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[SP] sp_custom

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This is my second attempt to make a map. Well, I'm not very creative with names so ... I called just "sp_custom." I hope you enjoy, and please, leave your feedback and or suggestions.

---UPDATES---

v1.1

-Map 1

*Fixed the problem with the Reflective cube being stuck in one side of the portal.
*Fixed the problem with the killer lamp.
*Fixed the possibility of skipping the laser destroyed room.
*Added a way to avoid you being stuck on the laser side in the destroyed room
*Eliminated the possibility of walking outside the map.

-Map 2

*Added missing trigger_hurt in the pit with the vactube
*Some aesthetic aspects improved

Credits for the feedback on these bugs.

-benvent
-muwhahaha
-NeoDinian
-KennKong
--------------------------------------------------------------

v1.2

map 1

*Eliminated the possibility to fall behind the stairs in the BTS area.
*Some aesthetic aspects improved.
*Fixed (again, LOL) the possibility of skipping the laser destroyed room.

map 2

*Eliminated the possibility to use the turrets to help in the puzzles.
*Added more light in the beginning of the map.
*Some aesthetic aspects improved.
*Fixed unintended solution.
*Fixed a bug in the first test chamber door.
*Added a button to respawn the 2? reflective cube to avoid you being stuck in some cases.

Credits for the feedback on these bugs.

-lpfreaky90
-Lapak
-KennKong
-Djinndrache
-BlumCoLe
-Instantiation
--------------------------------------------------------------

-V 1.3

Well, today i was doing some cleaning on my HD and i found some old screenshots of this map in old versions. so I decided to put some extras, there are few images but i hope you enjoy.

There are also some images of a new map I'm working on.

I do not write well in English so, sorry for any error in the text. =)

--!!NOW ON STEAM WORKSHOP TOO!!--

File Name: sp_custom v1.3.rar
File Size: 12.91 MiB
Click here to download [SP] sp_custom

Level designer, 3D modeler, texture artist ,environment artist.

Anyone know how to do the make the "save game" appears on the screen ingame?

Level designer, 3D modeler, texture artist ,environment artist.

I found a bug, the cube only goes one way, if a portal is placed on the laser side.

http://steamcommunity.com/id/evillaughi ... tab=public

muwhahaha wrote:
I found a bug, the cube only goes one way, if a portal is placed on the laser side.

http://steamcommunity.com/id/evillaughi ... tab=public

Hi, thanks for comment

Spoiler
this happend before or after you go in the 2nd room with the bridge?

Level designer, 3D modeler, texture artist ,environment artist.

It's the one with the button to activate the funnel.

EDIT:

A better look at the bug:

http://steamcommunity.com/id/evillaughi ... tab=public

muwhahaha wrote:
It's the one with the button to activate the funnel.

EDIT:

A better look at the bug:

http://steamcommunity.com/id/evillaughi ... tab=public

Ok I'm fixing the problem =), Thanks for the help.

Level designer, 3D modeler, texture artist ,environment artist.

I had the same issue with the cube as the others. I just fizzled the cube and it respawned in the funnel room. The whole room that tilts the panel can be skipped by

Spoiler
going through portals in the first room with the funnel and shooting a portal on the floor in the laser/exit room while in the air.
In the BTS area I got killed by the falling light and had to start that area over. Save point or turn the kill trigger off on the light fixture.Other than that, it was an excellant map.5/5 from me

"I am not a Marshmallow"

Thanks for the help guys, i have finished the fixes and uploaded a new version of the map.

Level designer, 3D modeler, texture artist ,environment artist.

Very good maps! Puzzles were nicely done, not too hard, not too easy, but I found some bugs, for example you can get stuck in that small room with two doors, or in laboratories you can place portal behind strip light on the ceiling, also in some places in maintanence area that kind of going from one place to another one via portal was quite strange and confusing, but rest was ok and pretty good!

I haven't played your map yet, but I saw that you are using a custom sp_lightboard_icons.txt file.
DaMaGePy has a thread where it is explained how to pack files like this into
the .bsp using Valve built-in utility bspzip.exe:
http://forums.thinking.withportals.com/topic2761.html

The advantage of doing this is that the map will use your custom files, without overwriting any of the game's original files.

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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
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