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[SP] Retrospective

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Edit: Ignore my earlier post, obviously it was indeed necessary to extract the bsp-file first - I accidently had one left in my maps-folder. I don't have the program for that installed anymore though, I might post a tutorial when I redownload it some time.

In the meantime, I had this problem: The map crashes for me right after that falling part with the companion cube. The screen just goes black and the game closes without an error message. I'm not familiar enough with this: Is there a log-file somewhere that might help to solve this issue?

So many comments about how to get this map to work, and no answers at all. I've installed things where they need to go, I've entered in what needs to be entered in. The comments make this sound like the second coming of Portal 2, but... nothing works!
Help?

I had hoped the developer would post something about this issue. I hope I can help, too. It should work by doing this.

Download this package here made by carlymx that helps around the problems with vpk-files: VPK Extract in DLC Custom.

Extract the content of that .rar-file into your Portal-2-folder. You should now have a folder called "portal2_dlc9" in there and another folder called "Tools". Now navigate through the "Tools"-folder and open the program GCFScape. With this program open retrodist.vpk. The program should show you some folders like maps, materials etc. Now drag and drop all of these folders out of the program into the "portal2_dlc9"-Folder. Start Portal 2 and use the normal "map retrospective" command to start the map.

KennKong wrote:
I for one enjoy energy pellet puzzles; it adds a timing dimension that laser puzzles lack. However, this particular one didn't work for me. I thought the intended solution might be
Spoiler
to walk on the lightbridge to the button, then run back into the room and switch the portal from the bridge to the pellet
.

Nope. Even "Dolt the Elder" figured this one out, brother!
Here's how I did it

Spoiler
1. Stand on glass, not light bridge, near the end of the platform over the goo.
2. Blue portal in surface opposite catcher, in the center where the panel edges intersect.
3. Red portal opposite pellet gun, centered on the impact point. Watch a pellet or two through the glass. If your portals are in the right places, the pellets will hit the top plate and bounce straight back through your portals.
4. Wait for the gun to shoot a new pellet. As soon as it goes through red, re-fire red behind lightbridge and look forward at your blue portal (you should be standing on the glass over the bridge).
5. When you hear the pellet bounce off the plate behind (and beneath) you, run forward, drop onto light bridge, then run backward while hugging the wall to your right. If your portal placement is right, you won't fall off the edge of the bridge.
6. The top plate will stop you close enough to hit the button and crouch against the wall.
7. Pellet will miss you and go into the catcher.

Once I figured it out, I got it on the second try (and you know how "nimble" I am!).

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android

Fun map. Large and involved. Some parts were a bit dim, but not excessively so. I've seen far worse, as far as lighting is concerned.

One very minor annoyance: In the turret gauntlet, one of the turrets in the debris-filled side room fell down (or was initially positioned?) in a hole in the debris. It was still active and trying to fire at me but couldn't hit me because of the debris. However, I was unable to pick it up out of the hole and kill it. I also got tired of all the turrets bounding around endlessly so once I found my way through to the next room, I fizzled all of them.

I liked the "material restriction grilles" and the way you used them. I have seen that concept before, in newer maps -- perhaps those mappers got the idea from you?

Finally, unlike so many others, I had no trouble at all getting the files installed and the map to load:

.vpk goes in "addons" folder.
.bik file goes in "media" folder.
.dat and .txt files go in the "resource" folder.

If you're using a mod, put these files into the corresponding folders for your mod. If they don't exist, create them.

If game is running when you copy the files, exit and restart. Unlike .BSP's, game only sees .VPKs that are present at startup. Console command to load the map is simply "map sp_retrospective". Do not specify .bsp extension.

With all that said, solid 5/5 from me.

"I ache, therefore I am or, in my case, I am, therefore I ache."
--Marvin, the Paranoid Android

Ugh all these posts about getting vpks to work. It won't load for me and here's what I did:

The .vpk went into> common/portal2/portal2/addons

The .bik went into> common/portal2/portal2/media

The .bat and .txt went into> common/portal2/portal2/resource

Then in console:
update_addon_paths
map retro //autofill found nothing
map retrospective //manually typed it out and file still not found
map retrospective.vpk //still nothing but worth a shot

Restarted portal2 and repeated the above console block and still nothing worked.

Then respectively put the files into:
common/portal2/portal2/maps/addons
common/portal2/portal2/maps/media
common/portal2/portal2/maps/resource
And repeated this whole thing all over again and still nothing found.

I've never gotten a vpk to work on Portal 2, only Portal 1. I think they just aren't compatible with some systems under P2 so before you reply with, "et werked fur mii sew yur juss nawt dewin et rite" just remember we're all following the same directions, using the same methods but getting different results. Just because it worked for you doesn't mean it will work for everyone else.

Potatoes on Guns:
[spoiler]It was barely funny in single player and even less funny when you do it. Knock it off.[/spoiler]

I have the same problem as xello and zivi7. what is that ?

comoros94 wrote:
I have the same problem as xello and zivi7. what is that ?

It's a problem introduced with portal 1 dlc #1.

What you can do is:
1) create a folder called portal2_dlc3 (Steamsteamappscommonportal 2portal2_dlc3)
2) re-name the vpk to pak01_dir.vpk
3) copy over pak01_dir.vpk to your portal2_dlc3 folder.
4) copy over the media and resource folder to your portal2_dlc3 folder too!

To uninstall just delete the dlc3 folder again.

thx for reply.
I did everything what you said but in game , how can I start this map ?

zivi7 wrote:
In the meantime, I had this problem: The map crashes for me right after that falling part with the companion cube. The screen just goes black and the game closes without an error message. I'm not familiar enough with this: Is there a log-file somewhere that might help to solve this issue?

Xello wrote:
Instead of the screen going black and transitioning to the next part of the map, my portal 2 client exits to windows. Any ideas?

I found some files in portal2/models/effects make crash game : combineball.mdl .vtx and .vvd
I just removed them and i played the cool map :thumbup:

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