[SP] sp_cradle
Quote from Ratboy on June 13, 2011, 4:27 amThis was a really interesting and well thought out map. I liked the moving gel dispensers, but I really wished there was more of a puzzle to that. [spoiler]The speed gel was a complete red herring it seemed like.[/spoiler]
Although I am impressed with your skill and timing to use the pre-recorded lines from the actual game, I was not impressed with your over usage of these. You chose lines that are VERY memorable and not generic enough to be re-used without destroying the immersion that you're trying (and for the most part succeeding) to create. I did however like the cameo of the coop bots. Nicely done there.
As for the puzzles, they were straight forward and yet took a bit of thinking to complete. If anything, too easy, but still fun. Also your theme execution (visually) was excellent.
I had a problem with the map crashing when I tried to quicksave though. I've never had that problem, so you might want to take a look at any save related scripting you've got going and see if you can resolve that. I had to restart my game 3 times, then noclip back to the last chamber, and by the time I gave up on trying to save, I solved it and realized it was basically over anyway.
Great work! Keep it up.
This was a really interesting and well thought out map. I liked the moving gel dispensers, but I really wished there was more of a puzzle to that.
Although I am impressed with your skill and timing to use the pre-recorded lines from the actual game, I was not impressed with your over usage of these. You chose lines that are VERY memorable and not generic enough to be re-used without destroying the immersion that you're trying (and for the most part succeeding) to create. I did however like the cameo of the coop bots. Nicely done there.
As for the puzzles, they were straight forward and yet took a bit of thinking to complete. If anything, too easy, but still fun. Also your theme execution (visually) was excellent.
I had a problem with the map crashing when I tried to quicksave though. I've never had that problem, so you might want to take a look at any save related scripting you've got going and see if you can resolve that. I had to restart my game 3 times, then noclip back to the last chamber, and by the time I gave up on trying to save, I solved it and realized it was basically over anyway.
Great work! Keep it up.

Quote from Furyo on June 13, 2011, 3:20 pmThanks Ratboy. The save crash is because the level is too big. I need to get the last room into a new level with a brand new test chamber and separate both levels.
Regarding the puzzles, my goal is to make levels that look like an alternate Portal 2 branch, yet fit within the Portal 2 experience. So they should be as "easy" as the Valve ones, but take place in a new universe. With this level, I wanted to explore the possibilities had Wheatley taken Chell into the start of the coop levels when he discovered the robots.
Thanks Ratboy. The save crash is because the level is too big. I need to get the last room into a new level with a brand new test chamber and separate both levels.
Regarding the puzzles, my goal is to make levels that look like an alternate Portal 2 branch, yet fit within the Portal 2 experience. So they should be as "easy" as the Valve ones, but take place in a new universe. With this level, I wanted to explore the possibilities had Wheatley taken Chell into the start of the coop levels when he discovered the robots.
Quote from Adair on June 28, 2011, 11:50 pmThis was a fun map. I think the test chambers were well designed and easy to solve, perhaps too easy.
I think I found a bug: My first time in Chamber 2 I believe that the funnel failed to reverse when the redirection cube was in place on the pedestal. I remember seeing the funnel was turned off so I solved it similar to how djinndrache did.
Then I got to the third chamber and got the cube in place, but I wasn't sure about the final fling and that's when I ran into the previously mentioned quick-save error. When I was making my way back to chamber 3 I saw that the funnel in chamber 2 did reverse as it should so I solved it as I believe was intended.
P.S. even though I agree that the P2 dialogue was over used in your map I like that you added the ability to [spoiler]destroy the Wheatley monitors in chambers 1 and 2...why not 3, or did I miss it?[/spoiler].
This was a fun map. I think the test chambers were well designed and easy to solve, perhaps too easy.
I think I found a bug: My first time in Chamber 2 I believe that the funnel failed to reverse when the redirection cube was in place on the pedestal. I remember seeing the funnel was turned off so I solved it similar to how djinndrache did.
Then I got to the third chamber and got the cube in place, but I wasn't sure about the final fling and that's when I ran into the previously mentioned quick-save error. When I was making my way back to chamber 3 I saw that the funnel in chamber 2 did reverse as it should so I solved it as I believe was intended.
P.S. even though I agree that the P2 dialogue was over used in your map I like that you added the ability to
Quote from quatrus on July 4, 2011, 8:38 pmGot a save buffer error whenever I tried to save. Button in first chamber also got "bouncy" and couldn't stand on it to activate funnel. Errors....
Got a save buffer error whenever I tried to save. Button in first chamber also got "bouncy" and couldn't stand on it to activate funnel. Errors....
Quote from nnndru on July 5, 2011, 5:47 amLong and big but unfortunately not challenging. Voices seemed a bit random. Sorry if that feels overly critical - I did enjoy it while it lasted.
Long and big but unfortunately not challenging. Voices seemed a bit random. Sorry if that feels overly critical - I did enjoy it while it lasted.
Quote from arvisrend on July 6, 2011, 7:45 pmOn saving I got a buffer error, too (and the game crashed). Too bad, as the map looked promising.
On saving I got a buffer error, too (and the game crashed). Too bad, as the map looked promising.
Quote from lifeson99 on July 8, 2011, 7:44 amI cannot play a game without Saving periodically as I go, and I could not save without crashing.
So I gave up. Why didn't you fix it as promised ?
I cannot play a game without Saving periodically as I go, and I could not save without crashing.
So I gave up. Why didn't you fix it as promised ?
