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[SP] Retrospective

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arvisrend wrote:
Okay, so I think I got through that pellet puzzle by
Spoiler
having the pellet ride atop of the lightbridge, while myself walking on the rim of the lightbridge to the button (more precisely, I made sure that there is enough space between the lightbridge and the wall to avoid the pellet, but not enough to fall down).
Is this the/an intentional solution or did I exploit something?

Bump. Can Omnicoder or somebody else who has played the mod comment on this?

arvisrend's solution for that damnable pellet was the only one I managed to get to work. Was that not how I was supposed to do that?

Was I the only one that noticed the

Spoiler
hidden companion cube?

Spoiler
Right here:
Image

Amazing map. Bravo, sir. :cake:

"Okay, I'll take that as a no, then. Fine. Well. May the best man win.
Sphere. May the best sphere win. Swap that in. Much more clever. Books."

Check me out on deviantART! http://cookieninja8.deviantart.com/

I won't spend half a page repeating all the well deserved praise the map has been given by other posters. Maps like this are what I save 5/5 for; the truly fantastic ones.

I for one enjoy energy pellet puzzles; it adds a timing dimension that laser puzzles lack. However, this particular one didn't work for me:

Spoiler
I thought the intended solution might be to walk on the lightbridge to the button, then run back into the room and switch the portal from the bridge to the pellet. Even wall-strafing, I could not make it back into the room in time. Then I found a puzzle-breaking method. If you put a portal at the very top and left of the area across from the catcher, the pellet will miss the panel on the way in, then bounce around behind the panel until it hits the catcher. You can solve the puzzle in 5 seconds that way.

I so hate bouncing blue turrets that I deliberately cleared that room without blue goo. Some people may find it amusing; good for them, we have a choice.

Anyway, this one goes onto my Extras menu. I have no doubt it will be there for quite some time.

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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

The elevators didn't work for me... is there only one map? If not, I missed all the rest of them due to the not working elevators...

My Maps:
[spoiler][SP] Alternate[/spoiler]

another vpk file that will not load for me. I get the same error message as a few posts above.

:edit:

nvm fixed.

I now have another problem. Just started the map and already i have hit a bug, when i come to approx the 1:40 mark of this walkthrough video (its not mine):

http://www.youtube.com/watch?v=se_wGRpV-d0

Instead of the screen going black and transitioning to the next part of the map, my portal 2 client exits to windows. Any ideas?

:edit 1:

i've managed to get it to the point where you land and can see the next part of the puzzle. I can look around and even move a bit, but as soon as i take 3 or 4 steps forward and the next chamber starts coming into view, the game crashes to windows.

Xello wrote:
another vpk file that will not load for me. I get the same error message as a few posts above.

:edit:

nvm fixed.

Wait - you found a way around the VPK problem? Do tell.

I'm tired of reading conflicting posts and I hate getting quit rage before I load the frigging game. I downloaded and unpacked using Hampster and put in my portal 2/portal 2 directory. After that, the console doesn't give a damn what I type (mostly I'm trying "map sp_retrospective.bsp") I've tried it with the main menu up. I've tried after starting a new portal 2 game. I've tried it after successfully entering "update_addon_paths" and I've tried it without it.

Humor me. Treat me like the mental midget I seem to be and give me COMPLETE instructions that a 5 year could understand, okay?

Not to beat a dead horse or however that goes, but...I support nikdangr and NuclearDuckie. :/

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