[SP] sp_turing
Quote from Adair on July 30, 2011, 6:20 pmrbtoab wrote:I have doubts about all these "I solved it in 18 seconds" dudes. Great map. We know how great all you map solvers are. Quit bragging. Get laid.
More like 1 minute and 18 seconds.[spoiler]IuOftjUP0EU
I know this "speed run" could be faster/better ...I was getting laid while I played.
No, I just suck at speed running.[/spoiler]http://www.youtube.com/watch?v=IuOftjUP0EU

More like 1 minute and 18 seconds.
I know this "speed run" could be faster/better ...I was getting laid while I played.

No, I just suck at speed running.
Quote from Techowl on July 31, 2011, 1:44 amI actually got both cubes by shooting portals to the button rooms.
[spoiler]The first one, on the small light bridge side, I squished up against the wall and fired at the outcropping of white and a portal appeared in the center of the wall. I just walked through and hit the button
For the second, I just placed a portal on the wall where the vertical light bridge ended, and another up by the button. I then walked against the light bridge and through the portal, and once I got into the button area, I moved the light bridge out of the way, then placed it to stop the launched 2nd cube. Then I just hit the button.
It took me a while to figure out the crossed beams thing though. The pedestals were a major help in setting up the angles for the initial position of the cubes. I actually hit the angles correctly first time, once I figured out what to do.
And I also found the hidden room just because I saw that loose panel and I thought it might be another way into the laser emitter room. It certainly was the cleanest and best lit Ratman den I've seen.[/spoiler]
A very nice map indeed!
![]()
![]()
![]()
![]()
- TechOwl -
I actually got both cubes by shooting portals to the button rooms.
For the second, I just placed a portal on the wall where the vertical light bridge ended, and another up by the button. I then walked against the light bridge and through the portal, and once I got into the button area, I moved the light bridge out of the way, then placed it to stop the launched 2nd cube. Then I just hit the button.
It took me a while to figure out the crossed beams thing though. The pedestals were a major help in setting up the angles for the initial position of the cubes. I actually hit the angles correctly first time, once I figured out what to do.
And I also found the hidden room just because I saw that loose panel and I thought it might be another way into the laser emitter room. It certainly was the cleanest and best lit Ratman den I've seen.
A very nice map indeed!
- TechOwl -
Quote from clyder on July 31, 2011, 2:15 amDjinndrache: Thanks for uploading the video!
Techowl: I think maybe you played version 1.0 of the map, the method of acquisition for the first cube you described has since been corrected. [spoiler]The intent of the map is to acquire the faith plate cube first.[/spoiler] That said, the puzzle likely doesn't play differently enough with that change to warrant another play.
Djinndrache: Thanks for uploading the video!
Techowl: I think maybe you played version 1.0 of the map, the method of acquisition for the first cube you described has since been corrected.
Quote from Blaizer on July 31, 2011, 11:21 amI've uploaded my initial run of this map. Check the description there for my thoughts on it. Thanks for mapping.
I've uploaded my initial run of this map. Check the description there for my thoughts on it. Thanks for mapping.
Quote from PieGuy950 on August 3, 2011, 3:53 pmVery nice map! Didn't see any bugs in it at all, it was aesthetically pleasing, and the puzzle itself was very mind bending. Can't wait to see more work from you! 5/5
Very nice map! Didn't see any bugs in it at all, it was aesthetically pleasing, and the puzzle itself was very mind bending. Can't wait to see more work from you! 5/5
Not in wrath
The REAPER came today
An angle visited this grey path
And took the cube away
Quote from josepezdj on August 10, 2011, 6:56 amExcellent map. Intelligent and very well developed. Every single piece of the puzzles strictly thought out for one purpose... Every step must be done sequentially in an order and when you figure out the final solution and make it, it looks beautiful [spoiler]those crossing lasers[/spoiler].
Very much fun in just such a small room!
Thanks for mapping clyder! 5 cakes, the same as for Zimbardo.
Excellent map. Intelligent and very well developed. Every single piece of the puzzles strictly thought out for one purpose... Every step must be done sequentially in an order and when you figure out the final solution and make it, it looks beautiful
Very much fun in just such a small room!
Thanks for mapping clyder! 5 cakes, the same as for Zimbardo.
Quote from th1nk1ngw1thp0rt415 on October 14, 2011, 1:19 am5/5 nice map the solution was original & cool.
5/5 nice map the solution was original & cool.
Quote from KennKong on February 22, 2012, 7:29 pm4/5. The map is cleanly designed, with a few throwaway elements to obscure the simple solution, while at the same time encouraging exploration to find the easter egg. Not hard in any way, yet enough fun to figure out the first time that you enjoy doing it. The careful work to conceal the obvious paid off handsomely.
4/5. The map is cleanly designed, with a few throwaway elements to obscure the simple solution, while at the same time encouraging exploration to find the easter egg. Not hard in any way, yet enough fun to figure out the first time that you enjoy doing it. The careful work to conceal the obvious paid off handsomely.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]










