[SP] [SP] Deja vu
Quote from SLOOGOVS on January 10, 2012, 1:14 pmThese test chambers were designed to understand whether testsubjects became confused if they had to solve the same chamber over and over again.
The test results were highly informative; they did not.This is my first map, so feel free to post some constructive comments.
==Changelog==
V2:
-Removed unintended tricky jumps (9x)
-Updated math_counter -> logic_branch
-Minor changesFile Name: sp_dejavuv2.zip
File Size: 8.95 MiB
Click here to download [SP] Deja vu
These test chambers were designed to understand whether testsubjects became confused if they had to solve the same chamber over and over again.
The test results were highly informative; they did not.
This is my first map, so feel free to post some constructive comments.
==Changelog==
V2:
-Removed unintended tricky jumps (9x)
-Updated math_counter -> logic_branch
-Minor changes
File Name: sp_dejavuv2.zip
File Size: 8.95 MiB
Click here to download [SP] Deja vu
Quote from Lpfreaky90 on January 10, 2012, 3:28 pmvery impressive first map!
I did think the second playthrough was very similar to the first, but the third one made up for that.
The final door had a wordlportal, but it leaked or something, it was very blurryOther than that great map: 5/5 excellent
very impressive first map!
I did think the second playthrough was very similar to the first, but the third one made up for that.
The final door had a wordlportal, but it leaked or something, it was very blurry ![]()
Other than that great map: 5/5 excellent
Quote from cerrita on January 10, 2012, 9:48 pmWe need more high-quality maps like this! I loved it; there's not a single thing I'd change.
We need more high-quality maps like this! I loved it; there's not a single thing I'd change.
Quote from Szieve on January 10, 2012, 11:59 pmarrrrrrggghhh!!!! LMAO [spoiler]Ran around the 3rd permutation fro about 5 min trying to figure out what to do until I saw the 3rd dropper..[/spoiler] umm duh.. lol Great mapping!
arrrrrrggghhh!!!! LMAO
Quote from silic on January 11, 2012, 3:13 pmHey,
Just played this map. I end up over thinkings the solutions sometimes.. map 3 was decent. [spoiler]I jumped around the corner to get to the first cube drop (reflection not simple) on map 3. I don't think that is the correct method, so may need to look into that.[/spoiler]
I also, (ignoring the massive black spoiler on how I completed a bit of it) experienced a massive fps raping going on in the 3rd level, dont know if that was just my pc being spazzy or something else.
I enjoyed seeing the self fling method i like that one in map 3, its something ive been working on including in my maps.
Overall i actually enjoyed seeing the level progress harder and harder, thoroughly enjoying these chambers. Cheers for posting and using more than 2 textures :p!!
5/5
Hey,
Just played this map. I end up over thinkings the solutions sometimes.. map 3 was decent.
I also, (ignoring the massive black spoiler on how I completed a bit of it) experienced a massive fps raping going on in the 3rd level, dont know if that was just my pc being spazzy or something else.
I enjoyed seeing the self fling method i like that one in map 3, its something ive been working on including in my maps.
Overall i actually enjoyed seeing the level progress harder and harder, thoroughly enjoying these chambers. Cheers for posting and using more than 2 textures :p!!
5/5
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
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Too Many Variables - V1.0
Work in progress
Project Upgrade
Quote from SLOOGOVS on January 11, 2012, 4:02 pmThanks everybody for the posts/feedback! I didn't think my map would be so well received.
Maybe I have too high standards for my own maps...Actually silic, around which corner did you jumped? I tried to do it myself, but I couldn't find it.
I hope it won't break the puzzle if the jump is too easy.
Thanks everybody for the posts/feedback! I didn't think my map would be so well received.
Maybe I have too high standards for my own maps...
Actually silic, around which corner did you jumped? I tried to do it myself, but I couldn't find it.
I hope it won't break the puzzle if the jump is too easy.
Quote from silic on January 11, 2012, 4:20 pmSee screenshot. Taking lessons of tyronis on doing unnormal things to maps.. i couldnt figure out how to just get onto that platform without doing that jump... lol so i just jumped it
screenshot link!
[spoiler]http://i26.photobucket.com/albums/c106/h4lflife/jumptroll.png[/spoiler]By the way, the jump is fairly hard.. and took me a few tries to do it each time.
See screenshot. Taking lessons of tyronis on doing unnormal things to maps.. i couldnt figure out how to just get onto that platform without doing that jump... lol so i just jumped it ![]()
screenshot link!
By the way, the jump is fairly hard.. and took me a few tries to do it each time.
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0
Work in progress
Project Upgrade
Quote from doud_ftc on January 11, 2012, 5:11 pmQuote:See screenshot. Taking lessons of tyronis on doing unnormal things to maps.. i couldnt figure out how to just get onto that platform without doing that jump... lol so i just jumped itI did it a different way, probably much easier. [spoiler]After flinging to the far platform and getting the companion cube, I used the cube to activate the hard light bridge. One portal at the end of the bridge and the second on the angled tile with the bulls eye pattern. I walked up the angled bridge and dropped/scooted onto the platform below to get the light cube.[/spoiler]
I did it a different way, probably much easier.
Quote from Tyronis3 on January 11, 2012, 11:15 pmSpeedran it. Uploading now.
Edit: http://www.youtube.com/watch?v=z1SUrWAR ... tube_gdata
Speedran it. Uploading now.
Edit: http://www.youtube.com/watch?v=z1SUrWAR ... tube_gdata

