Please or Register to create posts and topics.

[SP] [SP] Deja vu

PreviousPage 2 of 3Next

Well, now I will definitely update my map.
Thanks Tyronis3, for playing my map (and breaking it).

@doud_ftc: the broken panel should block the hardlight bridge in LVL 3. Not sure what happened.

Does somebody know how to solve the door bug, that Tyronis3 uses? I'm stumped.

My map: Deja vu. 1300 downloads!
My contest map: Funnelfling.
Quote:
@doud_ftc: the broken panel should block the hardlight bridge in LVL 3. Not sure what happened.

By tweaking the placement of the portal at the end of the light bridge I could get the hard light bridge to just clear that broken panel. It didn't matter where I tried to place the portal on the angled panel, only on the panel at the end of the light bridge. I didn't realize this wasn't the intended solution! I guess I still don't know.

nice map - I love the idea of the map gettin harder each time. :thumbup:

Design was nice and puzzles were enjoyable. :)
Thanks for sharing that map.

Would love to see more maps like this from you. ;)

[back on TWP since 08. July 2017]
Steam: DrFauli

that is crappy programming on logic branch listeners.

Onallfalse make sure it closes
OnMixed make sure it closes
OnAllTrue Mark sure it opens.

Tweeking the lasers wont help, as what you have done there is wrong programming. the door stays open once both is set in place.

Correction.. i will come back to this.

>>>Update<<<
Just taken a look at your map, you use a counter logic to count when the laser is toggled.... its far far far better to use logic_branch_listeners and logic_branches due to i find that the counter even tho a realistic way to do the And/or logic functions it also sometimes leads to random errors due to the game not keeping up with the speed of toggle.

changing this to the logic items is a way you can avoid counting up by mistake or not counting back down again, which is what the error shown by your map being broken is :P

Download my map pack (lol advertise), and take a look at level ws_003.vmf on learning how to do logic branches etc. I use them for my door locks at the end of the map. i have the vmfs in the pack download.

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

Work in progress
Project Upgrade

Very nice map. You might consider removing the signs which tell the player where to place portals for redirecting the hard light bridge. I don't think they're necessary (I ignored them) and the final sign in the last chamber gives away the solution. The end result is that the final laser redirection challenge is easier than the one before it. But that's a minor point; it was a very clever and entertaining map.

You could use math counters for the door problem. Just "on reach max, open door", "on change from max, close door".

This map is great! That's the style I like!

rbT2qXjo0xA
(Link: http://www.youtube.com/watch?v=rbT2qXjo0xA)

Great map. Keep them coming ! I especially liked the second puzzle of second part and first one in last run. Thanks !

This is the style of map that I really love, one that takes a bit of thinking. It's not as epic as some others (e.g. Jonatan, Chander) but absolutely the same high quality. 5/5 from me, add to favorites.

Expand for my full signature
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

I really enjoyed this - it was a great concept and highly entertaining. I loved the atmosphere as well with the erie sounds epecially in 3. Thanks for making! Keep up the great work!

PreviousPage 2 of 3Next