[SP] [SP] Deja vu
Quote from Jepp on January 24, 2012, 3:49 pmLiked the puzzles, the environment and the concept! Only thing I missed was some fancier lighting. But I really enjoyed playing this! Keep it coming!
Liked the puzzles, the environment and the concept! Only thing I missed was some fancier lighting. But I really enjoyed playing this! Keep it coming! ![]()
Quote from El Farmerino on January 25, 2012, 7:20 amAwesome, just awesome. One of those maps that has me spending ages trying to something really difficult before realising there's actually a really simple solution. Twice, actually, both on part 3:
[spoiler]I spent ages trying to shoot a portal onto the lightbridge surface while coming out of the fling surface in order to bring the bridge over the other side, until I realised I could simply jump through where the bridge is. Then on the very last part I was trying to get one of the redirection cubes bouncing up and down in the floor portals to periodically hit the laser, but it kept losing height before I could get to the door. Then I remembered the goddamn lightbridge....[/spoiler]I had a weird warp zone thing going on when going through the doors which was a little odd and some random bits of lag, but nothing particularly annoying. An easily awarded 5 stars from me.
Awesome, just awesome. One of those maps that has me spending ages trying to something really difficult before realising there's actually a really simple solution. Twice, actually, both on part 3:
I had a weird warp zone thing going on when going through the doors which was a little odd and some random bits of lag, but nothing particularly annoying. An easily awarded 5 stars from me.
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Quote from Bokkie on February 3, 2012, 7:14 amStill can't figure out how to manage the third part. Saw the "walktrough" but the map is updated with a glass wall, so that's not the solution
Giving it a rest now, I'll try again later.
Very nice map. I like it how everytime it's more and more destroyed !
- EDIT -
Letting it rest was a good idea, started the last part again and in an instant I saw the solution, making me feeling dumb to oversee it first..
Still can't figure out how to manage the third part. Saw the "walktrough" but the map is updated with a glass wall, so that's not the solution ![]()
Giving it a rest now, I'll try again later.
Very nice map. I like it how everytime it's more and more destroyed !
- EDIT -
Letting it rest was a good idea, started the last part again and in an instant I saw the solution, making me feeling dumb to oversee it first..
Quote from turbo2ltr on March 3, 2012, 11:24 amEnjoyed it. Thanks for the map. I almost gave up on the third room, couldn't figure out how to get to the "closer" button. But I finally got it.
BTW, there is a little ledge on the "right" side of the third room over the water that you can get stuck on if you put a portal on that high wall and carefully step through.
Enjoyed it. Thanks for the map. I almost gave up on the third room, couldn't figure out how to get to the "closer" button. But I finally got it.
BTW, there is a little ledge on the "right" side of the third room over the water that you can get stuck on if you put a portal on that high wall and carefully step through.
