20, 2011, 6:45 pmI think I must have super-night-vision, either that or no one else calibrates their monitors, it's just not dark to me! Thanks for taking that screenshot sleeper, I was told there was a nodraw but couldn't find it. I've fixed everything (including the fizzlers, thanks enigma) for the post-contest release.
Did anyone find the ratman room?
I think I must have super-night-vision, either that or no one else calibrates their monitors, it's just not dark to me! Thanks for taking that screenshot sleeper, I was told there was a nodraw but couldn't find it. I've fixed everything (including the fizzlers, thanks enigma) for the post-contest release.
Did anyone find the ratman room?
Quote from xdiesp on June 22, 2011, 2:14 pmMr. Happy wrote:Did anyone find the ratman room?Yep, actually thought it was mandatory until I realized what the wall signs meant - and trying absolutely everything before.
Yep, actually thought it was mandatory until I realized what the wall signs meant - and trying absolutely everything before.
Quote from Haggis on June 23, 2011, 6:23 pmLoved the map. Yeah it was hard, but it was solvable. I thought all your positioning for the symbols for the puzzle were spot on. It did take me a while to figure out what i was supposed to do, but i would rather have it this way than have big signs all over the map telling you what to do. I do agree with the lighting of the map, at the start i could not see what textures i could portal on, when the light came in from above, it made a big difference. Cant wait to see what you come up with next.
Loved the map. Yeah it was hard, but it was solvable. I thought all your positioning for the symbols for the puzzle were spot on. It did take me a while to figure out what i was supposed to do, but i would rather have it this way than have big signs all over the map telling you what to do. I do agree with the lighting of the map, at the start i could not see what textures i could portal on, when the light came in from above, it made a big difference. Cant wait to see what you come up with next.
Quote from Eastward on June 23, 2011, 11:13 pmWow that last room was tough, even with signs. I enjoyed the game. The starting off in the dark only made the game more enjoyable when the lights finally came on. However I found that the game was a "tiny" bit fustrating when having to jump through a portal with a laser going through it. Maybe I solve it the wrong way, but that detracted from the fun element. Nevertheless, I like hard maps, and this was one of them. I too hope to play more of your maps, if and when
+.
Eastward
P.S. I did not find the rat room. I was vey busy solving the hard map. LOL. Next round...
Wow that last room was tough, even with signs. I enjoyed the game. The starting off in the dark only made the game more enjoyable when the lights finally came on. However I found that the game was a "tiny" bit fustrating when having to jump through a portal with a laser going through it. Maybe I solve it the wrong way, but that detracted from the fun element. Nevertheless, I like hard maps, and this was one of them. I too hope to play more of your maps, if and when
+.
Eastward
P.S. I did not find the rat room. I was vey busy solving the hard map. LOL. Next round...
Quote from Adair on July 12, 2011, 6:58 amAwww, you fixed all the fun shortcuts
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Seriously, I didn't find any shortcuts in this latest version and I can see you put quite a bit of post-contest work into this map.
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A couple of thoughts:
[spoiler]Why does the glass wall lower to allow permanent access to the second fizzler room? To get in there you have to use the normal puzzle solution, but it is very easy to use portals to get back out and the laser can pass right through the glass. So it seems unnecssary for that glass to lower and for some reason that bothers me, but it's not really important.
Also I liked it better before when the player had to portal into the third fizzler room then walk through the fizzler near the exit door and replace the portals to deactivate the fizzler again before moving the portals to get the exit open. I understand you might have wanted to streamline that part a bit and make it easier to figure out so you allowed the player to simply use the first faith-plate to get to the other side, but I think it might be too obvious for the first time player and lead to a reduced feeling of accomplishment. I remember when I figured it out using portals in the contest version I had a huge "Aha!" moment. Really it's hard to judge because I already knew what to do from playing before and every body has a different view of what is a good challenge versus being too difficult, but that's my opinion. Maybe I'm being too picky; both methods are available even though my preferred method is probably the less obvious one.[/spoiler]
There are so many great maps out there now, but I think this is one of my favorites.EDIT: I just found a way to get stuck. First get the cube and then toss it up through the laser-grid-of-death. I doubt it's worth fixing but, if you did want to, you could replace the laser grid with a grated wall.
Awww, you fixed all the fun shortcuts
Seriously, I didn't find any shortcuts in this latest version and I can see you put quite a bit of post-contest work into this map.
A couple of thoughts:
Also I liked it better before when the player had to portal into the third fizzler room then walk through the fizzler near the exit door and replace the portals to deactivate the fizzler again before moving the portals to get the exit open. I understand you might have wanted to streamline that part a bit and make it easier to figure out so you allowed the player to simply use the first faith-plate to get to the other side, but I think it might be too obvious for the first time player and lead to a reduced feeling of accomplishment. I remember when I figured it out using portals in the contest version I had a huge "Aha!" moment. Really it's hard to judge because I already knew what to do from playing before and every body has a different view of what is a good challenge versus being too difficult, but that's my opinion. Maybe I'm being too picky; both methods are available even though my preferred method is probably the less obvious one.
There are so many great maps out there now, but I think this is one of my favorites.
EDIT: I just found a way to get stuck. First get the cube and then toss it up through the laser-grid-of-death. I doubt it's worth fixing but, if you did want to, you could replace the laser grid with a grated wall.
Quote from Mr. Happy on July 13, 2011, 4:18 pmWell adair you are tempting me to make the first faith plate deadly again but I think I must resist the temptation to work on this one little puzzle continually rather than move on, but maybe!
