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[SP] [SP] Deja vu

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These test chambers were designed to understand whether testsubjects became confused if they had to solve the same chamber over and over again.
The test results were highly informative; they did not.

This is my first map, so feel free to post some constructive comments.

==Changelog==
V2:
-Removed unintended tricky jumps (9x)
-Updated math_counter -> logic_branch
-Minor changes

File Name: sp_dejavuv2.zip
File Size: 8.95 MiB
Click here to download [SP] Deja vu

My map: Deja vu. 1300 downloads!
My contest map: Funnelfling.

very impressive first map!
I did think the second playthrough was very similar to the first, but the third one made up for that.
The final door had a wordlportal, but it leaked or something, it was very blurry ;)

Other than that great map: 5/5 excellent

We need more high-quality maps like this! I loved it; there's not a single thing I'd change.

arrrrrrggghhh!!!! LMAO

Spoiler
Ran around the 3rd permutation fro about 5 min trying to figure out what to do until I saw the 3rd dropper..
umm duh.. lol Great mapping!

Hey,

Just played this map. I end up over thinkings the solutions sometimes.. map 3 was decent.

Spoiler
I jumped around the corner to get to the first cube drop (reflection not simple) on map 3. I don't think that is the correct method, so may need to look into that.

I also, (ignoring the massive black spoiler on how I completed a bit of it) experienced a massive fps raping going on in the 3rd level, dont know if that was just my pc being spazzy or something else.

I enjoyed seeing the self fling method i like that one in map 3, its something ive been working on including in my maps.

Overall i actually enjoyed seeing the level progress harder and harder, thoroughly enjoying these chambers. Cheers for posting and using more than 2 textures :p!!

5/5

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

Work in progress
Project Upgrade

Thanks everybody for the posts/feedback! I didn't think my map would be so well received.
Maybe I have too high standards for my own maps...

Actually silic, around which corner did you jumped? I tried to do it myself, but I couldn't find it.
I hope it won't break the puzzle if the jump is too easy.

My map: Deja vu. 1300 downloads!
My contest map: Funnelfling.

See screenshot. Taking lessons of tyronis on doing unnormal things to maps.. i couldnt figure out how to just get onto that platform without doing that jump... lol so i just jumped it :P

screenshot link!

By the way, the jump is fairly hard.. and took me a few tries to do it each time.

Released content
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0

Work in progress
Project Upgrade
Quote:
See screenshot. Taking lessons of tyronis on doing unnormal things to maps.. i couldnt figure out how to just get onto that platform without doing that jump... lol so i just jumped it

I did it a different way, probably much easier.

Spoiler
After flinging to the far platform and getting the companion cube, I used the cube to activate the hard light bridge. One portal at the end of the bridge and the second on the angled tile with the bulls eye pattern. I walked up the angled bridge and dropped/scooted onto the platform below to get the light cube.

Excellent map series, enjoyed it. thanks for mapping.

Speedran it. Uploading now.
Edit: http://www.youtube.com/watch?v=z1SUrWAR ... tube_gdata

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