Please or Register to create posts and topics.

[SP] [SP] Crossing the Beams

PreviousPage 3 of 3

nice map but I think you should add an auto save after you solve every room. I solved the two room on the left and then died in the room with turrets. When I respawned, had to solve both rooms again. At that point, I just quit the map.

There is an autosave inside the doorway of each room, so you should not have had to redo anywhere near that much. I even tested it out by killing myself intentionally, and it was fine.

Very odd. I will take a look and see if something got messed up in v1.1 somehow. Thanks for pointing out the problem.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

This was a fun map i enjoyed the

Spoiler
cube bowling on the turrets but the first time all but one turret got knocked over and I had to reload
and it's possible to smuggle the companion cube to the exit but then the grill before the elevator kills it :(

I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

w49ClSQIq3E
(Link: http://www.youtube.com/watch?v=w49ClSQIq3E)

Also note the video description for more feedback and my signature for additional project information.

Thanks for the video. I enjoyed your alternate solution (in the blue gel room) for getting on top of the platform.

I see it's still possible to catch the cube in there as it falls, which I didn't intend, but I'm going to let that go.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

Except for the blue gel part, I enjoyed playing this map. For some reason, blue gel amplifies my spaziness, so it's not your fault. I played v1.2, and the lighting looked alright to me. I never used the companion cube or speedy gel in the turret room. I only used the bouncy gel to get to the first platform, you can portal yourself everywhere else (thank you very much!) The one thing that disappointed me about this map were the dead-simple laser puzzles, especially the final room. Better puzzles would have made this an easy 4,but I'm only giving it 3.

Expand for my full signature
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
PreviousPage 3 of 3