[spoiler]I did remove 1 shortcut as I recall, the white wall in the first fizzle area, maybe there are some other glitch-dependant (like gap in fizzler) shortcuts I removed, don't quite remember. I did that for what seemed like a good reason but I don't remember!
Why does the glass lower? Because I was finding that people did not understand the spatial relationship between the lasers and glass clearly and because it was possible to get stuck by bringing the cube into there but not redirecting the laser with it before leaving the room...that way you could not get back in as the cube is required for lowering the fizzler.
I actually tried and tried to throw the cube into the lasers and was not able to!! If you notice that glass wall is taller than in the original version so that you can't throw the cube in there...but I guess you can!
Maybe I will update the map again, but I think maybe my time would be better spent on moving on to something new. It's like the latest TF2 blog post says, sometimes you overwork your structure so much that the flesh gets lost and it would be better to have a new idea instead.[/spoiler]
Saying it's one of your favorites warms my cockles.
Well adair you are tempting me to make the first faith plate deadly again but I think I must resist the temptation to work on this one little puzzle continually rather than move on, but maybe!
Why does the glass lower? Because I was finding that people did not understand the spatial relationship between the lasers and glass clearly and because it was possible to get stuck by bringing the cube into there but not redirecting the laser with it before leaving the room...that way you could not get back in as the cube is required for lowering the fizzler.
I actually tried and tried to throw the cube into the lasers and was not able to!! If you notice that glass wall is taller than in the original version so that you can't throw the cube in there...but I guess you can!
Maybe I will update the map again, but I think maybe my time would be better spent on moving on to something new. It's like the latest TF2 blog post says, sometimes you overwork your structure so much that the flesh gets lost and it would be better to have a new idea instead.
Saying it's one of your favorites warms my cockles.
Quote from Adair on July 14, 2011, 4:11 amMr. Happy wrote:Well Adair you are tempting me to make the first faith plate deadly again but I think I must resist the temptation to work on this one little puzzle continually rather than move on, but maybe![spoiler]Hey, I completely support you working on more maps... but if you do decide to give Wavelet a few adjustments I think you could move that destroyed glass box that is currently the first faith-plate's landing pad just a bit away from the area with the exit door. Far enough so that it's not possible to jump from one to the other.
Making the faith plate deadly again wouldn't be bad either. I think you might get a few complaints from people who put too much faith in the plate(ha!), but I think most players who would make that mistake would probably make it early enough that it's not a big deal. I think you should keep the landing pad and keep the portalable wall close to it so unwary players can use that to get back to the faith-plate, but you make the call.[/spoiler]
[spoiler]
Quote:I did remove 1 shortcut as I recall, the white wall in the first fizzle area, maybe there are some other glitch-dependent (like gap in fizzler) shortcuts I removed, don't quite remember. I did that for what seemed like a good reason but I don't remember!I remember finding that shortcut. You also moved the other glass box that made the faith-plate in the far corner unnecessary.
Quote:I actually tried and tried to throw the cube into the lasers and was not able to!! If you notice that glass wall is taller than in the original version so that you can't throw the cube in there...but I guess you can!Heh, it takes some practice and luck.
I made some demos of me messing around in Wavelet. "boxtoss" is in there along with some ridiculous alternate routes:I called them Longcut because they didn't exactly seem like shortcuts.
"Longcut" is something that happened rarely while I was attempting Longcut1 repeatedly. I wouldn't worry about it, but I thought you might wanna see it since it clearly breaks the way the lowering glass is supposed to work.
"Longcut1" shows a route I had wondered about and finally made it happen. Succeeding at it took more attempts than I care to admit (damn cube toss)
.
Wavelet_demos.rarOh, and the lowering glass makes sense now, I figured it must be something like that.[/spoiler]
Making the faith plate deadly again wouldn't be bad either. I think you might get a few complaints from people who put too much faith in the plate(ha!), but I think most players who would make that mistake would probably make it early enough that it's not a big deal. I think you should keep the landing pad and keep the portalable wall close to it so unwary players can use that to get back to the faith-plate, but you make the call.
I remember finding that shortcut. You also moved the other glass box that made the faith-plate in the far corner unnecessary.
Heh, it takes some practice and luck.
I made some demos of me messing around in Wavelet. "boxtoss" is in there along with some ridiculous alternate routes:
I called them Longcut because they didn't exactly seem like shortcuts.
"Longcut" is something that happened rarely while I was attempting Longcut1 repeatedly. I wouldn't worry about it, but I thought you might wanna see it since it clearly breaks the way the lowering glass is supposed to work.
"Longcut1" shows a route I had wondered about and finally made it happen. Succeeding at it took more attempts than I care to admit (damn cube toss)
.
Oh, and the lowering glass makes sense now, I figured it must be something like that.
Quote from Djinndrache on July 22, 2011, 8:31 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:H69Z_UNWMK8
(Link: http://www.youtube.com/watch?v=H69Z_UNWMK8)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
H69Z_UNWMK8
(Link: http://www.youtube.com/watch?v=H69Z_UNWMK8)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Instantiation on August 12, 2011, 2:09 pmA clever puzzle that really makes the player pay attention to the signs. (I didn't use the vertical faith plate; if you want, I'll record a demo or something). The puzzle was interesting and the graphics were excellent.
A clever puzzle that really makes the player pay attention to the signs. (I didn't use the vertical faith plate; if you want, I'll record a demo or something). The puzzle was interesting and the graphics were excellent.

