[SP] sp_labyrinth
Quote from NuclearDuckie on July 10, 2011, 8:47 amCopying my post from the duplicate thread which got deleted:
This is a very different "chamber" design to most, which I appreciate; however overall it felt unfinished. For the most part you're navigating a dark, quiet system of tunnels that get a bit monotonous after a while. You could try adding a bit of music or ambience, for a start.
The puzzle itself wasn't particularly hard to solve, except that some precision was needed with the light bridge at the start. Speaking of which, though, what's the use of the light "wall" towards the end? It projects onto a portalable panel, but I never found it to have any purpose.
Copying my post from the duplicate thread which got deleted:
This is a very different "chamber" design to most, which I appreciate; however overall it felt unfinished. For the most part you're navigating a dark, quiet system of tunnels that get a bit monotonous after a while. You could try adding a bit of music or ambience, for a start.
The puzzle itself wasn't particularly hard to solve, except that some precision was needed with the light bridge at the start. Speaking of which, though, what's the use of the light "wall" towards the end? It projects onto a portalable panel, but I never found it to have any purpose.
Quote from satchmo on July 10, 2011, 9:46 amEnigmaphase wrote:Aptly named map, the puzzle itself is finding one's way around. I never did find a use for the button to switch the funnel's direction, I was curious what purpose it serves...I have not figured out a way to get to the area with the switch to turn off the frizzler unless I reverse the direction of the funnel.
How did you do it? If the funnel is pushing forward, it prevents the player from going to that area.
I have not figured out a way to get to the area with the switch to turn off the frizzler unless I reverse the direction of the funnel.
How did you do it? If the funnel is pushing forward, it prevents the player from going to that area.
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[SP] Interception
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Quote from Enigmaphase on July 10, 2011, 5:08 pmAfter replaying it again, I figured out what the intended solution was. But I played through the whole map 3 times, I never used the orange funnel... Anyway, the fix should be simple: either add another light bridge above the current one or make the panels above the light bridge unportalable.
Edit: Your join date is June 2, that's my birthday. Lol...
After replaying it again, I figured out what the intended solution was. But I played through the whole map 3 times, I never used the orange funnel... Anyway, the fix should be simple: either add another light bridge above the current one or make the panels above the light bridge unportalable.
Edit: Your join date is June 2, that's my birthday. Lol...
Quote from satchmo on July 10, 2011, 7:59 pmThank you so much for pointing out that alternate solution, and happy belated birthday to you.
I will fix it tonight when I get home from the hospital.
I gotta say, you have extremely fast reflexes to be able to accomplish method 1. I cannot do it.
Thank you so much for pointing out that alternate solution, and happy belated birthday to you.
I will fix it tonight when I get home from the hospital.
I gotta say, you have extremely fast reflexes to be able to accomplish method 1. I cannot do it.
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[SP] Interception
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Herman
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Quote from mironos on July 11, 2011, 4:47 pmsatchmo wrote:I have no choice but to use an external link because the site refuses to upload my updated version.Every time I edit and upload the map, the older version remains. I tried this more than six times.
Just a note, if you haven't gotten this fixed already -- I had a similar problem w/ one of my maps.
If you change the name of the compressed file you upload while Editing your original download/post, you can create a new version w/in the same post and have it actually update.
The route I took was to keep the actual .bsp the same filename (so players could still type in the same "map <mapname>" command), zip it up, then ONLY rename the .zip file.
Hope that helps.
Every time I edit and upload the map, the older version remains. I tried this more than six times.
Just a note, if you haven't gotten this fixed already -- I had a similar problem w/ one of my maps.
If you change the name of the compressed file you upload while Editing your original download/post, you can create a new version w/in the same post and have it actually update.
The route I took was to keep the actual .bsp the same filename (so players could still type in the same "map <mapname>" command), zip it up, then ONLY rename the .zip file.
Hope that helps.
Quote from satchmo on July 11, 2011, 5:38 pmThanks for the tip, mironos. That's exactly how I solved the problem too.
Thanks for the tip, mironos. That's exactly how I solved the problem too.
Vengeance
Olympic
[SP] Interception
Interception PeTI
Herman
Uprise
Unified
Quote from Djinndrache on July 16, 2011, 8:25 amI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:biVQf4Tj1Nk
(Link: http://www.youtube.com/watch?v=biVQf4Tj1Nk)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
biVQf4Tj1Nk
(Link: http://www.youtube.com/watch?v=biVQf4Tj1Nk)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from KennKong on February 9, 2012, 7:50 pmBeing different for difference's sake is just indifference. Strive to be better, not just different. As a maze, this isn't amazing. It's more like being led around by the nose. And there was no cheese at the end! I guess artsy-fartsy I'm-so-smartsy maps just aren't my thing. It is fairly well executed, but the concept just doesn't please me. Based on how well I like it, I'd give it a 3, but it is too well done for that, so 4/5.
Being different for difference's sake is just indifference. Strive to be better, not just different. As a maze, this isn't amazing. It's more like being led around by the nose. And there was no cheese at the end! I guess artsy-fartsy I'm-so-smartsy maps just aren't my thing. It is fairly well executed, but the concept just doesn't please me. Based on how well I like it, I'd give it a 3, but it is too well done for that, so 4/5.
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