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[SP] Sepulcros

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Usually I'm not one to complain about optimisation, but in this map the lag was present to the point where it started to interfere with gameplay, especially in a timing-based puzzle. Frequent deaths ensued when I fell off the light bridge just as I was beginning to get my bearings; I ended up turning the graphics quality to minimum in order to be able to play through.

Also, you can get stuck on the island with the button, which is frustrating.

1) Turn down graphics or get better computer. Playtested with 5 different users before uploading. No problem.

2)

Spoiler
Portal 1 on floor where turrets were, portal 2 on wall under exit, jump through.
Actually try before you say your stuck.

Image
Team Citruz wrote:
2)
Spoiler
Portal 1 on floor where turrets were, portal 2 on wall under exit, jump through.
Actually try before you say your stuck.

I did try that, but fell off because of the delay between me pressing the jump button and the game's response. I've played many custom maps before this; most run rather well, and the ones that don't at least aren't game-breaking.

Nice puzzle, but unforgiving if you die on step 2 or 3. I wonder if you could put an autosave on top of the floor button?

I did not see any ducks though, despite downloading it just today. :(

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

Will do that, but are you aware you can autosave at any time?

To what purpose would the ducks server if they were released?

Image

Silly me, I thought you actually added custom ducks to the map. They would not serve a purpose, but would be fun!

I know I can manually autosave, it's just nice when the map does it. Not that I would expect so many autosaves that death would be meaningless.

Winner of the Nobel Prize for Being Immune to Neurotoxin

Thanks for over 1,000 downloads: The Cold Shoulder

The solution video has no fizzler above the Glass.

Spoiler
Mine has a fixxler there, making the exit impossible without making a once-in-a-lifetime perfect jump right as you hit the fizzler while wlking across the bridge
.

I never made that jump BTW but someone else said the final jump was "annoying" so they must have made it.

Nice easy map. Getting better and better at cubethrows :)
4/5.

My maps: 1 2 3 4 5

Minus 1 point for poor portal placement and tight timing. Having to push the button, then make a large turn to hit a portal, another large turn to go to a portal, to hit another portal obscured by growth, and another large turn and jump to get to the exit, is not challenging. It's just an amateurish way to add difficulty when you can't do it with good design. I hope in your future work you focus on making the puzzle difficult, not just the execution. 2/5 from me, remove from playlist.

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