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[SP] sp_labyrinth

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Navigating through a three-dimensional maze while negotiating a series of obstacles.

Play the latest version of sp_labyrinth within sp_vengeance: Vengeance

Here is a playthrough video. Needless to say, it has spoiler for the puzzle.
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File Name: sp_labyrinth_v1-1.zip
File Size: 1.43 MiB
Click here to download sp_labyrinth

Not really a maze, just a sequence of dark, small-spaced chambers with little puzzles.

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

Short map centered around navigation, uses transparenciestones to add diversity to its Clean interiors but still comes out quite claustrophobic: like a maze all right, however sometimes it gets in the way of the puzzlesolving - with smalldark interiors hard to handle cubes in or make your way through. In your previous work Suspension, it was easier to focus on the actual puzzles and leave negotiating the map's layout aside.

Overall, an honest job whose maze theme can be off putting. Suggestion: I guess this was once part of a bigger project, but I would still add elevators if this is to remain standalone now. Here's another demo: http://www.mediafire.com/?cg9uri66n112lbc

the hills are alive... with the sound of music

I have no choice but to use an external link because the site refuses to upload my updated version.

Every time I edit and upload the map, the older version remains. I tried this more than six times.

When updating your map DONT create new posts, just edit your old download.
Now you are pushing other mappers of the frontpage with 1.1 1.2 1.3 ect.
Be sure to package your map in a rar or zip, bsp's wont be accepted.

Maybe you can take down your older version an upload the original as a seperate file listed in this download you created.

Portal 2 Marriage Proposal project: Linking Annex
Spotlighted and over 9000 downloads!!! SP_Angrybombs


Here's my youtube & deviantart

I swear I did not upload this map twice. I only clicked on "submit" once, yet somehow the site created two copies of the same map, and one without a screenshot at that.

I tried to delete the redundant copy, but I don't have the access to delete maps.

And this map's BSP is compressed in a .zip file.

xdiesp wrote:
Short map centered around navigation, uses transparenciestones to add diversity to its Clean interiors but still comes out quite claustrophobic: like a maze all right, however sometimes it gets in the way of the puzzlesolving - with smalldark interiors hard to handle cubes in or make your way through. In your previous work Suspension, it was easier to focus on the actual puzzles and leave negotiating the map's layout aside.

Overall, an honest job whose maze theme can be off putting. Suggestion: I guess this was once part of a bigger project, but I would still add elevators if this is to remain standalone now. Here's another demo: http://www.mediafire.com/?cg9uri66n112lbc

Thanks for recording another demo. The light bridge near the fizzler switch is suppose to block the player from going through the portal, but it didn't in your demo. I have since fixed that little issue.

I don't plan to add arrival and departure elevators because I want this map to stand out. I don't feel that adding elevators contribute to the overall fun factor for the map.

Instead, I kind of made my own "elevators" for entry and exit.

My goal for creating custom maps is to make something that is clearly different from the Valve official levels, and perhaps demonstrate some aspect of gameplay that has never been done before. I don't feel the need to rehash existing style and gameplay.

Iconoclasm is always good! But if I hadn't known it was you, I would have thought the mapper couldn't make elevators.

the hills are alive... with the sound of music

I didn't find getting through the map particularly difficult, but then again I didn't really know where I was headed or what puzzle I was solving. Guess that is the object of a maze, not my fave type of map. Still well executed and everything worked - I guess. Lets see another one in more spacious accomodations? Thanks for mapping.

Aptly named map, the puzzle itself is finding one's way around. I never did find a use for the button to switch the funnel's direction, I was curious what purpose it serves...

Regarding the elevators, or lack thereof, I agree that they're not necessary. They're nice clean entrances/exits to maps, but in my opinion creative substitutes are certainly acceptable, if not preferred. Nonetheless, I think your map's ending could be improved. It would be more interesting if it fades out in and endless free-fall or something.

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