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BlumCoLe wrote:
Hey dude,

I love Portal and want to collect some gameplays (first blind runs; always aren't the fastest and intended solutions, because I take any time to look at the map and its possibilities), speedruns and bug reports.
My records should help you to understand how the player thinks.
Well, I hope I can support you with my uploads to fix any bugs and make new awesome maps.

Here are yours!

Gameplay:
CVTfm12XZJc
If you like it and/or it helps: *THUMBS UP* :)

opinion & comments:

Sorry, for the lags ...don't know what's the problem! :/
Really nice map! Makes lot of fun. :thumbup:
You can see bugs and cutoffs in the gameplay...

THX for mapping...

Keep it up!

Thanks, the video helped a lot, I'll fix this bugs. =)

Level designer, 3D modeler, texture artist ,environment artist.

i got stuck.

Spoiler
in the room with the doors that opens and closes with the boincing cube. When i entered the room the doors stayed close and i couldnt go back (or forward) This was a bug. You could also do it by accident by shooting portals in the the room and you get stuck as well.

Had a little trouble with the very end (I could open the final door, but then I needed to get onto the bridge).

One of the solutions

Spoiler
Image
Was this the intended solution? Let the cubes float between portals? Pretty awesome. :thumbup:

...Ok, you probably meant for the player to open the first door, place the ceiling portal, and then switch the laser to opening the other door. That works too, I guess. Who else did it either of these ways?

I could get stuck in that room or at the bottom of the stairs in part 2 of the turret room (where you need the cube to go up the large steps). Not sure about the first trap, but in the second one, just put a button to dissolve the cube and get a replacement. (I don't think that breaks the puzzle, but maybe.)

Image
I've only made a few Portal 2 maps, but I'd appreciate a comment or a blindrun recording.
Instantiation wrote:
Had a little trouble with the very end (I could open the final door, but then I needed to get onto the bridge).

One of the solutions

Spoiler
Image
Was this the intended solution? Let the cubes float between portals? Pretty awesome. :thumbup:

...Ok, you probably meant for the player to open the first door, place the ceiling portal, and then switch the laser to opening the other door. That works too, I guess. Who else did it either of these ways?

I could get stuck in that room or at the bottom of the stairs in part 2 of the turret room (where you need the cube to go up the large steps). Not sure about the first trap, but in the second one, just put a button to dissolve the cube and get a replacement. (I don't think that breaks the puzzle, but maybe.)

Spoiler
Yep this was the intended solution, I'm glad you liked it =), the white ceiling between the doors is only aesthetic, but the alternative way you found is very creative, (i had not even seen that was possible, lol). In the second map if i understood well what you say (sorry if is not the case =)), that cube already have a respawn system, he fall thru that hole in the ceeling because i not have enough space for a dropper =(.

Level designer, 3D modeler, texture artist ,environment artist.

Spoiler
Right, the cube falls from the hole in the ceiling. There's a sign indicating falling cubes, so that's clear enough. But if the player just walks down there without the cube, they're stuck.

Image
I've only made a few Portal 2 maps, but I'd appreciate a comment or a blindrun recording.
Instantiation wrote:
Spoiler
Right, the cube falls from the hole in the ceiling. There's a sign indicating falling cubes, so that's clear enough. But if the player just walks down there without the cube, they're stuck.

Oh, now I understand. sorry i had some difficulties in understand the comments (i'm still studying english) , thank you :thumbup: , I'm going to fix it =) .

Level designer, 3D modeler, texture artist ,environment artist.

On the first map, right after the first little chamber, I found this : http://cloud-2.steampowered.com/ugc/108 ... 1919913FA/
(To be precise, it is right next to the

Spoiler
destructed area, under the ledge
)

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