[SP] sp_turing
Quote from satchmo on July 29, 2011, 3:07 pmQuote:We settled on the raised floor tiles . . .That worked for me. However, I did place the [spoiler]cube with a little skewed angle the first time, which forced me to backtrack and adjust the cube again. But I didn't not find it too frustrating.[/spoiler]
To prevent the player from [spoiler]throwing the cube over the fizzler, you can add a light bridge covering that area. This would still allow the player to portal on the laser wall, but prevent the cube from being tossed in there.[/spoiler]
And here is the link to working with lightmaps: http://developer.valvesoftware.com/wiki/Lightmap
Keep in mind that increasing the lightmap density drastically increase the file size of the BSP and reduces performance. so it's a balance.
That worked for me. However, I did place the
To prevent the player from
And here is the link to working with lightmaps: http://developer.valvesoftware.com/wiki/Lightmap
Keep in mind that increasing the lightmap density drastically increase the file size of the BSP and reduces performance. so it's a balance.
Vengeance
Olympic
[SP] Interception
Interception PeTI
Herman
Uprise
Unified
Quote from Rubrica on July 29, 2011, 3:18 pmThat was, frankly, beautiful. I haven't had time to play many custom maps lately, but I downloaded this, and it actually made me smile. One tiny, tiny thing though; the edges of the raised panels are very dark for me; upon further inspection, they are textured with metal tiles. I would recommend using plasticwall_004a or whatever it's called, as that's what should be used for panel edges. Apart from that tiny little jiggle, the map was gorgeous, with brilliant puzzles to boot. Bravo!
That was, frankly, beautiful. I haven't had time to play many custom maps lately, but I downloaded this, and it actually made me smile. One tiny, tiny thing though; the edges of the raised panels are very dark for me; upon further inspection, they are textured with metal tiles. I would recommend using plasticwall_004a or whatever it's called, as that's what should be used for panel edges. Apart from that tiny little jiggle, the map was gorgeous, with brilliant puzzles to boot. Bravo!
Quote from shawy89 on July 29, 2011, 9:21 pmclyder wrote:shawy89: A video would be great, watching players navigate the map is often the most useful feedback. [spoiler]Did you manually toss the cube over the fizzler? I knew that could potentially be a shortcut, but figured since it only skips a couple steps, it wasn't much of an issue. Small reward for those confident enough to toss it, but I'd personally never require something like that in a level's design. The laser field white panel is intended to provide a high view of the second platform via the laser activated light bridge, while requiring the cube to be on the second floor button. It also prevents the player from simply dropping down to intercept the faith plate cube.[/spoiler]Actually, [spoiler]I stood on the cube on the lightbridge and jumped and shot a portal on the floor![/spoiler]
Oh, and I also [spoiler]found the secret room![/spoiler]
This is only the 2nd Portal 2 video I've made, the audio sync is kind of all over the place! I recorded my voice as well as the gameplay. It's a 25 minute video. I was planning on editing some of it out but I thought it would be useful to see all my thought processes etc.
Kind of funny, a couple of times I pretty much say the solution but disregard it! And a few times I pretty much deemed the map impossible and very nearly gave up! You can tell exactly when I get the "Aha!" moment at 21:39!
Anyways, here's the video...
http://www.youtube.com/watch?v=uH1xB2P_auM
Actually,
Oh, and I also
This is only the 2nd Portal 2 video I've made, the audio sync is kind of all over the place! I recorded my voice as well as the gameplay. It's a 25 minute video. I was planning on editing some of it out but I thought it would be useful to see all my thought processes etc.
Kind of funny, a couple of times I pretty much say the solution but disregard it! And a few times I pretty much deemed the map impossible and very nearly gave up! You can tell exactly when I get the "Aha!" moment at 21:39!
Anyways, here's the video...
http://www.youtube.com/watch?v=uH1xB2P_auM
Quote from Adair on July 29, 2011, 10:43 pmI agree this is an excellently made map with a fun puzzle. I think I spent about 5-10 minutes solving it. My only regret is that I saw the puzzle elements and quickly figured out the last part before I got to it so I never got that Aha! moment that others are reporting. I'm not saying the map is too easy, it was probably just a rare moment of clarity that I had.
I agree this is an excellently made map with a fun puzzle. I think I spent about 5-10 minutes solving it. My only regret is that I saw the puzzle elements and quickly figured out the last part before I got to it so I never got that Aha! moment that others are reporting. I'm not saying the map is too easy, it was probably just a rare moment of clarity that I had.
Quote from clyder on July 29, 2011, 10:59 pmThanks very much for the upload, shawy89! Fun to watch you figure it out, [spoiler]though I felt horrible when you had the puzzle solved but slightly mis-aimed the lasers.[/spoiler] This was the problem I explained my concerns about in an earlier post.
Also, the video shows one fairly large oversight on my part. [spoiler]Being able to access one of the cube droppers with a simple portal shot from the pit below is unintended - access to that one is supposed to require the laser-activated light bridge.[/spoiler] I've got Hammer open as I type and will have it patched out soon.
[spoiler]Jumping on the cube on top of the bridge[/spoiler], I think, is a creative alternative solution and I'm not going to attempt to patch that out.
Rubrica: I originally went with the dark floor texture to provide a stark contrast for the raised sections, but I think you're right and I'm going to make the edges of those panels consistent with the others in the map.
Adair: Figuring out the final step early on is actually what I envisioned while making the map, and the remaining challenge [spoiler]would come from getting the cubes behind the fizzlers.[/spoiler]
I'll have the updated version 1.1 with these small fixes up very soon.
Edit: version 1.1 is uploaded.
Thanks very much for the upload, shawy89! Fun to watch you figure it out,
Also, the video shows one fairly large oversight on my part.
Rubrica: I originally went with the dark floor texture to provide a stark contrast for the raised sections, but I think you're right and I'm going to make the edges of those panels consistent with the others in the map.
Adair: Figuring out the final step early on is actually what I envisioned while making the map, and the remaining challenge
I'll have the updated version 1.1 with these small fixes up very soon.
Edit: version 1.1 is uploaded.
Quote from Adair on July 30, 2011, 2:55 amHey, 1.1 is looking good except you forgot to build the cubemaps.
Players can type buildcubemaps in console to do it themselves.
Hey, 1.1 is looking good except you forgot to build the cubemaps.
Players can type buildcubemaps in console to do it themselves.
Quote from clyder on July 30, 2011, 3:23 amHmm, I could've sworn I did buildcubemaps. Anyway, I adjusted some placements, recompiled and rebuilt - its updated now (still listed as version 1.1).
Hmm, I could've sworn I did buildcubemaps. Anyway, I adjusted some placements, recompiled and rebuilt - its updated now (still listed as version 1.1).
Quote from rbtoab on July 30, 2011, 4:44 amI have doubts about all these "I solved it in 18 seconds" dudes. Great map. We know how great all you map solvers are. Quit bragging. Get laid.
I have doubts about all these "I solved it in 18 seconds" dudes. Great map. We know how great all you map solvers are. Quit bragging. Get laid.
Quote from OnePortalizedGal on July 30, 2011, 9:36 amReally loved the map. It looked great and was fun to play. Keep up the good work
5 cakes!
Really loved the map. It looked great and was fun to play. Keep up the good work
5 cakes!
Quote from Djinndrache on July 30, 2011, 4:04 pmI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:QkyAoygmTDE
(Link: http://www.youtube.com/watch?v=QkyAoygmTDE)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
QkyAoygmTDE
(Link: http://www.youtube.com/watch?v=QkyAoygmTDE)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
