[SP] sp_cradle
Quote from Furyo on June 5, 2011, 8:38 pmSp entry for the Summer Mapping Initiative, focusing on story telling and readability in puzzles
File Name: sp_cradle_v1.zip
File Size: 10.78 MiB
Click here to download [SP] cradle
Sp entry for the Summer Mapping Initiative, focusing on story telling and readability in puzzles
File Name: sp_cradle_v1.zip
File Size: 10.78 MiB
Click here to download [SP] cradle
Quote from Furyo on June 5, 2011, 9:04 pmhttp://www.froughol.com/images/Portal2/ ... _large.jpg
http://www.froughol.com/images/Portal2/ ... _large.jpg
http://www.froughol.com/images/Portal2/ ... _large.jpg
http://www.froughol.com/images/Portal2/ ... _large.jpg
http://www.froughol.com/images/Portal2/ ... _large.jpg
http://www.froughol.com/images/Portal2/ ... _large.jpg
Quote from xdiesp on June 6, 2011, 4:27 pmVast vistas and elaborated construction, with not too contrived puzzles which on the other hand lack in mobility. Very niceo cameo at the beginning, original storyline repeating is something only history can judge.
Bugs: the first cube (not the laser one) can get stuck on a corner of the funnel platform. A buffer overflow error kept crashing the game whenever I tried to saveload, but this might be just my machine.
Vast vistas and elaborated construction, with not too contrived puzzles which on the other hand lack in mobility. Very niceo cameo at the beginning, original storyline repeating is something only history can judge.
Bugs: the first cube (not the laser one) can get stuck on a corner of the funnel platform. A buffer overflow error kept crashing the game whenever I tried to saveload, but this might be just my machine.
Quote from Furyo on June 6, 2011, 5:02 pmIt's not just you, or your machine, it's the level, but I can't get any info on this. I'm still trying to get Valve to weigh in on this while I continue some work.
Hopefully this version will be enough for the contest. Do not try to save (thankfully it should be very hard to die in this level)
It's not just you, or your machine, it's the level, but I can't get any info on this. I'm still trying to get Valve to weigh in on this while I continue some work.
Hopefully this version will be enough for the contest. Do not try to save (thankfully it should be very hard to die in this level)
Quote from ForbiddenDonut on June 6, 2011, 6:37 pmI can't finish the last chamber due to the same buffer overflow error that xdiesp is receiving. =/
Edit: I also noticed the autosaves aren't working. Maybe check the trigger connections? It might be related.
I can't finish the last chamber due to the same buffer overflow error that xdiesp is receiving. =/
Edit: I also noticed the autosaves aren't working. Maybe check the trigger connections? It might be related.
Quote from Furyo on June 6, 2011, 7:01 pmI didn't put any because they create the same error. If you save you crash. don't save.
I should have disabled saving in the level for now, but I only learned about that.
I didn't put any because they create the same error. If you save you crash. don't save.
I should have disabled saving in the level for now, but I only learned about that.
Quote from ForbiddenDonut on June 6, 2011, 7:22 pmAlright. I managed to finish it.
I quite enjoyed section one: thinking about the combination of gels to utilize for the jump was quite fun. This is also one of the few applications of white gel that makes it one of the most unique elements in the game.
I slightly feel that section two is a little too easy, although the visuals are awesome. I wouldn't know how to tweak its difficulty: maybe making the interaction of the fizzler more difficult than just sliding the redirection cube off the pedestal.
The third chamber was very well done. The addition of unneeded white walls even tricked me for a moment.
Again, the visual style is very interesting and suits the wheatley theme.
Alright. I managed to finish it.
I quite enjoyed section one: thinking about the combination of gels to utilize for the jump was quite fun. This is also one of the few applications of white gel that makes it one of the most unique elements in the game.
I slightly feel that section two is a little too easy, although the visuals are awesome. I wouldn't know how to tweak its difficulty: maybe making the interaction of the fizzler more difficult than just sliding the redirection cube off the pedestal.
The third chamber was very well done. The addition of unneeded white walls even tricked me for a moment.
Again, the visual style is very interesting and suits the wheatley theme.
Quote from Furyo on June 6, 2011, 7:31 pmThanks
I really hope I can fix the save issue and go from there. At the very least I can autoexecute a disable save cvar when you play the game so no one crashes.
Thanks
I really hope I can fix the save issue and go from there. At the very least I can autoexecute a disable save cvar when you play the game so no one crashes.
Quote from Furyo on June 7, 2011, 6:33 amSo it turns out the level is too large for the save system, so I'll design a fourth puzzle and divide them 2/2 for V2 of the level. It's gonna have to wait a little while though, I'm moving out this week.
So it turns out the level is too large for the save system, so I'll design a fourth puzzle and divide them 2/2 for V2 of the level. It's gonna have to wait a little while though, I'm moving out this week.
Quote from Djinndrache on June 7, 2011, 9:31 amI started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=-u7flQSLubY
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=-u7flQSLubY
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
