[SP] SP warning_destroying
Quote from greykarel on May 1, 2012, 10:36 amDestroyed style map with funnel, laser and speed gel. Still destroying. Watch your head and have fun.
Version 1.3 Fixed some unintended solutions.
I've updated the map since v.1.2 has one trigger I've forgot to update. You can do the map without it, but it makes intended solution less randomly.There are some custom textures of cracked and broken tiles (panels) that are not portable though they are portable in origin.I hope no one mind this.
Credits to :
omnicoder for Testchamber Sign Maker
scotty for modelsFile Name: SP warning_destroing_v.1.3.zip
File Size: 7.04 MiB
Click here to download SP warning_destroying
Destroyed style map with funnel, laser and speed gel. Still destroying. Watch your head and have fun.
Version 1.3 Fixed some unintended solutions.
I've updated the map since v.1.2 has one trigger I've forgot to update. You can do the map without it, but it makes intended solution less randomly.
There are some custom textures of cracked and broken tiles (panels) that are not portable though they are portable in origin.I hope no one mind this.
Credits to :
omnicoder for Testchamber Sign Maker
scotty for models
File Name: SP warning_destroing_v.1.3.zip
File Size: 7.04 MiB
Click here to download SP warning_destroying
Quote from Logic on May 1, 2012, 11:57 amDon't you mean Destroying?
The map looks great. There is a lot of things going on and it makes the map feel more alive. There are minor hiccups here and there though. You can place portals behind some objects and go through dome of the debris.
When it comes to the gameplay I'm a bit more critical. I can't solve custom maps that well, as my avatar implements...
GAMEPLAY FEEDBACK
[spoiler]- In the glass-cube room you can barely breach the gap with a fling jump
- In the Portal 1 style lift room I couldn't find my way back
- You can "lock in" one of the cubes in the room with the 3 fizzlers
- I couldn't find a way to get the damn gel to the final room[/spoiler]
You'll see what I mean in the video.I was disappointed when I couldn't solve the last part. I fully understood what I should do, I just couldn't find a way to do it... :/
Or maybe I'm just stupid...
Blindrun will not be uploaded since it would take me 3 hours just to get it on Youtube -.-
Don't you mean Destroying?
The map looks great. There is a lot of things going on and it makes the map feel more alive. There are minor hiccups here and there though. You can place portals behind some objects and go through dome of the debris.
When it comes to the gameplay I'm a bit more critical. I can't solve custom maps that well, as my avatar implements...
GAMEPLAY FEEDBACK
- In the Portal 1 style lift room I couldn't find my way back
- You can "lock in" one of the cubes in the room with the 3 fizzlers
- I couldn't find a way to get the damn gel to the final room
You'll see what I mean in the video.
I was disappointed when I couldn't solve the last part. I fully understood what I should do, I just couldn't find a way to do it... :/
Or maybe I'm just stupid...
Blindrun will not be uploaded since it would take me 3 hours just to get it on Youtube -.-
Quote from zivi7 on May 1, 2012, 12:48 pmHeh, I'm struggling with the fizzler room, too. I thought getting some gel out of the fizzler room and letting it fling between two portals would give me enough time to go to the exit. But it's spraying around so hard that flinging is no option.
Heh, I'm struggling with the fizzler room, too. I thought getting some gel out of the fizzler room and letting it fling between two portals would give me enough time to go to the exit. But it's spraying around so hard that flinging is no option.
Quote from John11 on May 1, 2012, 1:30 pmI'm currently stuck in the fizzler room as well. I'm assuming you need to [spoiler]get a portal in the last room and get both cubes out as well[/spoiler], but I can't seem to find a way to do that.
Anyway, here's a least portals run:
WaTnFJMOtUw
I'm currently stuck in the fizzler room as well. I'm assuming you need to
Anyway, here's a least portals run:
WaTnFJMOtUw
Quote from taco on May 1, 2012, 1:43 pmI'm still working out how to do the fizzler room as well. Though as John11's video shows, [spoiler]you don't need to use that room at all. You can also bring two cubs to the end and stack them on the floor with the catapult and jump from them to the exit.[/spoiler]
There are a number of graphical glitches throughout the map (can put portals behind models, floating models). A couple of the flings are needlessly hard: the fling to the door with the 2nd cube button took me a whole bunch of tries and I had no idea why I was successful when I finally made it up - just felt like a waste of time.
Also, the triggers for the destruction of the map seem a bit off. I was "stuck" after getting the 1st cube, just running around and then like 5 min later the wall fell apart letting me progress. It felt like something wasn't working.
