[SP] [SP] Deja vu
Quote from SLOOGOVS on January 12, 2012, 8:13 amWell, now I will definitely update my map.
Thanks Tyronis3, for playing my map (and breaking it).@doud_ftc: the broken panel should block the hardlight bridge in LVL 3. Not sure what happened.
Does somebody know how to solve the door bug, that Tyronis3 uses? I'm stumped.
Well, now I will definitely update my map.
Thanks Tyronis3, for playing my map (and breaking it).
@doud_ftc: the broken panel should block the hardlight bridge in LVL 3. Not sure what happened.
Does somebody know how to solve the door bug, that Tyronis3 uses? I'm stumped.
Quote from doud_ftc on January 12, 2012, 12:08 pmQuote:@doud_ftc: the broken panel should block the hardlight bridge in LVL 3. Not sure what happened.By tweaking the placement of the portal at the end of the light bridge I could get the hard light bridge to just clear that broken panel. It didn't matter where I tried to place the portal on the angled panel, only on the panel at the end of the light bridge. I didn't realize this wasn't the intended solution! I guess I still don't know.
By tweaking the placement of the portal at the end of the light bridge I could get the hard light bridge to just clear that broken panel. It didn't matter where I tried to place the portal on the angled panel, only on the panel at the end of the light bridge. I didn't realize this wasn't the intended solution! I guess I still don't know.
Quote from PortalCombat on January 12, 2012, 3:48 pmnice map - I love the idea of the map gettin harder each time.
![]()
Design was nice and puzzles were enjoyable.
Thanks for sharing that map.Would love to see more maps like this from you.
nice map - I love the idea of the map gettin harder each time.
Design was nice and puzzles were enjoyable. ![]()
Thanks for sharing that map.
Would love to see more maps like this from you. ![]()
Quote from silic on January 12, 2012, 5:04 pmthat is crappy programming on logic branch listeners.
Onallfalse make sure it closes
OnMixed make sure it closes
OnAllTrue Mark sure it opens.Tweeking the lasers wont help, as what you have done there is wrong programming. the door stays open once both is set in place.
Correction.. i will come back to this.
>>>Update<<<
Just taken a look at your map, you use a counter logic to count when the laser is toggled.... its far far far better to use logic_branch_listeners and logic_branches due to i find that the counter even tho a realistic way to do the And/or logic functions it also sometimes leads to random errors due to the game not keeping up with the speed of toggle.changing this to the logic items is a way you can avoid counting up by mistake or not counting back down again, which is what the error shown by your map being broken is
Download my map pack (lol advertise), and take a look at level ws_003.vmf on learning how to do logic branches etc. I use them for my door locks at the end of the map. i have the vmfs in the pack download.
that is crappy programming on logic branch listeners.
Onallfalse make sure it closes
OnMixed make sure it closes
OnAllTrue Mark sure it opens.
Tweeking the lasers wont help, as what you have done there is wrong programming. the door stays open once both is set in place.
Correction.. i will come back to this.
>>>Update<<<
Just taken a look at your map, you use a counter logic to count when the laser is toggled.... its far far far better to use logic_branch_listeners and logic_branches due to i find that the counter even tho a realistic way to do the And/or logic functions it also sometimes leads to random errors due to the game not keeping up with the speed of toggle.
changing this to the logic items is a way you can avoid counting up by mistake or not counting back down again, which is what the error shown by your map being broken is ![]()
Download my map pack (lol advertise), and take a look at level ws_003.vmf on learning how to do logic branches etc. I use them for my door locks at the end of the map. i have the vmfs in the pack download.
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0
Work in progress
Project Upgrade
Quote from belden on January 13, 2012, 1:31 pmVery nice map. You might consider removing the signs which tell the player where to place portals for redirecting the hard light bridge. I don't think they're necessary (I ignored them) and the final sign in the last chamber gives away the solution. The end result is that the final laser redirection challenge is easier than the one before it. But that's a minor point; it was a very clever and entertaining map.
Very nice map. You might consider removing the signs which tell the player where to place portals for redirecting the hard light bridge. I don't think they're necessary (I ignored them) and the final sign in the last chamber gives away the solution. The end result is that the final laser redirection challenge is easier than the one before it. But that's a minor point; it was a very clever and entertaining map.
Quote from Vixul on January 13, 2012, 7:02 pmYou could use math counters for the door problem. Just "on reach max, open door", "on change from max, close door".
You could use math counters for the door problem. Just "on reach max, open door", "on change from max, close door".
Quote from Djinndrache on January 13, 2012, 8:00 pmThis map is great! That's the style I like!
rbT2qXjo0xA
(Link: http://www.youtube.com/watch?v=rbT2qXjo0xA)
This map is great! That's the style I like!
rbT2qXjo0xA
(Link: http://www.youtube.com/watch?v=rbT2qXjo0xA)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from macko68 on January 14, 2012, 3:25 amGreat map. Keep them coming ! I especially liked the second puzzle of second part and first one in last run. Thanks !
Great map. Keep them coming ! I especially liked the second puzzle of second part and first one in last run. Thanks !
Quote from KennKong on January 14, 2012, 6:12 pmThis is the style of map that I really love, one that takes a bit of thinking. It's not as epic as some others (e.g. Jonatan, Chander) but absolutely the same high quality. 5/5 from me, add to favorites.
This is the style of map that I really love, one that takes a bit of thinking. It's not as epic as some others (e.g. Jonatan, Chander) but absolutely the same high quality. 5/5 from me, add to favorites.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from OnePortalizedGal on January 15, 2012, 12:53 amI really enjoyed this - it was a great concept and highly entertaining. I loved the atmosphere as well with the erie sounds epecially in 3. Thanks for making! Keep up the great work!
I really enjoyed this - it was a great concept and highly entertaining. I loved the atmosphere as well with the erie sounds epecially in 3. Thanks for making! Keep up the great work!
