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[SP] Sepulcros

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[img]http://i55.tinypic.com/29mk280.png[/img]
Team Citruz Presents: Sepulcros

DESCRIPTION:

Smallish map, in destroyed style. Just a little teaser for future maps in development by Citruz. Contains turret and lightbridge based testing elements. Easy to medium difficulty depending on your expeirence. Relative to the size and difficulty of maps in act 01 of the main game.

INSTALLATION:

Included in Read Me file.

SCREENSHOTS:

[img]http://img836.imageshack.us/img836/9973/thumb12z.png[/img]

CONTACT INFO:

If you have any comments or questions please do not hestiate to post in the thread where the download is posted or send it to teamcitruz@email.com

VERSION HISTORY:

1.1 Added fizzler in main room to prevent cheating
Fixed graphical and texture issues
Reduced lag issue caused by dropper

1.0 Initial Release

MAP MADE BY TEAM CITRUZ

File Name: sp_citruz_sepulcros_1-1.zip
File Size: 2.56 MiB
Click here to download Sepulcros

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Nice demo you've got there, mapping's suberb if a bit laggy. No questions asked about that single puzzle, but please look after the last jump from the lightbridge to the door: you easily hit the doorframe protuding from the wall, spelling death. It would be ace if you could just walk over there from the bridge, or at least it being not solid.

the hills are alive... with the sound of music

SHould it be possible to solve the cube part by

Spoiler
throwing the cube over the glass wall
? Just thought it was a little too easy...?

Otherwise a nice chamber!

Spoiler
I'm sure he means for the player to use the bridge to get to the button.

Very nice chamber - puzzles were easy-med level and did require a bit of thought. There was more than one way to place the cube, but I like that vs linear maps. Well done. Thanks for creating.

The standard way to solve the puzzle is to

Spoiler
bunny hop across the bridge by placing the portal under the exit door.
If you solve it any other way then this, congratulations.

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I'm playing custom maps and record my first time of playing them. So the run is not perfect and may not use only intended ways, but maybe it can let you see how other people may understand the map or you could just enjoy someone playing this map for entertainment.
Anyways, here is the recording:

aNTDBpt0wj8
(Link: http://www.youtube.com/watch?v=aNTDBpt0wj8)

Also note the video description for more feedback and my signature for additional project information.

Updated

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Nice little puzzle,

Spoiler
The leap to get to the exist is annoying

Added Ducks:
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