You might want to consider adding more/better indicator strips too.
Also of note, your packing of the models/materials works just fine. No problems there.
I'm still working out how to do the fizzler room as well. Though as John11's video shows,
There are a number of graphical glitches throughout the map (can put portals behind models, floating models). A couple of the flings are needlessly hard: the fling to the door with the 2nd cube button took me a whole bunch of tries and I had no idea why I was successful when I finally made it up - just felt like a waste of time.
Also, the triggers for the destruction of the map seem a bit off. I was "stuck" after getting the 1st cube, just running around and then like 5 min later the wall fell apart letting me progress. It felt like something wasn't working.
You might want to consider adding more/better indicator strips too.
Also of note, your packing of the models/materials works just fine. No problems there.
Quote from Logic on May 1, 2012, 1:49 pmtaco wrote:I'm still working out how to do the fizzler room as well. Though as John11's video shows, [spoiler]you don't need to use that room at all. You can also bring two cubs to the end and stack them on the floor with the catapult and jump from them to the exit.[/spoiler]There are a number of graphical glitches throughout the map (can put portals behind models, floating models). A couple of the flings are needlessly hard: the fling to the door with the 2nd cube button took me a whole bunch of tries and I had no idea why I was successful when I finally made it up - just felt like a waste of time.
Also, the triggers for the destruction of the map seem a bit off. I was "stuck" after getting the 1st cube, just running around and then like 5 min later the wall fell apart letting me progress. It felt like something wasn't working.
You might want to consider adding more/better indicator strips too.
Also of note, your packing of the models/materials works just fine. No problems there.
I was just about to re-wright my previous post, but everything you said was EXACTLY what I experienced the first time playing through.
Everyone seems to be stuck in the fizzler room :S
There are a number of graphical glitches throughout the map (can put portals behind models, floating models). A couple of the flings are needlessly hard: the fling to the door with the 2nd cube button took me a whole bunch of tries and I had no idea why I was successful when I finally made it up - just felt like a waste of time.
Also, the triggers for the destruction of the map seem a bit off. I was "stuck" after getting the 1st cube, just running around and then like 5 min later the wall fell apart letting me progress. It felt like something wasn't working.
You might want to consider adding more/better indicator strips too.
Also of note, your packing of the models/materials works just fine. No problems there.
I was just about to re-wright my previous post, but everything you said was EXACTLY what I experienced the first time playing through.
Everyone seems to be stuck in the fizzler room :S
Quote from Senf on May 1, 2012, 1:56 pmNope. Solved the fizzler-room. :p
It is not that hard to [spoiler]have a portal in the last room (where the gel drops) and get both cubes out. No ninja-moves or high precision necessary. Just to let you know[/spoiler].
Nevertheless, [spoiler]the gel I can get out of that room and put it where it is needed, is just enough to jump over to the faithplates, but not to the exit. So I had to stack cubes there and finish the map, just like taco mentioned[/spoiler].
Everything else has already been said, I just want to add, that the flings weren't that hard. You simply [spoiler]have to run and jump into the first portal[/spoiler].
Nope. Solved the fizzler-room. :p
It is not that hard to
Nevertheless,
Everything else has already been said, I just want to add, that the flings weren't that hard. You simply
Quote from greykarel on May 1, 2012, 1:58 pm@ John11. Wow, absolutely unintented way. I'll fix it a bit later.
@ John11. Wow, absolutely unintented way. I'll fix it a bit later.
Quote from John11 on May 1, 2012, 2:42 pmI figured out a way to [spoiler]get both cubes out of the fizzler room[/spoiler], but I'm not sure if it is as intended. I think I found the intended solution to the final fling though. I'll make a video later today of my solution.
I figured out a way to
Quote from taco on May 1, 2012, 3:55 pmIf you get the gel on the "normal" cube, it doesn't apply the gel texture to it but the cube still slides around like it is covered in gel.
Also, there are parts of the goo that you can swim around in without dying.
I still have no idea what the intended solution is to the fizzler room. I know the goal but not how to accomplish it. I've never had so much trouble with a puzzle that other people have called "not that hard". Maybe I'm brain dead today?
If you get the gel on the "normal" cube, it doesn't apply the gel texture to it but the cube still slides around like it is covered in gel.
Also, there are parts of the goo that you can swim around in without dying.
I still have no idea what the intended solution is to the fizzler room. I know the goal but not how to accomplish it. I've never had so much trouble with a puzzle that other people have called "not that hard". Maybe I'm brain dead today?