[SP] Sepulcros
Quote from Team Citruz on July 29, 2011, 1:04 pm[img]http://i55.tinypic.com/29mk280.png[/img]
Team Citruz Presents: SepulcrosDESCRIPTION:
Smallish map, in destroyed style. Just a little teaser for future maps in development by Citruz. Contains turret and lightbridge based testing elements. Easy to medium difficulty depending on your expeirence. Relative to the size and difficulty of maps in act 01 of the main game.
INSTALLATION:
Included in Read Me file.
SCREENSHOTS:
[img]http://img836.imageshack.us/img836/9973/thumb12z.png[/img]
CONTACT INFO:
If you have any comments or questions please do not hestiate to post in the thread where the download is posted or send it to teamcitruz@email.com
VERSION HISTORY:
1.1 Added fizzler in main room to prevent cheating
Fixed graphical and texture issues
Reduced lag issue caused by dropper1.0 Initial Release
MAP MADE BY TEAM CITRUZ
File Name: sp_citruz_sepulcros_1-1.zip
File Size: 2.56 MiB
Click here to download Sepulcros
[img]http://i55.tinypic.com/29mk280.png[/img]
Team Citruz Presents: Sepulcros
DESCRIPTION:
Smallish map, in destroyed style. Just a little teaser for future maps in development by Citruz. Contains turret and lightbridge based testing elements. Easy to medium difficulty depending on your expeirence. Relative to the size and difficulty of maps in act 01 of the main game.
INSTALLATION:
Included in Read Me file.
SCREENSHOTS:
[img]http://img836.imageshack.us/img836/9973/thumb12z.png[/img]
CONTACT INFO:
If you have any comments or questions please do not hestiate to post in the thread where the download is posted or send it to teamcitruz@email.com
VERSION HISTORY:
1.1 Added fizzler in main room to prevent cheating
Fixed graphical and texture issues
Reduced lag issue caused by dropper
1.0 Initial Release
MAP MADE BY TEAM CITRUZ
File Name: sp_citruz_sepulcros_1-1.zip
File Size: 2.56 MiB
Click here to download Sepulcros

Quote from xdiesp on July 29, 2011, 2:04 pmNice demo you've got there, mapping's suberb if a bit laggy. No questions asked about that single puzzle, but please look after the last jump from the lightbridge to the door: you easily hit the doorframe protuding from the wall, spelling death. It would be ace if you could just walk over there from the bridge, or at least it being not solid.
Nice demo you've got there, mapping's suberb if a bit laggy. No questions asked about that single puzzle, but please look after the last jump from the lightbridge to the door: you easily hit the doorframe protuding from the wall, spelling death. It would be ace if you could just walk over there from the bridge, or at least it being not solid.
Quote from abeabe on July 30, 2011, 3:07 pmSHould it be possible to solve the cube part by
[spoiler]throwing the cube over the glass wall[/spoiler]? Just thought it was a little too easy...?Otherwise a nice chamber!
SHould it be possible to solve the cube part by
Otherwise a nice chamber!
Quote from quatrus on July 30, 2011, 8:05 pmVery nice chamber - puzzles were easy-med level and did require a bit of thought. There was more than one way to place the cube, but I like that vs linear maps. Well done. Thanks for creating.
Very nice chamber - puzzles were easy-med level and did require a bit of thought. There was more than one way to place the cube, but I like that vs linear maps. Well done. Thanks for creating.
Quote from Team Citruz on July 31, 2011, 1:59 amThe standard way to solve the puzzle is to [spoiler]bunny hop across the bridge by placing the portal under the exit door.[/spoiler] If you solve it any other way then this, congratulations.
The standard way to solve the puzzle is to

Quote from Djinndrache on August 1, 2011, 2:11 pmI'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:aNTDBpt0wj8
(Link: http://www.youtube.com/watch?v=aNTDBpt0wj8)Also note the video description for more feedback and my signature for additional project information.
I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:
aNTDBpt0wj8
(Link: http://www.youtube.com/watch?v=aNTDBpt0wj8)
Also note the video description for more feedback and my signature for additional project information.
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Team Citruz on August 2, 2011, 12:49 pmUpdated
Updated

Quote from Team Citruz on August 4, 2011, 2:07 amAdded Ducks:
Added Ducks:

