[SP] [SP] Crossing the Beams
Quote from Marise on August 21, 2011, 9:37 pmHm, you shouldn't be able to [spoiler]jump onto the platform with the turrets. I'll have to check into that.[/spoiler]
By the way, v1.1 fixes it so you don't lose the cube if it falls in the water there.
Hm, you shouldn't be able to
By the way, v1.1 fixes it so you don't lose the cube if it falls in the water there.
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from xdiesp on August 22, 2011, 4:59 amI've checked and the darker ambience is indeed more bearable, see if you wouldn't like these ideas: replace the hub fizzlers with closedstuck doors (you can portal inside already); replace every single of those unlit lamps props with vegetation (try and see the effect); wreckage in the water. I think the middle test room is the best of the 3 at sobriety (just check the misaligned white textures).
Marise wrote:jump onto the platform with the turrets. I'll have to check into that.Imho that's actually an opportunity for getting rid of those red lasers altogether (both sets), red flashing things aren't the best in Decay. Have grids over those white panels, it's not like reaching and pushing the turrets is so less complex than crushing them with a cube.
I've checked and the darker ambience is indeed more bearable, see if you wouldn't like these ideas: replace the hub fizzlers with closedstuck doors (you can portal inside already); replace every single of those unlit lamps props with vegetation (try and see the effect); wreckage in the water. I think the middle test room is the best of the 3 at sobriety (just check the misaligned white textures).
Imho that's actually an opportunity for getting rid of those red lasers altogether (both sets), red flashing things aren't the best in Decay. Have grids over those white panels, it's not like reaching and pushing the turrets is so less complex than crushing them with a cube.
Quote from Marise on August 22, 2011, 11:53 amHow did you portal into the test chambers from the central room? I didn't think there were any portal-able surfaces in the central room (not that you could reach, anyway).
I'll have a look at your suggestions for visuals. And thanks for catching the unaligned white texture. I tried to get all of those but must have missed at least one.
How did you portal into the test chambers from the central room? I didn't think there were any portal-able surfaces in the central room (not that you could reach, anyway).
I'll have a look at your suggestions for visuals. And thanks for catching the unaligned white texture. I tried to get all of those but must have missed at least one.
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from xdiesp on August 22, 2011, 3:56 pmBy central room, I meant the central laser one: you have to jump and shoot the white panel.
By central room, I meant the central laser one: you have to jump and shoot the white panel.
Quote from Marise on August 22, 2011, 4:47 pmThanks for the screenshot. But what I am unclear on is where you placed the other portal in order to get in there. In any case, I'll look around the map tonight. Thanks.
Thanks for the screenshot. But what I am unclear on is where you placed the other portal in order to get in there. In any case, I'll look around the map tonight. Thanks.
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from arvisrend on August 23, 2011, 2:38 pmGreat job - a map I could easily expect to be in the original game, if it wasn't for the gels!
Great job - a map I could easily expect to be in the original game, if it wasn't for the gels!
Quote from protoborg on August 24, 2011, 2:57 amNuclearDuckie wrote:... when I held it under the orange gel "pipe" (by the way, why wasn't there a pipe?), it retained the same clean appearance, which I found misleading...That is an existing problem with the engine, not the map. For whatever reason, objects seem to not take anything but the blue gel in custom maps. The only thing that can really be done is to force a skin change to the appropriate cube type.
That is an existing problem with the engine, not the map. For whatever reason, objects seem to not take anything but the blue gel in custom maps. The only thing that can really be done is to force a skin change to the appropriate cube type.
Quote from NuclearDuckie on August 24, 2011, 5:35 amI've seen objects such as cubes get covered with orange gel heaps of times before this.
I've seen objects such as cubes get covered with orange gel heaps of times before this.
Quote from Marise on August 24, 2011, 10:28 amIf the cube not getting coated in orange gel is something I can fix, I'd be glad to. Unfortunately I haven't a clue how. But it is also not necessary to solving the puzzle.
If the cube not getting coated in orange gel is something I can fix, I'd be glad to. Unfortunately I haven't a clue how. But it is also not necessary to solving the puzzle.
Thanks for over 1,000 downloads: The Cold Shoulder
Quote from quatrus on August 25, 2011, 8:17 pmI liked the map. The puzzles took a bit of thought with the lasers in the last room. Since I was stuck on the first platform I knew the answer had to start from there - tried jumping everywhere for a while though... good map thanks for creating.
I liked the map. The puzzles took a bit of thought with the lasers in the last room. Since I was stuck on the first platform I knew the answer had to start from there - tried jumping everywhere for a while though... good map thanks for creating.
